]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
GameCommand_moveplayer: fix wrong team name in a message
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index 29b300885cbda3cb0a6ae442a85493a6e4f73729..81ef50aeda4a3120c08b71c2c80e77f09ead2c63 100644 (file)
@@ -1,36 +1,30 @@
 #include "sv_cmd.qh"
-#include "_mod.qh"
 
+#include <common/constants.qh>
 #include <common/effects/all.qh>
-
-#include "banning.qh"
-#include "cmd.qh"
-#include "common.qh"
-#include "getreplies.qh"
-#include "radarmap.qh"
-
-#include "../anticheat.qh"
-#include "../campaign.qh"
-#include "../client.qh"
-#include "../player.qh"
-#include "../g_world.qh"
-#include "../ipban.qh"
-#include "../playerdemo.qh"
-#include "../teamplay.qh"
-
-#include "../bot/api.qh"
-
-#include <server/mutators/_mod.qh>
 #include <common/gamemodes/_mod.qh>
-
-#include <common/constants.qh>
-#include <common/net_linked.qh>
 #include <common/mapinfo.qh>
+#include <common/monsters/sv_monsters.qh>
+#include <common/net_linked.qh>
 #include <common/notifications/all.qh>
 #include <common/teams.qh>
 #include <common/util.qh>
-
-#include <common/monsters/sv_monsters.qh>
+#include <server/anticheat.qh>
+#include <server/bot/api.qh>
+#include <server/campaign.qh>
+#include <server/client.qh>
+#include <server/command/_mod.qh>
+#include <server/command/banning.qh>
+#include <server/command/cmd.qh>
+#include <server/command/common.qh>
+#include <server/command/getreplies.qh>
+#include <server/command/radarmap.qh>
+#include <server/intermission.qh>
+#include <server/ipban.qh>
+#include <server/mutators/_mod.qh>
+#include <server/player.qh>
+#include <server/teamplay.qh>
+#include <server/world.qh>
 
 //  used by GameCommand_make_mapinfo()
 void make_mapinfo_Think(entity this)
@@ -89,7 +83,7 @@ void changematchtime(float delta, float mi, float ma)
 //  Command Sub-Functions
 // =======================
 
-void GameCommand_adminmsg(float request, float argc)
+void GameCommand_adminmsg(int request, int argc)
 {
        switch (request)
        {
@@ -134,8 +128,8 @@ void GameCommand_adminmsg(float request, float argc)
                                                sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
                                        }
 
-                                       successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
-                                       LOG_TRACE("Message sent to ", playername(client, false));
+                                       successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
+                                       LOG_TRACE("Message sent to ", playername(client.netname, client.team, false));
                                        continue;
                                }
 
@@ -147,21 +141,21 @@ void GameCommand_adminmsg(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2adminmsg^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
-                       LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
-                       LOG_INFO("  If infobartime is provided, the message will be sent to infobar.");
-                       LOG_INFO("  Otherwise, it will just be sent as a centerprint message.");
-                       LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
-                       LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"");
+                       LOG_HELP("Usage:^3 sv_cmd adminmsg <clients> \"<message>\" [<infobartime>]");
+                       LOG_HELP("  <clients> is a list (separated by commas) of player entity ID's or nicknames");
+                       LOG_HELP("  If <infobartime> is provided, the message will be sent to infobar.");
+                       LOG_HELP("  Otherwise, it will just be sent as a centerprint message.");
+                       LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
+                       LOG_HELP("          adminmsg 2,5 \"this message will be a centerprint\"");
                        return;
                }
        }
 }
 
-void GameCommand_allready(float request)
+void GameCommand_allready(int request)
 {
        switch (request)
        {
@@ -174,14 +168,14 @@ void GameCommand_allready(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd allready");
-                       LOG_INFO("  No arguments required.");
+                       LOG_HELP("Usage:^3 sv_cmd allready");
+                       LOG_HELP("  No arguments required.");
                        return;
                }
        }
 }
 
-void GameCommand_allspec(float request, float argc)
+void GameCommand_allspec(int request, int argc)
 {
        switch (request)
        {
@@ -202,15 +196,15 @@ void GameCommand_allspec(float request, float argc)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
-                       LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.");
-                       LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
+                       LOG_HELP("Usage:^3 sv_cmd allspec [<reason>]");
+                       LOG_HELP("  Where <reason> is an optional argument for explanation of allspec command.");
+                       LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
                        return;
                }
        }
 }
 
-void GameCommand_anticheat(float request, float argc)
+void GameCommand_anticheat(int request, int argc)
 {
        switch (request)
        {
@@ -231,17 +225,17 @@ void GameCommand_anticheat(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2anticheat^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd anticheat client");
-                       LOG_INFO("  'client' is the entity number or name of the player.");
+                       LOG_HELP("Usage:^3 sv_cmd anticheat <client>");
+                       LOG_HELP("  <client> is the entity number or name of the player.");
                        return;
                }
        }
 }
 
-void GameCommand_bbox(float request)
+void GameCommand_bbox(int request)
 {
        switch (request)
        {
@@ -306,15 +300,15 @@ void GameCommand_bbox(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd bbox");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2gettaginfo, trace^7");
+                       LOG_HELP("Usage:^3 sv_cmd bbox");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2gettaginfo, trace^7");
                        return;
                }
        }
 }
 
-void GameCommand_bot_cmd(float request, float argc, string command)
+void GameCommand_bot_cmd(int request, int argc, string command)
 {
        switch (request)
        {
@@ -331,6 +325,7 @@ void GameCommand_bot_cmd(float request, float argc, string command)
                        {
                                cvar_settemp("bot_vs_human", "0");
                                cvar_settemp("minplayers", "0");
+                               cvar_settemp("minplayers_per_team", "0");
                                cvar_settemp("bot_number", "0");
                                bot_fixcount();
                                cvar_settemp("bot_number", argv(2));
@@ -363,6 +358,7 @@ void GameCommand_bot_cmd(float request, float argc, string command)
                                                {
                                                        cvar_settemp("bot_vs_human", "0");
                                                        cvar_settemp("minplayers", "0");
+                                                       cvar_settemp("minplayers_per_team", "0");
                                                        cvar_settemp("bot_number", "0");
                                                        bot_fixcount();
                                                        cvar_settemp("bot_number", argv(3));
@@ -431,22 +427,22 @@ void GameCommand_bot_cmd(float request, float argc, string command)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
-                       LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)");
-                       LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots");
-                       LOG_INFO("  For full list of commands, see bot_cmd help [command].");
-                       LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
-                       LOG_INFO("          sv_cmd bot_cmd 1 presskey jump");
-                       LOG_INFO("          sv_cmd bot_cmd * pause");
+                       LOG_HELP("Usage:^3 sv_cmd bot_cmd <client> <command> [<arguments>]");
+                       LOG_HELP("  <client> can be either the name of the bot or a progressive number (not the entity number!)");
+                       LOG_HELP("           can also be '*' or 'all' to allow sending the command to all the bots");
+                       LOG_HELP("  For full list of commands, see bot_cmd help [<command>].");
+                       LOG_HELP("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
+                       LOG_HELP("          sv_cmd bot_cmd 1 presskey jump");
+                       LOG_HELP("          sv_cmd bot_cmd * pause");
                        return;
                }
        }
 }
 
-void GameCommand_cointoss(float request, float argc)
+void GameCommand_cointoss(int request, int argc)
 {
        switch (request)
        {
@@ -463,14 +459,14 @@ void GameCommand_cointoss(float request, float argc)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
-                       LOG_INFO("  Where 'result1' and 'result2' are user created options.");
+                       LOG_HELP("Usage:^3 sv_cmd cointoss [<result1> <result2>]");
+                       LOG_HELP("  Where <result1> and <result2> are user created options.");
                        return;
                }
        }
 }
 
-void GameCommand_database(float request, float argc)
+void GameCommand_database(int request, int argc)
 {
        switch (request)
        {
@@ -501,19 +497,19 @@ void GameCommand_database(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2database^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd database action filename");
-                       LOG_INFO("  Where 'action' is the command to complete,");
-                       LOG_INFO("  and 'filename' is what it acts upon.");
-                       LOG_INFO("  Full list of commands here: \"save, dump, load.\"");
+                       LOG_HELP("Usage:^3 sv_cmd database <action> <filename>");
+                       LOG_HELP("  Where <action> is the command to complete,");
+                       LOG_HELP("  and <filename> is what it acts upon.");
+                       LOG_HELP("  Full list of commands here: save, dump, load.");
                        return;
                }
        }
 }
 
-void GameCommand_defer_clear(float request, float argc)
+void GameCommand_defer_clear(int request, int argc)
 {
        switch (request)
        {
@@ -530,7 +526,7 @@ void GameCommand_defer_clear(float request, float argc)
                                if (accepted > 0)
                                {
                                        stuffcmd(client, "defer clear\n");
-                                       LOG_INFO("defer clear stuffed to ", playername(client, false));
+                                       LOG_INFO("defer clear stuffed to ", playername(client.netname, client.team, false));
                                }
                                else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
 
@@ -539,25 +535,25 @@ void GameCommand_defer_clear(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2defer_clear^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd defer_clear client");
-                       LOG_INFO("  'client' is the entity number or name of the player.");
-                       LOG_INFO("See also: ^2defer_clear_all^7");
+                       LOG_HELP("Usage:^3 sv_cmd defer_clear <client>");
+                       LOG_HELP("  <client> is the entity number or name of the player.");
+                       LOG_HELP("See also: ^2defer_clear_all^7");
                        return;
                }
        }
 }
 
-void GameCommand_defer_clear_all(float request)
+void GameCommand_defer_clear_all(int request)
 {
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        int n = 0;
-                       float argc;
+                       int argc;
 
                        FOREACH_CLIENT(true, {
                                argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
@@ -571,15 +567,15 @@ void GameCommand_defer_clear_all(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2defer_clear^7");
+                       LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2defer_clear^7");
                        return;
                }
        }
 }
 
-void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
+void GameCommand_delrec(int request, int argc)  // perhaps merge later with records and printstats and such?
 {
        switch (request)
        {
@@ -594,19 +590,26 @@ void GameCommand_delrec(float request, float argc)  // perhaps merge later with
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2delrec^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
-                       LOG_INFO("  'ranking' is which ranking level to clear up to, ");
-                       LOG_INFO("  it will clear all records up to nth place.");
-                       LOG_INFO("  if 'map' is not provided it will use current map.");
+                       LOG_HELP("Usage:^3 sv_cmd delrec <ranking> [<map>]");
+                       LOG_HELP("  <ranking> is which ranking level to clear up to, ");
+                       LOG_HELP("  it will clear all records up to nth place.");
+                       LOG_HELP("  if <map> is not provided it will use current map.");
                        return;
                }
        }
 }
 
-void GameCommand_effectindexdump(float request)
+void print_Effect_Index(int d, string effect_name)
+{ 
+       // this is inside a function to avoid expanding it on compilation everytime
+       LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
+       db_put(d, effect_name, "1");
+}
+
+void GameCommand_effectindexdump(int request)
 {
        switch (request)
        {
@@ -617,78 +620,43 @@ void GameCommand_effectindexdump(float request)
 
                        d = db_create();
                        LOG_INFO("begin of effects list");
-                       db_put(d, "TE_GUNSHOT", "1");
-                       LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
-                       db_put(d, "TE_GUNSHOTQUAD", "1");
-                       LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
-                       db_put(d, "TE_SPIKE", "1");
-                       LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
-                       db_put(d, "TE_SPIKEQUAD", "1");
-                       LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
-                       db_put(d, "TE_SUPERSPIKE", "1");
-                       LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
-                       db_put(d, "TE_SUPERSPIKEQUAD", "1");
-                       LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
-                       db_put(d, "TE_WIZSPIKE", "1");
-                       LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
-                       db_put(d, "TE_KNIGHTSPIKE", "1");
-                       LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
-                       db_put(d, "TE_EXPLOSION", "1");
-                       LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
-                       db_put(d, "TE_EXPLOSIONQUAD", "1");
-                       LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
-                       db_put(d, "TE_TAREXPLOSION", "1");
-                       LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
-                       db_put(d, "TE_TELEPORT", "1");
-                       LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
-                       db_put(d, "TE_LAVASPLASH", "1");
-                       LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
-                       db_put(d, "TE_SMALLFLASH", "1");
-                       LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
-                       db_put(d, "TE_FLAMEJET", "1");
-                       LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
-                       db_put(d, "EF_FLAME", "1");
-                       LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
-                       db_put(d, "TE_BLOOD", "1");
-                       LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
-                       db_put(d, "TE_SPARK", "1");
-                       LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
-                       db_put(d, "TE_PLASMABURN", "1");
-                       LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
-                       db_put(d, "TE_TEI_G3", "1");
-                       LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
-                       db_put(d, "TE_TEI_SMOKE", "1");
-                       LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
-                       db_put(d, "TE_TEI_BIGEXPLOSION", "1");
-                       LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
-                       db_put(d, "TE_TEI_PLASMAHIT", "1");
-                       LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
-                       db_put(d, "EF_STARDUST", "1");
-                       LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
-                       db_put(d, "TR_ROCKET", "1");
-                       LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
-                       db_put(d, "TR_GRENADE", "1");
-                       LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
-                       db_put(d, "TR_BLOOD", "1");
-                       LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
-                       db_put(d, "TR_WIZSPIKE", "1");
-                       LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
-                       db_put(d, "TR_SLIGHTBLOOD", "1");
-                       LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
-                       db_put(d, "TR_KNIGHTSPIKE", "1");
-                       LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
-                       db_put(d, "TR_VORESPIKE", "1");
-                       LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
-                       db_put(d, "TR_NEHAHRASMOKE", "1");
-                       LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
-                       db_put(d, "TR_NEXUIZPLASMA", "1");
-                       LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
-                       db_put(d, "TR_GLOWTRAIL", "1");
-                       LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
-                       db_put(d, "TR_SEEKER", "1");
-                       LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
-                       db_put(d, "SVC_PARTICLE", "1");
-                       LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
+
+                       print_Effect_Index(d, "TE_GUNSHOT");
+                       print_Effect_Index(d, "TE_GUNSHOTQUAD");
+                       print_Effect_Index(d, "TE_SPIKE");
+                       print_Effect_Index(d, "TE_SPIKEQUAD");
+                       print_Effect_Index(d, "TE_SUPERSPIKE");
+                       print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
+                       print_Effect_Index(d, "TE_WIZSPIKE");
+                       print_Effect_Index(d, "TE_KNIGHTSPIKE");
+                       print_Effect_Index(d, "TE_EXPLOSION");
+                       print_Effect_Index(d, "TE_EXPLOSIONQUAD");
+                       print_Effect_Index(d, "TE_TAREXPLOSION");
+                       print_Effect_Index(d, "TE_TELEPORT");
+                       print_Effect_Index(d, "TE_LAVASPLASH");
+                       print_Effect_Index(d, "TE_SMALLFLASH");
+                       print_Effect_Index(d, "TE_FLAMEJET");
+                       print_Effect_Index(d, "EF_FLAME");
+                       print_Effect_Index(d, "TE_BLOOD");
+                       print_Effect_Index(d, "TE_SPARK");
+                       print_Effect_Index(d, "TE_PLASMABURN");
+                       print_Effect_Index(d, "TE_TEI_G3");
+                       print_Effect_Index(d, "TE_TEI_SMOKE");
+                       print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
+                       print_Effect_Index(d, "TE_TEI_PLASMAHIT");
+                       print_Effect_Index(d, "EF_STARDUST");
+                       print_Effect_Index(d, "TR_ROCKET");
+                       print_Effect_Index(d, "TR_GRENADE");
+                       print_Effect_Index(d, "TR_BLOOD");
+                       print_Effect_Index(d, "TR_WIZSPIKE");
+                       print_Effect_Index(d, "TR_SLIGHTBLOOD");
+                       print_Effect_Index(d, "TR_KNIGHTSPIKE");
+                       print_Effect_Index(d, "TR_VORESPIKE");
+                       print_Effect_Index(d, "TR_NEHAHRASMOKE");
+                       print_Effect_Index(d, "TR_NEXUIZPLASMA");
+                       print_Effect_Index(d, "TR_GLOWTRAIL");
+                       print_Effect_Index(d, "TR_SEEKER");
+                       print_Effect_Index(d, "SVC_PARTICLE");
 
                        fh = fopen("effectinfo.txt", FILE_READ);
                        while ((s = fgets(fh)))
@@ -713,14 +681,14 @@ void GameCommand_effectindexdump(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd effectindexdump");
-                       LOG_INFO("  No arguments required.");
+                       LOG_HELP("Usage:^3 sv_cmd effectindexdump");
+                       LOG_HELP("  No arguments required.");
                        return;
                }
        }
 }
 
-void GameCommand_extendmatchtime(float request)
+void GameCommand_extendmatchtime(int request)
 {
        switch (request)
        {
@@ -733,24 +701,29 @@ void GameCommand_extendmatchtime(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2reducematchtime^7");
+                       LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2reducematchtime^7");
                        return;
                }
        }
 }
 
-void GameCommand_gametype(float request, float argc)
+void GameCommand_gametype(int request, int argc)
 {
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
+                       if (!world_initialized)
+                       {
+                               LOG_INFOF("This command works only when the server is running.");
+                               return;
+                       }
                        if (argv(1) != "")
                        {
                                string s = argv(1);
-                               Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+                               Gametype t = MapInfo_Type_FromString(s, false), tsave = MapInfo_CurrentGametype();
 
                                if (t)
                                {
@@ -780,18 +753,18 @@ void GameCommand_gametype(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2gametype^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd gametype mode");
-                       LOG_INFO("  Where 'mode' is the gametype mode to switch to.");
-                       LOG_INFO("See also: ^2gotomap^7");
+                       LOG_HELP("Usage:^3 sv_cmd gametype <mode>");
+                       LOG_HELP("  Where <mode> is the gametype mode to switch to.");
+                       LOG_HELP("See also: ^2gotomap^7");
                        return;
                }
        }
 }
 
-void GameCommand_gettaginfo(float request, float argc)
+void GameCommand_gettaginfo(int request, int argc)
 {
        switch (request)
        {
@@ -820,15 +793,14 @@ void GameCommand_gettaginfo(float request, float argc)
                                if (i)
                                {
                                        v = gettaginfo(tmp_entity, i);
-                                       LOG_INFOF(
-                                           "model %s frame %s tag %s index %s parent %s",
-                                           tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
+                                       LOG_HELPF("model %s frame %s tag %s index %s parent %s",
+                                               tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
                                        );
-                                       LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
-                                       LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
-                                       LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
-                                       LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
-                                       LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
+                                       LOG_HELPF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
+                                       LOG_HELPF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
+                                       LOG_HELPF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
+                                       LOG_HELPF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
+                                       LOG_HELPF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
                                        if (argc >= 6)
                                        {
                                                v.y = -v.y;
@@ -846,17 +818,17 @@ void GameCommand_gettaginfo(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
-                       LOG_INFO("See also: ^2bbox, trace^7");
+                       LOG_HELP("Usage:^3 sv_cmd gettaginfo <model> <frame> <index> [<command1>] [<command2>]");
+                       LOG_HELP("See also: ^2bbox, trace^7");
                        return;
                }
        }
 }
 
-void GameCommand_animbench(float request, float argc)
+void GameCommand_animbench(int request, int argc)
 {
        switch (request)
        {
@@ -905,22 +877,27 @@ void GameCommand_animbench(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
-                       LOG_INFO("See also: ^2bbox, trace^7");
+                       LOG_HELP("Usage:^3 sv_cmd animbench <model> <frame1> <frame2>");
+                       LOG_HELP("See also: ^2bbox, trace^7");
                        return;
                }
        }
 }
 
-void GameCommand_gotomap(float request, float argc)
+void GameCommand_gotomap(int request, int argc)
 {
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
+                       if (!world_initialized)
+                       {
+                               LOG_INFOF("This command works only when the server is running.");
+                               return;
+                       }
                        if (argv(1))
                        {
                                LOG_INFO(GotoMap(argv(1)));
@@ -929,18 +906,18 @@ void GameCommand_gotomap(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2gotomap^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd gotomap map");
-                       LOG_INFO("  Where 'map' is the *.bsp file to change to.");
-                       LOG_INFO("See also: ^2gametype^7");
+                       LOG_HELP("Usage:^3 sv_cmd gotomap <map>");
+                       LOG_HELP("  Where <map> is the *.bsp file to change to.");
+                       LOG_HELP("See also: ^2gametype^7");
                        return;
                }
        }
 }
 
-void GameCommand_lockteams(float request)
+void GameCommand_lockteams(int request)
 {
        switch (request)
        {
@@ -961,15 +938,15 @@ void GameCommand_lockteams(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd lockteams");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2unlockteams^7");
+                       LOG_HELP("Usage:^3 sv_cmd lockteams");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2unlockteams^7");
                        return;
                }
        }
 }
 
-void GameCommand_make_mapinfo(float request)
+void GameCommand_make_mapinfo(int request)
 {
        switch (request)
        {
@@ -987,15 +964,15 @@ void GameCommand_make_mapinfo(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2radarmap^7");
+                       LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2radarmap^7");
                        return;
                }
        }
 }
 
-void GameCommand_moveplayer(float request, float argc)
+void GameCommand_moveplayer(int request, int argc)
 {
        switch (request)
        {
@@ -1007,13 +984,13 @@ void GameCommand_moveplayer(float request, float argc)
                        string targets = strreplace(",", " ", argv(1));
                        string original_targets = strreplace(" ", ", ", targets);
                        string destination = argv(2);
+                       if (destination == "spec")
+                               destination = "spectator";
 
-                       string successful, t;
-                       successful = string_null;
-
-                       // lets see if the target(s) even actually exist.
                        if ((targets) && (destination))
                        {
+                               string successful = string_null;
+                               string t;
                                for ( ; targets; )
                                {
                                        t = car(targets);
@@ -1030,18 +1007,18 @@ void GameCommand_moveplayer(float request, float argc)
                                        }
 
                                        // Where are we putting this player?
-                                       if (destination == "spec" || destination == "spectator")
+                                       if (destination == "spectator")
                                        {
                                                if (!IS_SPEC(client) && !IS_OBSERVER(client))
                                                {
                                                        if (client.caplayer) client.caplayer = 0;
                                                        PutObserverInServer(client);
 
-                                                       successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
+                                                       successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
                                                }
                                                else
                                                {
-                                                       LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
+                                                       LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ") is already spectating.");
                                                }
                                                continue;
                                        }
@@ -1052,51 +1029,56 @@ void GameCommand_moveplayer(float request, float argc)
                                                        if (teamplay)
                                                        {
                                                                // set up
-                                                               float team_id;
-                                                               float save = client.team_forced;
-                                                               client.team_forced = 0;
+                                                               string pl_name = playername(client.netname, client.team, false);
+                                                               int save = Player_GetForcedTeamIndex(client);
+                                                               Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
 
                                                                // find the team to move the player to
-                                                               team_id = Team_ColorToTeam(destination);
-                                                               if (team_id == client.team)  // already on the destination team
+                                                               int team_num = Team_ColorToTeam(destination);
+                                                               entity balance;
+                                                               if (team_num == client.team)  // already on the destination team
                                                                {
                                                                        // keep the forcing undone
-                                                                       LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
+                                                                       LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") is already on the ", Team_ColoredFullName(team_num), (targets ? "^7, skipping to next player.\n" : "^7."));
                                                                        continue;
                                                                }
-                                                               else if (team_id == 0)  // auto team
+                                                               else if (team_num == 0)  // auto team
                                                                {
-                                                                       CheckAllowedTeams(client);
-                                                                       team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
+                                                                       balance = TeamBalance_CheckAllowedTeams(client);
+                                                                       team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
                                                                }
                                                                else
                                                                {
-                                                                       CheckAllowedTeams(client);
+                                                                       balance = TeamBalance_CheckAllowedTeams(client);
                                                                }
-                                                               client.team_forced = save;
+                                                               Player_SetForcedTeamIndex(client, save);
 
                                                                // Check to see if the destination team is even available
-                                                               switch (team_id)
+                                                               int team_id = Team_TeamToIndex(team_num);
+                                                               if (team_id == -1)
                                                                {
-                                                                       case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist."); return; } break;
-                                                                       case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist."); return; } break;
-                                                                       case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist."); return; } break;
-                                                                       case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist."); return; } break;
-
-                                                                       default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
-                                                                               return;
+                                                                       LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
+                                                                       TeamBalance_Destroy(balance);
+                                                                       return;
+                                                               }
+                                                               if (!TeamBalance_IsTeamAllowed(balance, team_id))
+                                                               {
+                                                                       LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination);
+                                                                       TeamBalance_Destroy(balance);
+                                                                       return;
                                                                }
+                                                               TeamBalance_Destroy(balance);
 
                                                                // If so, lets continue and finally move the player
-                                                               client.team_forced = 0;
+                                                               Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
                                                                if (MoveToTeam(client, team_id, 6))
                                                                {
-                                                                       successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
-                                                                       LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
+                                                                       successful = strcat(successful, (successful ? ", " : ""), pl_name);
+                                                                       LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") has been moved to the ", Team_ColoredFullName(team_num), "^7.");
                                                                }
                                                                else
                                                                {
-                                                                       LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
+                                                                       LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", pl_name, ")");
                                                                }
                                                                continue;
                                                        }
@@ -1122,22 +1104,22 @@ void GameCommand_moveplayer(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2moveplayer^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
-                       LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
-                       LOG_INFO("  'destination' is what to send the player to, be it team or spectating");
-                       LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
-                       LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
-                       LOG_INFO("          sv_cmd moveplayer 2 spec ");
-                       LOG_INFO("See also: ^2allspec, shuffleteams^7");
+                       LOG_HELP("Usage:^3 sv_cmd moveplayer <clients> <destination>");
+                       LOG_HELP("  <clients> is a list (separated by commas) of player entity ID's or nicknames");
+                       LOG_HELP("  <destination> is what to send the player to, be it team or spectating");
+                       LOG_HELP("  Full list of destinations here: spec, spectator, red, blue, yellow, pink, auto.");
+                       LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
+                       LOG_HELP("          sv_cmd moveplayer 2 spec");
+                       LOG_HELP("See also: ^2allspec, shuffleteams^7");
                        return;
                }
        }
 }
 
-void GameCommand_nospectators(float request)
+void GameCommand_nospectators(int request)
 {
        switch (request)
        {
@@ -1159,94 +1141,14 @@ void GameCommand_nospectators(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd nospectators");
-                       LOG_INFO("  No arguments required.");
-                       return;
-               }
-       }
-}
-
-void GameCommand_playerdemo(float request, float argc)
-{
-       switch (request)
-       {
-               case CMD_REQUEST_COMMAND:
-               {
-                       if (argv(2) && argv(3))
-                       {
-                               entity client;
-                               float i, n, accepted;
-
-                               switch (argv(1))
-                               {
-                                       case "read":
-                                       {
-                                               client = GetIndexedEntity(argc, 2);
-                                               accepted = VerifyClientEntity(client, false, true);
-
-                                               if (accepted <= 0)
-                                               {
-                                                       LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".");
-                                                       return;
-                                               }
-
-                                               playerdemo_open_read(client, argv(next_token));
-                                               return;
-                                       }
-
-                                       case "write":
-                                       {
-                                               client = GetIndexedEntity(argc, 2);
-                                               accepted = VerifyClientEntity(client, false, false);
-
-                                               if (accepted <= 0)
-                                               {
-                                                       LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".");
-                                                       return;
-                                               }
-
-                                               playerdemo_open_write(client, argv(next_token));
-                                               return;
-                                       }
-
-                                       case "auto_read_and_write":
-                                       {
-                                               n = GetFilteredNumber(argv(3));
-                                               cvar_set("bot_number", ftos(n));
-
-                                               localcmd("wait; wait; wait\n");
-                                               for (i = 0; i < n; ++i)
-                                                       localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
-                                               localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
-                                               return;
-                                       }
-
-                                       case "auto_read":
-                                       {
-                                               n = GetFilteredNumber(argv(3));
-                                               cvar_set("bot_number", ftos(n));
-
-                                               localcmd("wait; wait; wait\n");
-                                               for (i = 0; i < n; ++i)
-                                                       localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
-                                               return;
-                                       }
-                               }
-                       }
-               }
-
-               default:
-                       LOG_INFO("Incorrect parameters for ^2playerdemo^7");
-               case CMD_REQUEST_USAGE:
-               {
-                       LOG_INFO("Usage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)");
-                       LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"");
+                       LOG_HELP("Usage:^3 sv_cmd nospectators");
+                       LOG_HELP("  No arguments required.");
                        return;
                }
        }
 }
 
-void GameCommand_printstats(float request)
+void GameCommand_printstats(int request)
 {
        switch (request)
        {
@@ -1260,14 +1162,14 @@ void GameCommand_printstats(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd printstats");
-                       LOG_INFO("  No arguments required.");
+                       LOG_HELP("Usage:^3 sv_cmd printstats");
+                       LOG_HELP("  No arguments required.");
                        return;
                }
        }
 }
 
-void GameCommand_radarmap(float request, float argc)
+void GameCommand_radarmap(int request, int argc)
 {
        switch (request)
        {
@@ -1277,19 +1179,19 @@ void GameCommand_radarmap(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2radarmap^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
-                       LOG_INFO("  The quality factor Q is roughly proportional to the time taken.");
-                       LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
-                       LOG_INFO("See also: ^2make_mapinfo^7");
+                       LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
+                       LOG_HELP("  The quality factor Q is roughly proportional to the time taken.");
+                       LOG_HELP("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
+                       LOG_HELP("See also: ^2make_mapinfo^7");
                        return;
                }
        }
 }
 
-void GameCommand_reducematchtime(float request)
+void GameCommand_reducematchtime(int request)
 {
        switch (request)
        {
@@ -1302,15 +1204,15 @@ void GameCommand_reducematchtime(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd reducematchtime");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2extendmatchtime^7");
+                       LOG_HELP("Usage:^3 sv_cmd reducematchtime");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2extendmatchtime^7");
                        return;
                }
        }
 }
 
-void GameCommand_setbots(float request, float argc)
+void GameCommand_setbots(int request, int argc)
 {
        switch (request)
        {
@@ -1319,6 +1221,7 @@ void GameCommand_setbots(float request, float argc)
                        if (argc >= 2)
                        {
                                cvar_settemp("minplayers", "0");
+                               cvar_settemp("minplayers_per_team", "0");
                                cvar_settemp("bot_number", argv(1));
                                bot_fixcount();
                                return;
@@ -1326,69 +1229,87 @@ void GameCommand_setbots(float request, float argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2setbots^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
-                       LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.");
-                       LOG_INFO("See also: ^2bot_cmd^7");
+                       LOG_HELP("Usage:^3 sv_cmd setbots <botnumber>");
+                       LOG_HELP("  Where <botnumber> is the amount of bots to set bot_number cvar to.");
+                       LOG_HELP("See also: ^2bot_cmd^7");
+                       return;
+               }
+       }
+}
+
+void shuffleteams()
+{
+       if (!teamplay)
+       {
+               LOG_INFO("Can't shuffle teams when currently not playing a team game.");
+               return;
+       }
+
+       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
+               if (Player_HasRealForcedTeam(it)) {
+                       // we could theoretically assign forced players to their teams
+                       // and shuffle the rest to fill the empty spots but in practise
+                       // either all players or none are gonna have forced teams
+                       LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
                        return;
                }
+       });
+
+       int number_of_teams = 0;
+       entity balance = TeamBalance_CheckAllowedTeams(NULL);
+       for (int i = 1; i <= NUM_TEAMS; ++i)
+       {
+               if (TeamBalance_IsTeamAllowed(balance, i))
+               {
+                       number_of_teams = max(i, number_of_teams);
+               }
        }
+       TeamBalance_Destroy(balance);
+
+       int team_index = 0;
+       FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
+               int target_team_index = team_index + 1;
+               if (Entity_GetTeamIndex(it) != target_team_index)
+               {
+                       MoveToTeam(it, target_team_index, 6);
+               }
+               team_index = (team_index + 1) % number_of_teams;
+       });
+
+       bprint("Successfully shuffled the players around randomly.\n");
 }
 
-void GameCommand_shuffleteams(float request)
+void GameCommand_shuffleteams(int request)
 {
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if (!teamplay)
+                       if (shuffleteams_on_reset_map)
                        {
-                               LOG_INFO("Can't shuffle teams when currently not playing a team game.");
-                               return;
+                               bprint("Players will be shuffled when this round is over.\n");
+                               shuffleteams_on_reset_map = true;
                        }
-
-                       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
-                               if (it.team_forced) {
-                                       // we could theoretically assign forced players to their teams
-                                       // and shuffle the rest to fill the empty spots but in practise
-                                       // either all players or none are gonna have forced teams
-                                       LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
-                                       return;
-                               }
-                       });
-
-                       int number_of_teams = 0;
-                       CheckAllowedTeams(NULL);
-                       if (c1 >= 0) number_of_teams = max(1, number_of_teams);
-                       if (c2 >= 0) number_of_teams = max(2, number_of_teams);
-                       if (c3 >= 0) number_of_teams = max(3, number_of_teams);
-                       if (c4 >= 0) number_of_teams = max(4, number_of_teams);
-
-                       int team_index = 0;
-                       FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
-                               int target_team_number = Team_NumberToTeam(team_index + 1);
-                               if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
-                               team_index = (team_index + 1) % number_of_teams;
-                       });
-
-                       bprint("Successfully shuffled the players around randomly.\n");
+                       else
+                               shuffleteams();
                        return;
                }
 
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd shuffleteams");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2moveplayer, allspec^7");
+                       LOG_HELP("Usage:^3 sv_cmd shuffleteams");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2moveplayer, allspec^7");
                        return;
                }
        }
 }
 
-void GameCommand_stuffto(float request, float argc)
+void GameCommand_stuffto(int request, int argc)
 {
        // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
        // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
@@ -1419,25 +1340,25 @@ void GameCommand_stuffto(float request, float argc)
                        }
 
                        default:
-                               LOG_INFO("Incorrect parameters for ^2stuffto^7");
+                               LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                        case CMD_REQUEST_USAGE:
                        {
-                               LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
-                               LOG_INFO("  'client' is the entity number or name of the player,");
-                               LOG_INFO("  and 'command' is the command to be sent to that player.");
+                               LOG_HELP("Usage:^3 sv_cmd stuffto <client> \"<command>\"");
+                               LOG_HELP("  <client> is the entity number or name of the player,");
+                               LOG_HELP("  and <command> is the command to be sent to that player.");
                                return;
                        }
                }
 #else
                if (request)
                {
-                       LOG_INFO("stuffto command is not enabled on this server.");
+                       LOG_HELP("stuffto command is not enabled on this server.");
                        return;
                }
 #endif
 }
 
-void GameCommand_trace(float request, float argc)
+void GameCommand_trace(int request, int argc)
 {
        switch (request)
        {
@@ -1571,10 +1492,13 @@ void GameCommand_trace(float request, float argc)
                                        if (argc == 4 || argc == 5)
                                        {
                                                e = nextent(NULL);
+                                               int dphitcontentsmask_save = e.dphitcontentsmask;
+                                               e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
                                                if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
                                                        LOG_INFO("can walk");
                                                else
                                                        LOG_INFO("cannot walk");
+                                               e.dphitcontentsmask = dphitcontentsmask_save;
                                                return;
                                        }
                                }
@@ -1592,25 +1516,25 @@ void GameCommand_trace(float request, float argc)
                                        }
                                }
 
-                                       // no default case, just go straight to invalid
+                               // no default case, just go straight to invalid
                        }
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2trace^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
-                       LOG_INFO("  Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
-                       LOG_INFO("  'endpos_height' is an optional parameter for 'walk' command,");
-                       LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"");
-                       LOG_INFO("See also: ^2bbox, gettaginfo^7");
+                       LOG_HELP("Usage:^3 sv_cmd trace <command> [<startpos> <endpos>] [<endpos_height>]");
+                       LOG_HELP("  Where <startpos> and <endpos> are parameters for the 'walk' and 'showline' commands,");
+                       LOG_HELP("  <endpos_height> is an optional parameter for the 'walk' command,");
+                       LOG_HELP("  Full list of commands here: debug, debug2, walk, showline.");
+                       LOG_HELP("See also: ^2bbox, gettaginfo^7");
                        return;
                }
        }
 }
 
-void GameCommand_unlockteams(float request)
+void GameCommand_unlockteams(int request)
 {
        switch (request)
        {
@@ -1631,15 +1555,15 @@ void GameCommand_unlockteams(float request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd unlockteams");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2lockteams^7");
+                       LOG_HELP("Usage:^3 sv_cmd unlockteams");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2lockteams^7");
                        return;
                }
        }
 }
 
-void GameCommand_warp(float request, float argc)
+void GameCommand_warp(int request, int argc)
 {
        switch (request)
        {
@@ -1668,9 +1592,9 @@ void GameCommand_warp(float request, float argc)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd warp [level]");
-                       LOG_INFO("  'level' is the level to change campaign mode to.");
-                       LOG_INFO("  if 'level' is not provided it will change to the next level.");
+                       LOG_HELP("Usage:^3 sv_cmd warp [<level>]");
+                       LOG_HELP("  <level> is the level to change campaign mode to.");
+                       LOG_HELP("  if <level> is not provided it will change to the next level.");
                        return;
                }
        }
@@ -1678,7 +1602,7 @@ void GameCommand_warp(float request, float argc)
 
 /* use this when creating a new command, making sure to place it in alphabetical order... also,
 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
-void GameCommand_(float request)
+void GameCommand_(int request)
 {
     switch(request)
     {
@@ -1691,8 +1615,8 @@ void GameCommand_(float request)
         default:
         case CMD_REQUEST_USAGE:
         {
-            print("\nUsage:^3 sv_cmd \n");
-            print("  No arguments required.\n");
+            LOG_HELP("Usage:^3 sv_cmd ");
+            LOG_HELP("  No arguments required.");
             return;
         }
     }
@@ -1726,7 +1650,6 @@ SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter te
 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
-SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
@@ -1739,10 +1662,10 @@ SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(re
 
 void GameCommand_macro_help()
 {
-       FOREACH(SERVER_COMMANDS, true, { LOG_INFOF("  ^2%s^7: %s", it.m_name, it.m_description); });
+       FOREACH(SERVER_COMMANDS, true, { LOG_HELPF("  ^2%s^7: %s", it.m_name, it.m_description); });
 }
 
-float GameCommand_macro_command(float argc, string command)
+float GameCommand_macro_command(int argc, string command)
 {
        string c = strtolower(argv(0));
        FOREACH(SERVER_COMMANDS, it.m_name == c, {
@@ -1752,7 +1675,7 @@ float GameCommand_macro_command(float argc, string command)
        return false;
 }
 
-float GameCommand_macro_usage(float argc)
+float GameCommand_macro_usage(int argc)
 {
        string c = strtolower(argv(1));
        FOREACH(SERVER_COMMANDS, it.m_name == c, {
@@ -1775,7 +1698,7 @@ void GameCommand_macro_write_aliases(float fh)
 
 void GameCommand(string command)
 {
-       float argc = tokenize_console(command);
+       int argc = tokenize_console(command);
 
        // Guide for working with argc arguments by example:
        // argc:   1    - 2      - 3     - 4
@@ -1786,22 +1709,20 @@ void GameCommand(string command)
        {
                if (argc == 1)
                {
-                       LOG_INFO("Server console commands:");
+                       LOG_HELP("Server console commands:");
                        GameCommand_macro_help();
 
-                       LOG_INFO("\nBanning commands:");
+                       LOG_HELP("\nBanning commands:");
                        BanCommand_macro_help();
 
-                       LOG_INFO("\nCommon networked commands:");
+                       LOG_HELP("\nCommon networked commands:");
                        CommonCommand_macro_help(NULL);
 
-                       LOG_INFO("\nGeneric commands shared by all programs:");
+                       LOG_HELP("\nGeneric commands shared by all programs:");
                        GenericCommand_macro_help();
 
-                       LOG_INFO(
-                           "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
-                "For help about a specific command, type sv_cmd help COMMAND"
-            );
+                       LOG_HELP("\nUsage:^3 sv_cmd <command>^7, where possible commands are listed above.\n"
+                               "For help about a specific command, type sv_cmd help <command>");
 
                        return;
                }