LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
- LOG_HELP(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
- LOG_HELP(" If infobartime is provided, the message will be sent to infobar.");
+ LOG_HELP("Usage:^3 sv_cmd adminmsg <clients> \"<message>\" [<infobartime>]");
+ LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
+ LOG_HELP(" If <infobartime> is provided, the message will be sent to infobar.");
LOG_HELP(" Otherwise, it will just be sent as a centerprint message.");
LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
LOG_HELP(" adminmsg 2,5 \"this message will be a centerprint\"");
{
case CMD_REQUEST_COMMAND:
{
- ReadyRestart();
+ if(warmup_stage)
+ {
+ warmup_stage = 0;
+ ReadyRestart();
+ }
+ else
+ LOG_INFO("Not in warmup.");
+
return;
}
string reason = argv(1);
int n = 0;
FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
- if (it.caplayer) it.caplayer = 0;
- PutObserverInServer(it);
+ PutObserverInServer(it, true);
++n;
});
if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
default:
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd allspec [reason]");
- LOG_HELP(" Where 'reason' is an optional argument for explanation of allspec command.");
+ LOG_HELP("Usage:^3 sv_cmd allspec [<reason>]");
+ LOG_HELP(" Where <reason> is an optional argument for explanation of allspec command.");
LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
return;
}
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd anticheat client");
- LOG_HELP(" 'client' is the entity number or name of the player.");
+ LOG_HELP("Usage:^3 sv_cmd anticheat <client>");
+ LOG_HELP(" <client> is the entity number or name of the player.");
return;
}
}
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd bot_cmd client command [argument]");
- LOG_HELP(" 'client' can be either the name of the bot or a progressive number (not the entity number!)");
+ LOG_HELP("Usage:^3 sv_cmd bot_cmd <client> <command> [<arguments>]");
+ LOG_HELP(" <client> can be either the name of the bot or a progressive number (not the entity number!)");
LOG_HELP(" can also be '*' or 'all' to allow sending the command to all the bots");
- LOG_HELP(" For full list of commands, see bot_cmd help [command].");
+ LOG_HELP(" For full list of commands, see bot_cmd help [<command>].");
LOG_HELP("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
LOG_HELP(" sv_cmd bot_cmd 1 presskey jump");
LOG_HELP(" sv_cmd bot_cmd * pause");
default:
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd cointoss [result1 result2]");
- LOG_HELP(" Where 'result1' and 'result2' are user created options.");
+ LOG_HELP("Usage:^3 sv_cmd cointoss [<result1> <result2>]");
+ LOG_HELP(" Where <result1> and <result2> are user created options.");
return;
}
}
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd database action filename");
- LOG_HELP(" Where 'action' is the command to complete,");
- LOG_HELP(" and 'filename' is what it acts upon.");
- LOG_HELP(" Full list of commands here: \"save, dump, load.\"");
+ LOG_HELP("Usage:^3 sv_cmd database <action> <filename>");
+ LOG_HELP(" Where <action> is the command to complete,");
+ LOG_HELP(" and <filename> is what it acts upon.");
+ LOG_HELP(" Full list of commands here: save, dump, load.");
return;
}
}
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd defer_clear client");
- LOG_HELP(" 'client' is the entity number or name of the player.");
+ LOG_HELP("Usage:^3 sv_cmd defer_clear <client>");
+ LOG_HELP(" <client> is the entity number or name of the player.");
LOG_HELP("See also: ^2defer_clear_all^7");
return;
}
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd delrec ranking [map]");
- LOG_HELP(" 'ranking' is which ranking level to clear up to, ");
+ LOG_HELP("Usage:^3 sv_cmd delrec <ranking> [<map>]");
+ LOG_HELP(" <ranking> is which ranking level to clear up to, ");
LOG_HELP(" it will clear all records up to nth place.");
- LOG_HELP(" if 'map' is not provided it will use current map.");
+ LOG_HELP(" if <map> is not provided it will use current map.");
return;
}
}
{
case CMD_REQUEST_COMMAND:
{
+ if (!world_initialized)
+ {
+ LOG_INFOF("This command works only when the server is running.");
+ return;
+ }
if (argv(1) != "")
{
string s = argv(1);
}
else
{
- bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+ bprint("Failed to switch to ", s, ": this game type does not exist!\n");
}
return;
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd gametype mode");
- LOG_HELP(" Where 'mode' is the gametype mode to switch to.");
+ LOG_HELP("Usage:^3 sv_cmd gametype <mode>");
+ LOG_HELP(" Where <mode> is the gametype mode to switch to.");
LOG_HELP("See also: ^2gotomap^7");
return;
}
if (i)
{
v = gettaginfo(tmp_entity, i);
- LOG_INFOF(
- "model %s frame %s tag %s index %s parent %s",
+ LOG_HELPF("model %s frame %s tag %s index %s parent %s",
tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
);
- LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
- LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
- LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
- LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
- LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
+ LOG_HELPF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
+ LOG_HELPF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
+ LOG_HELPF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
+ LOG_HELPF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
+ LOG_HELPF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
if (argc >= 6)
{
v.y = -v.y;
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
+ LOG_HELP("Usage:^3 sv_cmd gettaginfo <model> <frame> <index> [<command1>] [<command2>]");
LOG_HELP("See also: ^2bbox, trace^7");
return;
}
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
+ LOG_HELP("Usage:^3 sv_cmd animbench <model> <frame1> <frame2>");
LOG_HELP("See also: ^2bbox, trace^7");
return;
}
{
case CMD_REQUEST_COMMAND:
{
+ if (!world_initialized)
+ {
+ LOG_INFOF("This command works only when the server is running.");
+ return;
+ }
if (argv(1))
{
LOG_INFO(GotoMap(argv(1)));
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd gotomap map");
- LOG_HELP(" Where 'map' is the *.bsp file to change to.");
+ LOG_HELP("Usage:^3 sv_cmd gotomap <map>");
+ LOG_HELP(" Where <map> is the *.bsp file to change to.");
LOG_HELP("See also: ^2gametype^7");
return;
}
string targets = strreplace(",", " ", argv(1));
string original_targets = strreplace(" ", ", ", targets);
string destination = argv(2);
+ if (destination == "spec")
+ destination = "spectator";
- string successful, t;
- successful = string_null;
-
- // lets see if the target(s) even actually exist.
if ((targets) && (destination))
{
+ string successful = string_null;
+ string t;
for ( ; targets; )
{
t = car(targets);
if (accepted <= 0)
{
- LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
- continue;
+ LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), ".");
}
-
- // Where are we putting this player?
- if (destination == "spec" || destination == "spectator")
+ else if (destination == "spectator")
{
+ string pl_name = playername(client.netname, client.team, false);
if (!IS_SPEC(client) && !IS_OBSERVER(client))
{
- if (client.caplayer) client.caplayer = 0;
- PutObserverInServer(client);
+ PutObserverInServer(client, true);
- successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
+ successful = strcat(successful, (successful ? ", " : ""), pl_name);
}
else
{
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ") is already spectating.");
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") is already spectating.");
}
- continue;
}
else
{
- if (!IS_SPEC(client) && !IS_OBSERVER(client))
+ if (!teamplay)
{
- if (teamplay)
- {
- // set up
- int save = Player_GetForcedTeamIndex(client);
- Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
-
- // find the team to move the player to
- int team_num = Team_ColorToTeam(destination);
- entity balance;
- if (team_num == client.team) // already on the destination team
- {
- // keep the forcing undone
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
- continue;
- }
- else if (team_num == 0) // auto team
- {
- balance = TeamBalance_CheckAllowedTeams(client);
- team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
- }
- else
- {
- balance = TeamBalance_CheckAllowedTeams(client);
- }
- Player_SetForcedTeamIndex(client, save);
+ LOG_INFO("Can't change teams when currently not playing a team game.");
+ return;
+ }
- // Check to see if the destination team is even available
- int team_id = Team_TeamToIndex(team_num);
- if (team_id == -1)
- {
- LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
- TeamBalance_Destroy(balance);
- return;
- }
- if (!TeamBalance_IsTeamAllowed(balance, team_id))
- {
- LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination);
- TeamBalance_Destroy(balance);
- return;
- }
- TeamBalance_Destroy(balance);
+ string pl_name = playername(client.netname, client.team, false);
+ if (IS_SPEC(client) || IS_OBSERVER(client))
+ {
+ // well technically we could, but should we allow that? :P
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") is not in the game.");
+ continue;
+ }
- // If so, lets continue and finally move the player
- Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
- if (MoveToTeam(client, team_id, 6))
- {
- successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
- }
- else
- {
- LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ")");
- }
- continue;
- }
- else
- {
- LOG_INFO("Can't change teams when currently not playing a team game.");
- return;
- }
+ // set up
+ int save = Player_GetForcedTeamIndex(client);
+ Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
+
+ // find the team to move the player to
+ int team_num = Team_ColorToTeam(destination);
+ entity balance;
+ if (team_num == client.team) // already on the destination team
+ {
+ // keep the forcing undone
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") is already on the ", Team_ColoredFullName(team_num), ".");
+ continue;
+ }
+ else if (team_num == 0) // auto team
+ {
+ balance = TeamBalance_CheckAllowedTeams(client);
+ team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
}
else
{
- LOG_INFO("Can't change teams if the player isn't in the game."); // well technically we could, but should we allow that? :P
+ balance = TeamBalance_CheckAllowedTeams(client);
+ }
+ Player_SetForcedTeamIndex(client, save);
+
+ // Check to see if the destination team is even available
+ int team_id = Team_TeamToIndex(team_num);
+ if (team_id == -1)
+ {
+ LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
+ TeamBalance_Destroy(balance);
return;
}
+ if (!TeamBalance_IsTeamAllowed(balance, team_id))
+ {
+ LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination);
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+
+ // If so, lets continue and finally move the player
+ Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
+ if (MoveToTeam(client, team_id, 6))
+ {
+ successful = strcat(successful, (successful ? ", " : ""), pl_name);
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") has been moved to the ", Team_ColoredFullName(team_num), "^7.");
+ }
+ else
+ {
+ LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", pl_name, ")");
+ }
}
- }
+ } // loop end
if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
else LOG_INFO("No players given (", original_targets, ") are able to move.");
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd moveplayer clients destination");
- LOG_HELP(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
- LOG_HELP(" 'destination' is what to send the player to, be it team or spectating");
- LOG_HELP(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
+ LOG_HELP("Usage:^3 sv_cmd moveplayer <clients> <destination>");
+ LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
+ LOG_HELP(" <destination> is what to send the player to, be it team or spectating");
+ LOG_HELP(" Full list of destinations here: spec, spectator, red, blue, yellow, pink, auto.");
LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
LOG_HELP(" sv_cmd moveplayer 2 spec");
LOG_HELP("See also: ^2allspec, shuffleteams^7");
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd setbots botnumber");
- LOG_HELP(" Where 'botnumber' is the amount of bots to set bot_number cvar to.");
+ LOG_HELP("Usage:^3 sv_cmd setbots <botnumber>");
+ LOG_HELP(" Where <botnumber> is the amount of bots to set bot_number cvar to.");
LOG_HELP("See also: ^2bot_cmd^7");
return;
}
}
}
+void GameCommand_srestart(int request)
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ warmup_stage = cvar("g_warmup");
+ ReadyRestart();
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ LOG_HELP("Usage:^3 sv_cmd srestart");
+ LOG_HELP(" No arguments required.");
+ return;
+ }
+ }
+}
+
void GameCommand_stuffto(int request, int argc)
{
// This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd stuffto client \"command\"");
- LOG_HELP(" 'client' is the entity number or name of the player,");
- LOG_HELP(" and 'command' is the command to be sent to that player.");
+ LOG_HELP("Usage:^3 sv_cmd stuffto <client> \"<command>\"");
+ LOG_HELP(" <client> is the entity number or name of the player,");
+ LOG_HELP(" and <command> is the command to be sent to that player.");
return;
}
}
}
}
- // no default case, just go straight to invalid
+ // no default case, just go straight to invalid
}
}
LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
- LOG_HELP(" Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
- LOG_HELP(" 'endpos_height' is an optional parameter for 'walk' command,");
- LOG_HELP(" Full list of commands here: \"debug, debug2, walk, showline.\"");
+ LOG_HELP("Usage:^3 sv_cmd trace <command> [<startpos> <endpos>] [<endpos_height>]");
+ LOG_HELP(" Where <startpos> and <endpos> are parameters for the 'walk' and 'showline' commands,");
+ LOG_HELP(" <endpos_height> is an optional parameter for the 'walk' command,");
+ LOG_HELP(" Full list of commands here: debug, debug2, walk, showline.");
LOG_HELP("See also: ^2bbox, gettaginfo^7");
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 sv_cmd warp [level]");
- LOG_HELP(" 'level' is the level to change campaign mode to.");
- LOG_HELP(" if 'level' is not provided it will change to the next level.");
+ LOG_HELP("Usage:^3 sv_cmd warp [<level>]");
+ LOG_HELP(" <level> is the level to change campaign mode to.");
+ LOG_HELP(" if <level> is not provided it will change to the next level.");
return;
}
}
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
-SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
+SERVER_COMMAND(allready, "Ends warmup and starts the match") { GameCommand_allready(request); }
SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
+SERVER_COMMAND(srestart, "Soft restart the server and reset the players") { GameCommand_srestart(request); }
SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
LOG_HELP("\nGeneric commands shared by all programs:");
GenericCommand_macro_help();
- LOG_HELP("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
- "For help about a specific command, type sv_cmd help COMMAND");
+ LOG_HELP("\nUsage:^3 sv_cmd <command>^7, where possible commands are listed above.\n"
+ "For help about a specific command, type sv_cmd help <command>");
return;
}