// =============================================
// Server side voting code, reworked by Samual
-// Last updated: December 14th, 2011
+// Last updated: December 27th, 2011
// =============================================
// Nagger for players to know status of voting
if(to.ready == 0)
nags |= 2;
}
- if(votecalled)
+ if(vote_called)
{
nags |= 4;
if(to.vote_selection == 0)
}
if(nags & 128)
- WriteString(MSG_ENTITY, votecalledvote_display);
+ WriteString(MSG_ENTITY, vote_called_display);
if(nags & 1)
{
FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
- if(votecalled)
+ if(vote_called)
{
- strunzone(votecalledvote);
- strunzone(votecalledvote_display);
+ strunzone(vote_called_command);
+ strunzone(vote_called_display);
}
- votecalled = FALSE;
- votecalledmaster = FALSE;
- votefinished = 0;
- votecalledvote = string_null;
- votecalledvote_display = string_null;
+ vote_called = VOTE_NULL;
+ vote_caller = world;
+ vote_endtime = 0;
+
+ vote_called_command = string_null;
+ vote_called_display = string_null;
vote_parsed_command = string_null;
vote_parsed_display = string_null;
void VoteStop(entity stopper)
{
- bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
+ bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
// Don't force them to wait for next vote, this way they can e.g. correct their vote.
- if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
+ if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
VoteReset();
}
-void VoteThink()
-{
- if(votefinished > 0) // a vote was called
- if(time > votefinished) // time is up
- {
- VoteCount();
- }
-
- return;
-}
-
void VoteAccept()
{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
+ bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
- if(votecalledmaster && votecaller)
- votecaller.vote_master = 1;
+ if((vote_called == VOTE_MASTER) && vote_caller)
+ vote_caller.vote_master = 1;
else
- localcmd(strcat(votecalledvote, "\n"));
+ localcmd(strcat(vote_called_command, "\n"));
- if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
+ if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
VoteReset();
Announce("voteaccept");
void VoteReject()
{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
+ bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
VoteReset();
Announce("votefail");
}
void VoteTimeout()
{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
+ bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
VoteReset();
Announce("votefail");
}
strcat("^2:^1", ftos(vote_reject_count)),
((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
- strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? string_null : "have to "), "vote\n"))));
+ strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
if(autocvar_sv_eventlog)
{
}
}
-void VoteCount()
+void VoteCount(float first_count)
{
// declarations
vote_accept_count = vote_reject_count = vote_abstain_count = 0;
float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
+ || ((autocvar_sv_vote_nospectators == 1) && (inWarmupStage || gameover))
|| (autocvar_sv_vote_nospectators == 0));
- float vote_player_count, is_player, notvoters;
- float vote_real_player_count, vote_real_accept_count;
- float vote_real_reject_count, vote_real_abstain_count;
+ float vote_player_count = 0, is_player, notvoters = 0;
+ float vote_real_player_count = 0, vote_real_accept_count = 0;
+ float vote_real_reject_count = 0, vote_real_abstain_count = 0;
float vote_needed_of_voted, final_needed_votes;
float vote_factor_overall, vote_factor_of_voted;
}
// Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
- if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count)
+ if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
{
- if(votecaller) { votecaller.vote_next = 0; }
- print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master.");
+ if(vote_caller) { vote_caller.vote_waittime = 0; }
+ print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
VoteReset();
return;
}
vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
+ // are there any players at all on the server? it could be an admin vote
+ if(vote_player_count == 0 && first_count)
+ {
+ VoteSpam(0, -1, "yes"); // no players at all, just accept it
+ VoteAccept();
+ return;
+ }
- // finally calculate the result of the vote
+ // since there ARE players, finally calculate the result of the vote
if(vote_accept_count >= vote_needed_overall)
{
VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
}
// there is not enough votes in either direction, now lets just calculate what the voters have said
- if(time > votefinished)
+ if(time > vote_endtime)
{
final_needed_votes = vote_needed_overall;
}
}
+void VoteThink()
+{
+ if(vote_endtime > 0) // a vote was called
+ if(time > vote_endtime) // time is up
+ {
+ VoteCount(FALSE);
+ }
+
+ return;
+}
+
// =======================
// Game logic for warmup
// =======================
+// Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
+void reset_map(float dorespawn)
+{
+ entity oldself;
+ oldself = self;
+
+ if(time <= game_starttime && round_handler_IsActive())
+ round_handler_Reset(game_starttime + 1);
+
+ if(g_race || g_cts)
+ race_ReadyRestart();
+ else MUTATOR_CALLHOOK(reset_map_global);
+
+ lms_lowest_lives = 999;
+ lms_next_place = player_count;
+
+ for(self = world; (self = nextent(self)); )
+ if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+ {
+ if(self.reset)
+ {
+ self.reset();
+ continue;
+ }
+
+ if(self.team_saved)
+ self.team = self.team_saved;
+
+ if(self.flags & FL_PROJECTILE) // remove any projectiles left
+ remove(self);
+ }
+
+ // Waypoints and assault start come LAST
+ for(self = world; (self = nextent(self)); )
+ if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+ {
+ if(self.reset2)
+ {
+ self.reset2();
+ continue;
+ }
+ }
+
+ // Moving the player reset code here since the player-reset depends
+ // on spawnpoint entities which have to be reset first --blub
+ if(dorespawn)
+ if(!MUTATOR_CALLHOOK(reset_map_players))
+ FOR_EACH_CLIENT(self) // reset all players
+ {
+ /*
+ only reset players if a restart countdown is active
+ this can either be due to cvar sv_ready_restart_after_countdown having set
+ restart_mapalreadyrestarted to 1 after the countdown ended or when
+ sv_ready_restart_after_countdown is not used and countdown is still running
+ */
+ if (restart_mapalreadyrestarted || (time < game_starttime))
+ {
+ //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
+ if (self.classname == "player") {
+ //PlayerScore_Clear(self);
+ if(g_lms)
+ PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
+ self.killcount = 0;
+ //stop the player from moving so that he stands still once he gets respawned
+ self.velocity = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.movement = '0 0 0';
+ PutClientInServer();
+ }
+ }
+ }
+
+ if(g_keyhunt)
+ kh_Controller_SetThink_NoMsg(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), kh_StartRound);
+
+ self = oldself;
+}
+
// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
void ReadyRestart_think()
{
checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
readyrestart_happened = 1;
- game_starttime = time;
- if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
-
+ game_starttime = time + RESTART_COUNTDOWN;
+
+ // clear alivetime
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player.alivetime = 0;
+ PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
+ }
+
restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
// disable the warmup global for the server
inWarmupStage = 0; // once the game is restarted the game is in match stage
// reset the .ready status of all players (also spectators)
- FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
+ FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
readycount = 0;
Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
// lock teams with lockonrestart
- if(autocvar_teamplay_lockonrestart && teamplay)
+ if(autocvar_teamplay_lockonrestart && teamplay)
{
lockteams = 1;
bprint("^1The teams are now locked.\n");
}
//initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
+ if(autocvar_sv_ready_restart_after_countdown)
{
restart_timer = spawn();
restart_timer.think = ReadyRestart_think;
}
// after a restart every players number of allowed timeouts gets reset, too
- if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
+ if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
//reset map immediately if this cvar is not set
if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
return;
}
-// Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support
+// Count the players who are ready and determine whether or not to restart the match
void ReadyCount()
{
entity tmp_player;
float ready_needed_factor, ready_needed_count;
- float t_ready, t_players;
+ float t_ready = 0, t_players = 0;
- FOR_EACH_REALPLAYER(tmp_player)
+ FOR_EACH_REALCLIENT(tmp_player)
{
- ++t_players;
- if(tmp_player.ready) { ++t_ready; }
+ if(tmp_player.classname == "player" || tmp_player.caplayer == 1)
+ {
+ ++t_players;
+ if(tmp_player.ready) { ++t_ready; }
+ }
}
readycount = t_ready;
return FALSE;
}
-string VoteCommand_getprefix(entity caller)
-{
- if(caller)
- return "cmd";
- else
- return "sv_cmd";
-}
-
-string VoteCommand_getname(entity caller)
-{
- if(caller)
- return caller.netname;
- else
- return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
-}
-
string VoteCommand_extractcommand(string input, float startpos, float argc)
{
string output;
else
output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
- print("VoteCommand_parse: '", output, "'. \n");
return output;
}
if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
return TRUE;
- // if gotomap is allowed, chmap is too, and vice versa
- if(vote_command == "gotomap")
- if(strstrofs(l, " chmap ", 0) >= 0)
- return TRUE;
-
- if(vote_command == "chmap")
- if(strstrofs(l, " gotomap ", 0) >= 0)
- return TRUE;
-
return FALSE;
}
{
validated_map = MapInfo_FixName(validated_map);
- if(!validated_map)
+ if not(validated_map)
{
print_to(caller, "This map is not available on this server.");
return string_null;
return validated_map;
}
-float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
+float VoteCommand_checkargs(float startpos, float argc)
{
- string first_command;
- entity victim;
-
- first_command = argv(startpos);
+ float p, q, check, minargs;
+ string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
+ string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
+ string charlist, arg;
+ float checkmate;
+
+ if(cmdrestriction == "")
+ return TRUE;
+
+ ++startpos; // skip command name
+
+ // check minimum arg count
+
+ // 0 args: argc == startpos
+ // 1 args: argc == startpos + 1
+ // ...
- if not(VoteCommand_checkinlist(vote_command, vote_list))
+ minargs = stof(cmdrestriction);
+ if(argc - startpos < minargs)
return FALSE;
- if((argc - 1) < startpos) // These commands won't work without arguments
+ p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
+
+ for(;;)
{
- switch(first_command)
+ // we know that at any time, startpos <= argc - minargs
+ // so this means: argc-minargs >= startpos >= argc, thus
+ // argc-minargs >= argc, thus minargs <= 0, thus all minargs
+ // have been seen already
+
+ if(startpos >= argc) // all args checked? GOOD
+ break;
+
+ if(p < 0) // no more args? FAIL
{
- case "map":
- case "chmap":
- case "gotomap":
- case "kick":
- case "kickban":
- return FALSE;
-
- default: { break; }
+ // exception: exactly minargs left, this one included
+ if(argc - startpos == minargs)
+ break;
+
+ // otherwise fail
+ return FALSE;
}
+
+ // cut to next semicolon
+ q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
+ if(q < 0)
+ charlist = substring(cmdrestriction, p+1, -1);
+ else
+ charlist = substring(cmdrestriction, p+1, q - (p+1));
+
+ // in case we ever want to allow semicolons in VoteCommand_checknasty
+ // charlist = strreplace("^^", ";", charlist);
+
+ if(charlist != "")
+ {
+ // verify the arg only contains allowed chars
+ arg = argv(startpos);
+ checkmate = strlen(arg);
+ for(check = 0; check < checkmate; ++check)
+ if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
+ return FALSE; // not allowed character
+ // all characters are allowed. FINE.
+ }
+
+ ++startpos;
+ --minargs;
+ p = q;
}
+
+ return TRUE;
+}
+
+float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
+{
+ string first_command;
+ first_command = argv(startpos);
+
+ if not(VoteCommand_checkinlist(first_command, vote_list))
+ return FALSE;
+
+ if not(VoteCommand_checkargs(startpos, argc))
+ return FALSE;
+
switch(first_command) // now go through and parse the proper commands to adjust as needed.
{
case "kick":
case "kickban": // catch all kick/kickban commands
{
- victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
- if not(victim) { return FALSE; }
- // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
- vote_parsed_command = vote_command;
- vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
+ entity victim = GetIndexedEntity(argc, (startpos + 1));
+ float accepted = VerifyClientEntity(victim, TRUE, FALSE);
+
+ if(accepted > 0)
+ {
+ string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)) : "No reason provided");
+ string command_arguments;
+
+ if(first_command == "kickban")
+ command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
+ else
+ command_arguments = reason;
+
+ vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
+ vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
+ }
+ else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
break;
}
case "chmap":
case "gotomap": // re-direct all map selection commands to gotomap
{
- vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
+ vote_command = ValidateMap(argv(startpos + 1), caller);
if not(vote_command) { return FALSE; }
vote_parsed_command = strcat("gotomap ", vote_command);
vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
{
case CMD_REQUEST_COMMAND:
{
- if not(votecalled) { print_to(caller, "^1No vote called."); }
+ if not(vote_called) { print_to(caller, "^1No vote called."); }
else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
else // everything went okay, continue changing vote
print_to(caller, "^1You abstained from your vote.");
caller.vote_selection = VOTE_SELECT_ABSTAIN;
msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
+ if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
}
return;
default:
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 vote abstain\n");
- print(" No arguments required.\n");
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
+ print_to(caller, " No arguments required.");
return;
}
}
|| ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
|| (autocvar_sv_vote_nospectators == 0));
- float tmp_playercount;
+ float tmp_playercount = 0;
entity tmp_player;
vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
- else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
+ else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
+ else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
- else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
- else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
+ else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
+ else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
- else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
+ else // everything went okay, continue with calling the vote
{
- votecalled = TRUE;
- votecalledmaster = FALSE;
- votecalledvote = strzone(vote_parsed_command);
- votecalledvote_display = strzone(vote_parsed_display);
- votefinished = time + autocvar_sv_vote_timeout;
- votecaller = caller; // remember who called the vote
+ vote_caller = caller; // remember who called the vote
+ vote_called = VOTE_NORMAL;
+ vote_called_command = strzone(vote_parsed_command);
+ vote_called_display = strzone(vote_parsed_display);
+ vote_endtime = time + autocvar_sv_vote_timeout;
if(caller)
{
caller.vote_selection = VOTE_SELECT_ACCEPT;
- caller.vote_next = time + autocvar_sv_vote_wait;
- msg_entity = caller; // todo: what is this for?
+ caller.vote_waittime = time + autocvar_sv_vote_wait;
+ msg_entity = caller;
}
FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
+ bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
Nagger_VoteChanged();
- VoteCount(); // needed if you are the only one
+ VoteCount(TRUE); // needed if you are the only one
}
return;
default:
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 vote call\n");
- print(" TODO.\n");
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
+ print_to(caller, " Where 'command' is the command to request a vote upon.");
+ print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
+ print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
return;
}
}
if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+ else if not(VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
else // everything went okay, proceed with command
{
localcmd(strcat(vote_parsed_command, "\n"));
print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
- bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
+ bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
}
{
if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
- else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
+ else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
else // everything went okay, proceed with giving this player master privilages
{
caller.vote_master = TRUE;
- print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
- bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
+ print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
+ bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
}
default: // calling a vote for master
{
+ float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
+ || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
+ || (autocvar_sv_vote_nospectators == 0));
+
if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
- else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
+ else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
+ else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
+ else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
else // everything went okay, continue with creating vote
{
- votecalled = TRUE;
- votecalledmaster = TRUE;
- votecalledvote = strzone("XXX");
- votecalledvote_display = strzone("^3master");
- votefinished = time + autocvar_sv_vote_timeout;
- votecaller = caller;
+ vote_caller = caller;
+ vote_called = VOTE_MASTER;
+ vote_called_command = strzone("XXX");
+ vote_called_display = strzone("^3master");
+ vote_endtime = time + autocvar_sv_vote_timeout;
caller.vote_selection = VOTE_SELECT_ACCEPT;
- caller.vote_next = time + autocvar_sv_vote_wait;
+ caller.vote_waittime = time + autocvar_sv_vote_wait;
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
+ bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
Nagger_VoteChanged();
- VoteCount(); // needed if you are the only one
+ VoteCount(TRUE); // needed if you are the only one
}
return;
default:
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 vote master action [arguments]\n");
- print(" TODO.\n");
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
+ print_to(caller, " If action is left blank, it calls a vote for you to become master.");
+ print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
return;
}
}
{
case CMD_REQUEST_COMMAND:
{
- if not(votecalled) { print_to(caller, "^1No vote called."); }
+ if not(vote_called) { print_to(caller, "^1No vote called."); }
else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+ else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
else // everything went okay, continue changing vote
{
print_to(caller, "^1You rejected the vote.");
caller.vote_selection = VOTE_SELECT_REJECT;
msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
+ if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
}
return;
default:
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 vote no\n");
- print(" No arguments required.\n");
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
+ print_to(caller, " No arguments required.");
return;
}
}
{
case CMD_REQUEST_COMMAND:
{
- if(votecalled)
- print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
+ if(vote_called)
+ print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
else
print_to(caller, "^1No vote called.");
default:
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 vote status\n");
- print(" No arguments required.\n");
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
+ print_to(caller, " No arguments required.");
return;
}
}
{
case CMD_REQUEST_COMMAND:
{
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
+ if not(vote_called) { print_to(caller, "^1No vote called."); }
+ else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
else { print_to(caller, "^1You are not allowed to stop that vote."); }
return;
default:
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 vote stop\n");
- print(" No arguments required.\n");
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
+ print_to(caller, " No arguments required.");
return;
}
}
{
case CMD_REQUEST_COMMAND:
{
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+ if not(vote_called) { print_to(caller, "^1No vote called."); }
+ else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
else // everything went okay, continue changing vote
{
print_to(caller, "^1You accepted the vote.");
caller.vote_selection = VOTE_SELECT_ACCEPT;
msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
+ if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
}
return;
default:
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 vote yes\n");
- print(" No arguments required.\n");
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
+ print_to(caller, " No arguments required.");
return;
}
}
}
-/* use this when creating a new command, making sure to place it in alphabetical order.
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void VoteCommand_(float request)
{
switch(request)
default:
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 vote \n");
- print(" No arguments required.\n");
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
+ print_to(caller, " No arguments required.");
return;
}
}
VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
+ VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
void VoteCommand_macro_help(entity caller, float argc)
{
- string command_origin = VoteCommand_getprefix(caller);
+ string command_origin = GetCommandPrefix(caller);
if(argc == 2) // help display listing all commands
{
- print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
-
+ print_to(caller, "\nVoting commands:\n");
#define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
+ { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
VOTE_COMMANDS(0, caller, 0, "")
#undef VOTE_COMMAND
- print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
+ print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
+ print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
+ print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
}
else // usage for individual command
{
}
default:
- print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
+ print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
case CMD_REQUEST_USAGE:
{
VoteCommand_macro_help(caller, argc);
}
}
}
-
-// =======================
-// Game logic for voting
-// =======================
-
-void VoteHelp(entity e) {
- string vmasterdis;
- if(!autocvar_sv_vote_master) {
- vmasterdis = " ^1(disabled)";
- }
-
- string vlogindis;
- if("" == autocvar_sv_vote_master_password) {
- vlogindis = " ^1(disabled)";
- }
-
- string vcalldis;
- if(!autocvar_sv_vote_call) {
- vcalldis = " ^1(disabled)";
- }
-
- print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
- print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
- print_to(e, "^7\"^2help^7\" shows this info.");
- print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
- print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
- print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
- print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
- print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
- print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
- print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
- print_to(e, "^7If enough of the players vote yes the vote is accepted.");
- print_to(e, "^7If enough of the players vote no the vote is rejected.");
- print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
- print_to(e, "^7You can call a vote for or execute these commands:");
- print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
-}
\ No newline at end of file