game_starttime = time + RESTART_COUNTDOWN;
// clear player attributes
- FOREACH_CLIENT(IS_PLAYER(it), {
+ FOREACH_CLIENT(true, {
+ accuracy_reset(it);
+ if (!IS_PLAYER(it))
+ continue;
it.alivetime = 0;
CS(it).killcount = 0;
float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);