-// =====================================================
-// Server side game commands code, reworked by Samual
-// Last updated: December 6th, 2011
-// =====================================================
+#ifndef SV_CMD_H
+#define SV_CMD_H
-#define GC_REQUEST_COMMAND 1
-#define GC_REQUEST_USAGE 2
-
-float RadarMap_Make(float argc);
+// =================================================
+// Declarations for server side game commands
+// Last updated: December 25th, 2011
+// =================================================
string GotoMap(string m);
void race_deleteTime(string map, float pos);
-#define SHUFFLETEAMS_MAX_PLAYERS 255
-#define SHUFFLETEAMS_MAX_TEAMS 4
+const float SHUFFLETEAMS_MAX_PLAYERS = 255;
+const float SHUFFLETEAMS_MAX_TEAMS = 4;
float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
-// used by GameCommand_make_mapinfo()
-void make_mapinfo_Think()
-{
- if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
- {
- print("Done rebuiling mapinfos.\n");
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- remove(self);
- }
- else
- {
- self.think = make_mapinfo_Think;
- self.nextthink = time;
- }
-}
-
-// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
-void changematchtime(float delta, float mi, float ma)
-{
- float cur;
- float new;
- float lim;
-
- if(delta == 0)
- return;
- if(autocvar_timelimit < 0)
- return;
-
- if(mi <= 10)
- mi = 10; // at least ten sec in the future
- cur = time - game_starttime;
- if(cur > 0)
- mi += cur; // from current time!
-
- lim = autocvar_timelimit * 60;
-
- if(delta > 0)
- {
- if(lim == 0)
- return; // cannot increase any further
- else if(lim < ma)
- new = min(ma, lim + delta);
- else // already above maximum: FAIL
- return;
- }
- else
- {
- if(lim == 0) // infinite: try reducing to max, if we are allowed to
- new = max(mi, ma);
- else if(lim > mi) // above minimum: decrease
- new = max(mi, lim + delta);
- else // already below minimum: FAIL
- return;
- }
-
- cvar_set("timelimit", ftos(new / 60));
-}
-
-// used by GameCommand_modelbug() // TODO: is this even needed?
-float g_clientmodel_genericsendentity (entity to, float sf);
-void modelbug_make_svqc();
-void modelbug_make_csqc()
-{
- Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
- self.think = modelbug_make_svqc;
- self.nextthink = time + 1;
- setorigin(self, self.origin - '0 0 8');
-}
-void modelbug_make_svqc()
-{
- self.SendEntity = func_null;
- self.think = modelbug_make_csqc;
- self.nextthink = time + 1;
- setorigin(self, self.origin + '0 0 8');
-}
-void modelbug()
-{
- entity e;
- e = spawn();
- setorigin(e, nextent(world).origin);
- precache_model("models_portal.md3");
- setmodel(e, "models/portal.md3");
- e.think = modelbug_make_svqc;
- e.nextthink = time + 1;
-}
-
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float entno = stof(argv(1));
- float n, i;
- string s;
-
- if(argc >= 3 && argc <= 4) {
- if((entno < 0) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
- n = 0;
- for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
- {
- client = edict_num(i);
- if(client.flags & FL_CLIENT)
- {
- if(argc == 4)
- {
- // make the string console safe
- s = argv(2);
- s = strreplace("\n", "", s);
- s = strreplace("\\", "\\\\", s);
- s = strreplace("$", "$$", s);
- s = strreplace("\"", "\\\"", s);
- stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
- }
- else
- {
- centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
- sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
- }
- dprint("Message sent to ", client.netname, "\n");
- ++n;
- }
- }
- if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2adminmsg^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
- print(" If infobartime is provided, the message will be sent to infobar.\n");
- print(" Otherwise, it will just be sent as a centerprint message.\n");
- print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
- print(" adminmsg 2 \"this message will be a centerprint\"\n");
- return;
- }
- }
-}
-
-void GameCommand_allready(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- ReadyRestart();
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd allready\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_allspec(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- string reason = argv(1);
- float i;
-
- FOR_EACH_REALPLAYER(client)
- {
- self = client;
- PutObserverInServer();
- ++i;
- }
- if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
- else { print("No players found to spectate.\n"); }
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd allspec [reason]\n");
- print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
- print("See also: ^2moveplayer, shuffleteams^7\n");
- return;
- }
- }
-}
-
-void GameCommand_anticheat(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float entno = stof(argv(1));
-
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not active\n");
- return;
- }
- self = client;
- anticheat_report();
- return;
- }
-
- default:
- print("Incorrect parameters for ^2anticheat^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
- print(" where 'clientnumber' is player entity number.\n");
- return;
- }
- }
-}
-
-void GameCommand_bbox(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
- print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
- print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
- print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
- print("Solid bounding box size:");
-
- tracebox('1 0 0' * world.absmin_x,
- '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
- '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
- '1 0 0' * world.absmax_x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_x));
- else
- print(" ", ftos(trace_endpos_x));
-
- tracebox('0 1 0' * world.absmin_y,
- '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
- '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
- '0 1 0' * world.absmax_y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_y));
- else
- print(" ", ftos(trace_endpos_y));
-
- tracebox('0 0 1' * world.absmin_z,
- '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
- '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
- '0 0 1' * world.absmax_z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_z));
- else
- print(" ", ftos(trace_endpos_z));
-
- tracebox('1 0 0' * world.absmax_x,
- '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
- '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
- '1 0 0' * world.absmin_x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_x));
- else
- print(" ", ftos(trace_endpos_x));
-
- tracebox('0 1 0' * world.absmax_y,
- '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
- '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
- '0 1 0' * world.absmin_y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_y));
- else
- print(" ", ftos(trace_endpos_y));
-
- tracebox('0 0 1' * world.absmax_z,
- '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
- '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
- '0 0 1' * world.absmin_z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_z));
- else
- print(" ", ftos(trace_endpos_z));
-
- print("\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd bbox\n");
- print(" No arguments required.\n");
- print("See also: ^2gettaginfo^7\n");
- return;
- }
- }
-}
-
-void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity bot;
-
- if(argv(1) == "reset")
- {
- bot_resetqueues();
- return;
- }
- else if(argv(1) == "load" && argc == 3)
- {
- float fh, i;
- string s;
- fh = fopen(argv(2), FILE_READ);
- if(fh < 0)
- {
- print("cannot open the file\n");
- return;
- }
-
- i = 0;
- while((s = fgets(fh)))
- {
- argc = tokenize_console(s);
-
- if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
- {
- if(argv(2) == "reset")
- {
- bot_resetqueues();
- }
- else if(argv(2) == "setbots")
- {
- cvar_settemp("minplayers", "0");
- cvar_settemp("bot_number", argv(3));
- if(!bot_fixcount())
- print("Sorry, could not set requested bot count\n");
- }
- else
- {
- // let's start at token 2 so we can skip sv_cmd bot_cmd
- bot = find_bot_by_number(stof(argv(2)));
- if(bot == world)
- bot = find_bot_by_name(argv(2));
- if(bot)
- bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
- }
- }
- else
- localcmd(strcat(s, "\n"));
-
- ++i;
- }
- print(ftos(i), " commands read\n");
- fclose(fh);
- return;
- }
- else if(argv(1) == "help")
- {
- if(argv(2))
- bot_cmdhelp(argv(2));
- else
- bot_list_commands();
- return;
- }
- else if(argc >= 3) // this comes last
- {
- bot = find_bot_by_number(stof(argv(1)));
- if(bot == world)
- bot = find_bot_by_name(argv(1));
- if(bot)
- {
- print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
- bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
- return;
- }
- else
- print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
- }
- }
-
- default:
- print("Incorrect parameters for ^2bot_cmd^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
- print(" 'client' can be either the name or entity id of the bot\n");
- print(" For full list of commands, see bot_cmd help [command].\n");
- print("Examples: bot_cmd <id> cc \"say something\"\n");
- print(" bot_cmd <id> presskey jump\n");
- return;
- }
- }
-}
-
-void GameCommand_cointoss(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
- string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
- string choice = ((random() > 0.5) ? result1 : result2);
-
- FOR_EACH_CLIENT(client)
- centerprint(client, strcat("^3Throwing coin... Result: ", choice));
- bprint(strcat("^3Throwing coin... Result: ", choice));
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
- print(" Where 'result1' and 'result2' are user created options.\n");
- return;
- }
- }
-}
-
-void GameCommand_cvar_changes(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print(cvar_changes);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd cvar_changes\n");
- print(" No arguments required.\n");
- print("See also: ^2cvar_purechanges^7\n");
- return;
- }
- }
-}
-
-void GameCommand_cvar_purechanges(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print(cvar_purechanges);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd cvar_purechanges\n");
- print(" No arguments required.\n");
- print("See also: ^2cvar_changes^7\n");
- return;
- }
- }
-}
-
-void GameCommand_database(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(argc == 3)
- {
- if(argv(1) == "save")
- {
- db_save(ServerProgsDB, argv(2));
- print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
- return;
- }
- else if(argv(1) == "dump")
- {
- db_dump(ServerProgsDB, argv(2));
- print("DB dumped.\n"); // wtf does this do?
- return;
- }
- else if(argv(1) == "load")
- {
- db_close(ServerProgsDB);
- ServerProgsDB = db_load(argv(2));
- print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
- return;
- }
- }
- }
-
- default:
- print("Incorrect parameters for ^2database^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd database action filename\n");
- print(" Where 'action' is the command to complete,\n");
- print(" and 'filename' is what it acts upon.\n");
- print(" Full list of commands here: \"save, dump, load.\"\n");
- return;
- }
- }
-}
-
-void GameCommand_defer_clear(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float entno = stof(argv(1));
-
- if(argc == 2)
- {
- // player_id is out of range
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- if not(client.flags & FL_CLIENT) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
- if(clienttype(client) == CLIENTTYPE_BOT) {
- print("Player ", argv(1), " (", client.netname, ") is a bot\n");
- return;
- }
- stuffcmd(client, "defer clear\n");
- print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2defer_clear^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
- print(" where 'clientnumber' is player entity number.\n");
- print("See also: ^2defer_clear_all^7\n");
- return;
- }
- }
-}
-
-void GameCommand_defer_clear_all(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float i;
- float argc;
-
- FOR_EACH_CLIENT(client)
- {
- argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
- GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
- ++i;
- }
- if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd defer_clear_all\n");
- print(" No arguments required.\n");
- print("See also: ^2defer_clear^7\n");
- return;
- }
- }
-}
-
-void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(argv(1))
- {
- if(argv(2))
- race_deleteTime(argv(2), stof(argv(1)));
- else
- race_deleteTime(GetMapname(), stof(argv(1)));
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2delrec^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
- print(" 'ranking' is which ranking level to clear up to, \n");
- print(" it will clear all records up to nth place.\n");
- print(" if 'map' is not provided it will use current map.\n");
- return;
- }
- }
-}
-
-void GameCommand_effectindexdump(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- float fh, d;
- string s;
-
- d = db_create();
- print("begin of effects list\n");
- db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
- db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
- db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
- db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
- db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
- db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
- db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
- db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
- db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
- db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
- db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
- db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
- db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
- db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
- db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
- db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
- db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
- db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
- db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
- db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
- db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
- db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
- db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
- db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
- db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
- db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
- db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
- db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
- db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
- db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
- db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
- db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
- db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
- db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
- db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
- db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
-
- fh = fopen("effectinfo.txt", FILE_READ);
- while((s = fgets(fh)))
- {
- tokenize_console(s);
- if(argv(0) == "effect")
- {
- if(db_get(d, argv(1)) != "1")
- {
- if(particleeffectnum(argv(1)) >= 0)
- print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
- db_put(d, argv(1), "1");
- }
- }
- }
- print("end of effects list\n");
-
- db_close(d);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd effectindexdump\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_extendmatchtime(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd extendmatchtime\n");
- print(" No arguments required.\n");
- print("See also: ^2reducematchtime^7\n");
- return;
- }
- }
-}
-
-void GameCommand_find(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
-
- for(client = world; (client = find(client, classname, argv(1))); )
- print(etos(client), "\n");
-
- return;
- }
-
- default:
- print("Incorrect parameters for ^2find^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd find classname\n");
- print(" Where 'classname' is the classname to search for.\n");
- return;
- }
- }
-}
-
-void GameCommand_gametype(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- string s = argv(1);
- float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
-
- if(t)
- {
- MapInfo_SwitchGameType(t);
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- if(MapInfo_count > 0)
- bprint("Game type successfully switched to ", s, "\n");
- else
- {
- bprint("Cannot use this game type: no map for it found\n");
- MapInfo_SwitchGameType(tsave);
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- }
- }
- else
- bprint("Game type switch to ", s, " failed: this type does not exist!\n");
- return;
- }
-
- default:
- print("Incorrect parameters for ^2gametype^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd gametype mode\n");
- print(" Where 'mode' is the gametype mode to switch to.\n");
- print("See also: ^2gotomap^7\n");
- return;
- }
- }
-}
-
-void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity tmp_entity;
- float i;
- vector v;
-
- if(argc >= 4)
- {
- tmp_entity = spawn();
- if(argv(1) == "w")
- setmodel(tmp_entity, (nextent(world)).weaponentity.model);
- else
- {
- precache_model(argv(1));
- setmodel(tmp_entity, argv(1));
- }
- tmp_entity.frame = stof(argv(2));
- if(substring(argv(3), 0, 1) == "#")
- i = stof(substring(argv(3), 1, -1));
- else
- i = gettagindex(tmp_entity, argv(3));
- if(i)
- {
- v = gettaginfo(tmp_entity, i);
- print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
- print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
- print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
- print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
- print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
- print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
- print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
- if(argc >= 6)
- {
- v_y = -v_y;
- localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
- }
- }
- else
- print("bone not found\n");
-
- remove(tmp_entity);
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2gettaginfo^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd gettaginfo\n");
- print(" FIXME: Arguments currently unknown\n");
- print("See also: ^2bbox^7\n");
- return;
- }
- }
-}
-
-void GameCommand_gotomap(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(argc == 2)
- {
- print(GotoMap(argv(1)), "\n");
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2gotomap^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd gotomap map\n");
- print(" Where 'map' is the *.bsp file to change to.\n");
- print("See also: ^2gametype^7\n");
- return;
- }
- }
-}
-
-void GameCommand_ladder(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print(ladder_reply);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd ladder\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_lockteams(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(teamplay)
- {
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
- }
- else
- {
- bprint("lockteams command can only be used in a team-based gamemode.\n");
- }
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd lockteams\n");
- print(" No arguments required.\n");
- print("See also: ^2unlockteams^7\n");
- return;
- }
- }
-}
-
-void GameCommand_make_mapinfo(float request) // UNTESTED
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity tmp_entity;
-
- tmp_entity = spawn();
- tmp_entity.classname = "make_mapinfo";
- tmp_entity.think = make_mapinfo_Think;
- tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
- MapInfo_Enumerate();
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd make_mapinfo\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- modelbug();
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd modelbug\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_moveplayer(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
-
- string targets = strreplace(",", " ", argv(1));
- string original_targets = strreplace(" ", ", ", targets);
- string destination = argv(2);
- string notify = argv(3);
-
- string successful, t;
-
- // lets see if the target(s) even actually exist.
- if((targets) && (destination))
- {
- for(;targets;)
- {
- t = car(targets); targets = cdr(targets);
-
- // Check to see if the player is a valid target
- if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
- {
- print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
- continue;
- }
- client = edict_num(GetFilteredNumber(t));
- if not(client.flags & FL_CLIENT) // player entity is not a client
- {
- print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
- continue;
- }
-
- // Where are we putting this player?
- if(destination == "spec" || destination == "spectator")
- {
- if(client.classname != "spectator" && client.classname != "observer")
- {
- self = client;
- PutObserverInServer();
-
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
- }
- else
- {
- print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
- }
- continue;
- }
- else
- {
- if(client.classname != "spectator" && client.classname != "observer")
- {
- if(teamplay)
- {
- // set up
- float team_color;
- float save = client.team_forced;
- client.team_forced = 0;
-
- // find the team to move the player to
- team_color = ColourToNumber(destination);
- if(team_color == client.team) // already on the destination team
- {
- // keep the forcing undone
- print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
- continue;
- }
- else if(team_color == 0) // auto team
- {
- team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
- }
- else
- {
- CheckAllowedTeams(client);
- }
- client.team_forced = save;
-
- // Check to see if the destination team is even available
- switch(team_color)
- {
- case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
- case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
- case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
- case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
-
- default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
- }
-
- // If so, lets continue and finally move the player
- client.team_forced = 0;
- MoveToTeam(client, team_color, 6, stof(notify));
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
- print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
- continue;
- }
- else
- {
- print("Can't change teams when currently not playing a team game.\n");
- return;
- }
- }
- else
- {
- print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
- return;
- }
- }
- }
-
- if(successful)
- bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
- else
- print("No players given (", original_targets, ") are able to move.\n");
-
- return; // still correct parameters so return to avoid usage print
- }
- }
-
- default:
- print("Incorrect parameters for ^2moveplayer^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
- print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
- print(" 'destination' is what to send the player to, be it team or spectating\n");
- print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
- print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
- print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
- print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
- print("Examples: moveplayer 1,3,5 red 3\n");
- print(" moveplayer 2 spec \n");
- print("See also: ^2allspec, shuffleteams^7\n");
- return;
- }
- }
-}
-
-void GameCommand_nospectators(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- blockSpectators = 1;
- entity plr;
- FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
- {
- if(plr.classname == "spectator" || plr.classname == "observer")
- {
- plr.spectatortime = time;
- sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
- }
- }
- bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd nospectators\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- onslaught_updatelinks();
- print("ONS links updated\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_playerdemo(float request, float argc) // UNTESTED
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float i, n, entno;
- string s;
-
- switch(argv(1))
- {
- case "read":
- {
- // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
- entno = GetFilteredNumber(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not a bot\n");
- return;
- }
- self = client;
- playerdemo_open_read(argv(3));
- return;
- }
-
- case "write":
- {
- entno = GetFilteredNumber(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- self = client;
- playerdemo_open_write(argv(3));
- return;
- }
-
- case "auto_read_and_write":
- {
- s = argv(2);
- n = GetFilteredNumber(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
- return;
- }
-
- case "auto_read":
- {
- s = argv(2);
- n = GetFilteredNumber(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- return;
- }
-
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2radarmap^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd \n");
- print(" FIXME: Arguments currently unknown\n");
- return;
- }
- }
-}
-
-void GameCommand_printstats(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- DumpStats(FALSE);
- print("stats dumped.\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd printstats\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_radarmap(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(RadarMap_Make(argc))
- return;
- }
-
- default:
- print("Incorrect parameters for ^2radarmap^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
- print(" The quality factor Q is roughly proportional to the time taken.\n");
- print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
- return;
- }
- }
-}
-
-void GameCommand_rankings(float request) // this is OLD.... jeez.
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- strunzone(rankings_reply);
- rankings_reply = strzone(getrankings());
- print(rankings_reply);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd rankings\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_records(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- float i;
-
- for (i = 0; i < 10; ++i)
- print(records_reply[i]);
-
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd records\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_reducematchtime(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd reducematchtime\n");
- print(" No arguments required.\n");
- print("See also: ^2extendmatchtime^7\n");
- return;
- }
- }
-}
-
-void GameCommand_setbots(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(argc >= 2)
- {
- cvar_settemp("minplayers", "0");
- cvar_settemp("bot_number", argv(1));
- bot_fixcount();
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2setbots^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd setbots botnumber\n");
- print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
- print("See also: ^2bot_cmd^7\n");
- return;
- }
- }
-}
-
-void GameCommand_shuffleteams(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(teamplay)
- {
- entity tmp_player;
- float i, x, z, t_teams, t_players, team_color;
-
- // count the total amount of players and total amount of teams
- FOR_EACH_PLAYER(tmp_player)
- {
- CheckAllowedTeams(tmp_player);
-
- if(c1 >= 0) t_teams = max(1, t_teams);
- if(c2 >= 0) t_teams = max(2, t_teams);
- if(c3 >= 0) t_teams = max(3, t_teams);
- if(c4 >= 0) t_teams = max(4, t_teams);
-
- ++t_players;
- }
-
- // build a list of the players in a random order
- FOR_EACH_PLAYER(tmp_player)
- {
- for(;;)
- {
- i = bound(1, floor(random() * maxclients) + 1, maxclients);
-
- if(shuffleteams_players[i])
- {
- continue; // a player is already assigned to this slot
- }
- else
- {
- shuffleteams_players[i] = num_for_edict(tmp_player);
- break;
- }
- }
- }
-
- // finally, from the list made earlier, re-join the players in different order.
- for(i = 1; i <= t_teams; ++i)
- {
- // find out how many players to assign to this team
- x = (t_players / t_teams);
- x = ((i == 1) ? ceil(x) : floor(x));
-
- team_color = NumberToTeamNumber(i);
-
- // sort through the random list of players made earlier
- for(z = 1; z <= maxclients; ++z)
- {
- if not(shuffleteams_teams[i] >= x)
- {
- if not(shuffleteams_players[z])
- continue; // not a player, move on to next random slot
-
- self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
-
- if(self.team != team_color)
- MoveToTeam(self, team_color, 6, 0);
-
- shuffleteams_players[z] = 0;
- shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
- }
- else
- {
- break; // move on to next team
- }
- }
- }
-
- bprint("Successfully shuffled the players around randomly.\n");
-
- // clear the buffers now
- for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
- shuffleteams_players[i] = 0;
-
- for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
- shuffleteams_teams[i] = 0;
- }
- else
- {
- print("Can't shuffle teams when currently not playing a team game.\n");
- }
-
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd shuffleteams\n");
- print(" No arguments required.\n");
- print("See also: ^2moveplayer, allspec^7\n");
- return;
- }
- }
-}
-
-void GameCommand_stuffto(float request, float argc)
-{
- // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
- // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
- // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
-
- #ifdef STUFFTO_ENABLED
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float entno;
-
- if(argc == 3)
- {
- entno = GetFilteredNumber(argv(1));
- client = world;
- if(entno <= maxclients)
- client = edict_num(entno);
- if(client.flags & FL_CLIENT)
- {
- stuffcmd(client, strcat("\n", argv(2), "\n"));
- print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
- }
- else
- print(strcat("Client (", argv(1) ,") not found.\n"));
-
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2stuffto^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
- print(" FIXME: Arguments currently unknown\n");
- return;
- }
- }
- #else
- if(request)
- {
- print("stuffto command is not enabled on this server.\n");
- return;
- }
- #endif
-}
-
-void GameCommand_teamstatus(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- Score_NicePrint(world);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd teamstatus\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_time(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print("time = ", ftos(time), "\n");
- print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
- print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
- print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
- print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
- print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
- print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd time\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_trace(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- // TODO: Clean up all of these variables and merge the code below to use only a few
- entity e;
- vector org, delta, start, end, p, q, q0, pos, vv, dv;
- float i, f, safe, unsafe, dq, dqf;
-
- switch(argv(1))
- {
- case "debug":
- {
- print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
- for(;;)
- {
- org = world.mins;
- delta = world.maxs - world.mins;
-
- start_x = org_x + random() * delta_x;
- start_y = org_y + random() * delta_y;
- start_z = org_z + random() * delta_z;
-
- end_x = org_x + random() * delta_x;
- end_y = org_y + random() * delta_y;
- end_z = org_z + random() * delta_z;
-
- start = stov(vtos(start));
- end = stov(vtos(end));
-
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- if(!trace_startsolid)
- {
- p = trace_endpos;
- tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
- if(trace_startsolid || trace_fraction == 1)
- {
- rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
-
- if(trace_startsolid)
- {
- // how much do we need to back off?
- safe = 1;
- unsafe = 0;
- for(;;)
- {
- pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
- tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- {
- if((safe + unsafe) * 0.5 == unsafe)
- break;
- unsafe = (safe + unsafe) * 0.5;
- }
- else
- {
- if((safe + unsafe) * 0.5 == safe)
- break;
- safe = (safe + unsafe) * 0.5;
- }
- }
-
- print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
- print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
-
- tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- else
- print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- break;
- }
-
- q0 = p;
- dq = 0;
- dqf = 1;
- for(;;)
- {
- q = p + normalize(end - p) * (dq + dqf);
- if(q == q0)
- break;
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- error("THIS ONE cannot happen");
- if(trace_fraction > 0)
- dq += dqf * trace_fraction;
- dqf *= 0.5;
- q0 = q;
- }
- if(dq > 0)
- {
- print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
- break;
- }
- }
- }
- }
- return;
- }
-
- case "debug2":
- {
- e = nextent(world);
- tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
- vv = trace_endpos;
- if(trace_fraction == 1)
- {
- print("not above ground, aborting\n");
- return;
- }
- f = 0;
- for(i = 0; i < 100000; ++i)
- {
- dv = randomvec();
- if(dv_z > 0)
- dv = -1 * dv;
- tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
- if(trace_startsolid)
- print("bug 1\n");
- if(trace_fraction == 1)
- if(dv_z < f)
- {
- print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
- print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
- f = dv_z;
- }
- }
- print("highest possible dist: ", ftos(f), "\n");
- return;
- }
-
- case "walk":
- {
- if(argc == 3)
- {
- e = nextent(world);
- if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
- print("can walk\n");
- else
- print("cannot walk\n");
- return;
- }
- }
-
- case "showline":
- {
- if(argc == 3)
- {
- vv = stov(argv(1));
- dv = stov(argv(2));
- traceline(vv, dv, MOVE_NORMAL, world);
- trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
- trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
- return;
- }
- }
-
- // no default case, just go straight to invalid
- }
- }
-
- default:
- print("Incorrect parameters for ^2trace^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd trace command [arguments]\n");
- print(" FIXME: Arguments currently unknown\n");
- return;
- }
- }
-}
-
-void GameCommand_unlockteams(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(teamplay)
- {
- lockteams = 0;
- bprint("^1The teams are now unlocked.\n");
- }
- else
- {
- bprint("unlockteams command can only be used in a team-based gamemode.\n");
- }
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd unlockteams\n");
- print(" No arguments required.\n");
- print("See also: ^2lockteams^7\n");
- return;
- }
- }
-}
-
-void GameCommand_warp(float request, float argc)
-{
- switch (request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(autocvar_g_campaign)
- {
- if(argc >= 2)
- {
- CampaignLevelWarp(stof(argv(1)));
- print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
- }
- else
- {
- CampaignLevelWarp(-1);
- print("Successfully warped to next campaign level.\n");
- }
- }
- else
- print("Not in campaign, can't level warp\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd level\n");
- print(" 'level' is the level to change campaign mode to.\n");
- return;
- }
- }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void GameCommand_(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
-
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd \n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-*/
-
-
-// ==================================
-// Macro system for server commands
-// ==================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define SERVER_COMMANDS(request,arguments,command) \
- SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
- SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
- SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
- SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
- SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
- SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
- SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
- SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
- SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
- SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
- SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
- SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
- SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
- SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
- SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
- SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
- SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
- SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
- SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
- SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
- SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
- SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
- SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
- SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
- SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
- SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
- SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
- SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
- SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
- SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
- SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
- SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
- SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
- SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
- SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
- SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
- SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
- SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
- SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
- SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \
- /* nothing */
-
-void GameCommand_macro_help()
-{
- #define SERVER_COMMAND(name,function,description) \
- { print(" ^2", name, "^7: ", description, "\n"); }
-
- SERVER_COMMANDS(0, 0, "")
- #undef SERVER_COMMAND
-
- return;
-}
-
-float GameCommand_macro_command(float argc, string command)
-{
- #define SERVER_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return TRUE; } }
-
- SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command)
- #undef SERVER_COMMAND
-
- return FALSE;
-}
-
-float GameCommand_macro_usage(float argc)
-{
- #define SERVER_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return TRUE; } }
-
- SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "")
- #undef SERVER_COMMAND
-
- return FALSE;
-}
-
-
-// =========================================
-// Main Function Called By Engine (sv_cmd)
-// =========================================
-// If this function exists, game code handles gamecommand instead of the engine code.
-
-void GameCommand(string command)
-{
- float argc = tokenize_console(command);
-
- if(strtolower(argv(0)) == "help")
- {
- if(argc == 1)
- {
- print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
- GameCommand_macro_help();
-
- GameCommand_Ban("help");
- GameCommand_Generic("help");
- print("For help about specific commands, type sv_cmd help COMMAND\n");
- return;
- }
- else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
- {
- return;
- }
- }
- else if(GameCommand_Ban(command))
- {
- return; // handled by server/ipban.qc
- }
- else if(GameCommand_Generic(command))
- {
- return; // handled by common/gamecommand.qc
- }
- else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
- {
- return; // handled by one of the above GameCommand_* functions
- }
-
- // nothing above caught the command, must be invalid
- print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n");
-
- return;
-}
\ No newline at end of file
+// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
+void GameCommand_macro_write_aliases(float fh);
+#endif