-#include "../../common/command/command.qh"
#include "sv_cmd.qh"
-#include "../_all.qh"
+#include "_mod.qh"
+
+#include <common/effects/all.qh>
#include "banning.qh"
#include "cmd.qh"
#include "../anticheat.qh"
#include "../campaign.qh"
-#include "../cl_client.qh"
-#include "../cl_player.qh"
+#include "../client.qh"
+#include "../player.qh"
#include "../g_world.qh"
#include "../ipban.qh"
-#include "../playerdemo.qh"
#include "../teamplay.qh"
-#include "../bot/bot.qh"
-#include "../bot/navigation.qh"
-#include "../bot/scripting.qh"
-
-#include "../mutators/mutators_include.qh"
-
-#include "../../common/constants.qh"
-#include "../../common/mapinfo.qh"
-#include "../../common/notifications.qh"
-#include "../../common/teams.qh"
-#include "../../common/util.qh"
+#include "../bot/api.qh"
-#include "../../common/monsters/sv_monsters.qh"
+#include <server/mutators/_mod.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/constants.qh>
+#include <common/net_linked.qh>
+#include <common/mapinfo.qh>
+#include <common/notifications/all.qh>
+#include <common/teams.qh>
+#include <common/util.qh>
-void PutObserverInServer (void);
-
-// =====================================================
-// Server side game commands code, reworked by Samual
-// Last updated: December 29th, 2011
-// =====================================================
+#include <common/monsters/sv_monsters.qh>
// used by GameCommand_make_mapinfo()
-void make_mapinfo_Think()
+void make_mapinfo_Think(entity this)
{
- if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
+ if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
{
- LOG_INFO("Done rebuiling mapinfos.\n");
+ LOG_INFO("Done rebuiling mapinfos.");
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- remove(self);
+ delete(this);
}
else
{
- self.think = make_mapinfo_Think;
- self.nextthink = time;
+ setthink(this, make_mapinfo_Think);
+ this.nextthink = time;
}
}
float update;
float lim;
- if(delta == 0)
- return;
- if(autocvar_timelimit < 0)
- return;
+ if (delta == 0) return;
+ if (autocvar_timelimit < 0) return;
- if(mi <= 10)
- mi = 10; // at least ten sec in the future
+ if (mi <= 10) mi = 10; // at least ten sec in the future
cur = time - game_starttime;
- if(cur > 0)
- mi += cur; // from current time!
+ if (cur > 0) mi += cur; // from current time!
lim = autocvar_timelimit * 60;
- if(delta > 0)
+ if (delta > 0)
{
- if(lim == 0)
- return; // cannot increase any further
- else if(lim < ma)
- update = min(ma, lim + delta);
- else // already above maximum: FAIL
+ if (lim == 0) return; // cannot increase any further
+ else if (lim < ma) update = min(ma, lim + delta);
+ else // already above maximum: FAIL
return;
}
else
{
- if(lim == 0) // infinite: try reducing to max, if we are allowed to
+ if (lim == 0) // infinite: try reducing to max, if we are allowed to
update = max(mi, ma);
- else if(lim > mi) // above minimum: decrease
+ else if (lim > mi) // above minimum: decrease
update = max(mi, lim + delta);
- else // already below minimum: FAIL
+ else // already below minimum: FAIL
return;
}
// Command Sub-Functions
// =======================
-void GameCommand_adminmsg(float request, float argc)
+void GameCommand_adminmsg(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
string successful, t;
successful = string_null;
- if((targets) && (admin_message))
+ if ((targets) && (admin_message))
{
- for (;targets;)
+ for ( ; targets; )
{
- t = car(targets); targets = cdr(targets);
+ t = car(targets);
+ targets = cdr(targets);
// Check to see if the player is a valid target
client = GetFilteredEntity(t);
accepted = VerifyClientEntity(client, true, false);
- if(accepted <= 0)
+ if (accepted <= 0)
{
- LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
+ LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
continue;
}
// send the centerprint/console print or infomessage
- if(infobartime)
+ if (infobartime)
{
stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
}
else
{
- centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
- sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
+ centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
+ sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
}
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
- LOG_TRACE("Message sent to ", client.netname, "\n");
+ successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
+ LOG_TRACE("Message sent to ", playername(client, false));
continue;
}
- if(successful)
- bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
- else
- LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
+ if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
+ else LOG_INFO("No players given (", original_targets, ") could receive the message.");
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
+ LOG_INFO("Incorrect parameters for ^2adminmsg^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
- LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
- LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
- LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
- LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
- LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
+ LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
+ LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
+ LOG_INFO(" If infobartime is provided, the message will be sent to infobar.");
+ LOG_INFO(" Otherwise, it will just be sent as a centerprint message.");
+ LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
+ LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"");
return;
}
}
}
-void GameCommand_allready(float request)
+void GameCommand_allready(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd allready\n");
- LOG_INFO(" No arguments required.\n");
+ LOG_INFO("Usage:^3 sv_cmd allready");
+ LOG_INFO(" No arguments required.");
return;
}
}
}
-void GameCommand_allspec(float request, float argc)
+void GameCommand_allspec(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- entity client;
string reason = argv(1);
- float i = 0;
-
- FOR_EACH_REALPLAYER(client)
- {
- self = client;
- if(self.caplayer)
- self.caplayer = 0;
- PutObserverInServer();
- ++i;
- }
- if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
- else { LOG_INFO("No players found to spectate.\n"); }
+ int n = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
+ if (it.caplayer) it.caplayer = 0;
+ PutObserverInServer(it);
+ ++n;
+ });
+ if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
+ else LOG_INFO("No players found to spectate.");
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
- LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
- LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
+ LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
+ LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.");
+ LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
return;
}
}
}
-void GameCommand_anticheat(float request, float argc)
+void GameCommand_anticheat(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity client = GetIndexedEntity(argc, 1);
float accepted = VerifyClientEntity(client, false, false);
- if(accepted > 0)
+ if (accepted > 0)
{
- self = client;
- anticheat_report();
+ anticheat_report_to_eventlog(client);
return;
}
else
{
- LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
+ LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
}
}
default:
- LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
+ LOG_INFO("Incorrect parameters for ^2anticheat^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
- LOG_INFO(" 'client' is the entity number or name of the player.\n");
+ LOG_INFO("Usage:^3 sv_cmd anticheat client");
+ LOG_INFO(" 'client' is the entity number or name of the player.");
return;
}
}
}
-void GameCommand_bbox(float request)
+void GameCommand_bbox(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
- LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
- LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
- LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
- LOG_INFO("Solid bounding box size:");
-
+ vector size_min = '0 0 0';
+ vector size_max = '0 0 0';
tracebox('1 0 0' * world.absmin.x,
- '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
- '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
- '1 0 0' * world.absmax.x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmin.x));
- else
- LOG_INFO(" ", ftos(trace_endpos.x));
+ '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
+ '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
+ '1 0 0' * world.absmax.x,
+ MOVE_WORLDONLY,
+ NULL);
+ size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
tracebox('0 1 0' * world.absmin.y,
- '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
- '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
- '0 1 0' * world.absmax.y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmin.y));
- else
- LOG_INFO(" ", ftos(trace_endpos.y));
+ '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
+ '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
+ '0 1 0' * world.absmax.y,
+ MOVE_WORLDONLY,
+ NULL);
+ size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
tracebox('0 0 1' * world.absmin.z,
- '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
- '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
- '0 0 1' * world.absmax.z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmin.z));
- else
- LOG_INFO(" ", ftos(trace_endpos.z));
+ '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
+ '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
+ '0 0 1' * world.absmax.z,
+ MOVE_WORLDONLY,
+ NULL);
+ size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
tracebox('1 0 0' * world.absmax.x,
- '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
- '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
- '1 0 0' * world.absmin.x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmax.x));
- else
- LOG_INFO(" ", ftos(trace_endpos.x));
+ '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
+ '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
+ '1 0 0' * world.absmin.x,
+ MOVE_WORLDONLY,
+ NULL);
+ size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
tracebox('0 1 0' * world.absmax.y,
- '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
- '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
- '0 1 0' * world.absmin.y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmax.y));
- else
- LOG_INFO(" ", ftos(trace_endpos.y));
+ '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
+ '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
+ '0 1 0' * world.absmin.y,
+ MOVE_WORLDONLY,
+ NULL);
+ size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
tracebox('0 0 1' * world.absmax.z,
- '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
- '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
- '0 0 1' * world.absmin.z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmax.z));
- else
- LOG_INFO(" ", ftos(trace_endpos.z));
-
- LOG_INFO("\n");
+ '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
+ '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
+ '0 0 1' * world.absmin.z,
+ MOVE_WORLDONLY,
+ NULL);
+ size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
+
+ LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
+ LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
+ LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2gettaginfo, trace^7\n");
+ LOG_INFO("Usage:^3 sv_cmd bbox");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2gettaginfo, trace^7");
return;
}
}
}
-void GameCommand_bot_cmd(float request, float argc, string command)
+void GameCommand_bot_cmd(int request, int argc, string command)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity bot;
- if(argv(1) == "reset")
+ if (argv(1) == "reset")
{
bot_resetqueues();
return;
}
- else if(argv(1) == "setbots")
+ else if (argv(1) == "setbots")
{
cvar_settemp("bot_vs_human", "0");
cvar_settemp("minplayers", "0");
+ cvar_settemp("minplayers_per_team", "0");
cvar_settemp("bot_number", "0");
bot_fixcount();
cvar_settemp("bot_number", argv(2));
- if(!bot_fixcount())
- LOG_INFO("Sorry, could not set requested bot count\n");
+ if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
return;
}
- else if(argv(1) == "load" && argc == 3)
+ else if (argv(1) == "load" && argc == 3)
{
float fh, i;
string s;
fh = fopen(argv(2), FILE_READ);
- if(fh < 0)
+ if (fh < 0)
{
- LOG_INFO("cannot open the file\n");
+ LOG_INFO("cannot open the file");
return;
}
i = 0;
- while((s = fgets(fh)))
+ while ((s = fgets(fh)))
{
argc = tokenize_console(s);
- if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+ if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
{
- if(argv(2) == "reset")
+ if (argv(2) == "reset")
{
bot_resetqueues();
}
- else if(argv(2) == "setbots")
+ else if (argv(2) == "setbots")
{
cvar_settemp("bot_vs_human", "0");
cvar_settemp("minplayers", "0");
+ cvar_settemp("minplayers_per_team", "0");
cvar_settemp("bot_number", "0");
bot_fixcount();
cvar_settemp("bot_number", argv(3));
- if(!bot_fixcount())
- LOG_INFO("Sorry, could not set requested bot count\n");
+ if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
}
else
{
- // let's start at token 2 so we can skip sv_cmd bot_cmd
- bot = find_bot_by_number(stof(argv(2)));
- if(bot == world)
- bot = find_bot_by_name(argv(2));
- if(bot)
- bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
+ if(argv(2) == "*" || argv(2) == "all")
+ FOREACH_CLIENT(IS_BOT_CLIENT(it), {
+ bot_queuecommand(it, substring(s, argv_start_index(3), -1));
+ });
+ else
+ {
+ bot = find_bot_by_number(stof(argv(2)));
+ if (bot == NULL) bot = find_bot_by_name(argv(2));
+ if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
+ }
}
}
else
+ {
localcmd(strcat(s, "\n"));
+ }
++i;
}
- LOG_INFO(ftos(i), " commands read\n");
+ LOG_INFO(ftos(i), " commands read");
fclose(fh);
return;
}
- else if(argv(1) == "help")
+ else if (argv(1) == "help")
{
- if(argv(2))
- bot_cmdhelp(argv(2));
- else
- bot_list_commands();
+ if (argv(2)) bot_cmdhelp(argv(2));
+ else bot_list_commands();
return;
}
- else if(argc >= 3) // this comes last
+ else if (argc >= 3) // this comes last
{
- bot = find_bot_by_number(stof(argv(1)));
- if(bot == world)
- bot = find_bot_by_name(argv(1));
- if(bot)
+ if(argv(1) == "*" || argv(1) == "all")
{
- LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
- bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
+ int bot_num = 0;
+ FOREACH_CLIENT(IS_BOT_CLIENT(it), {
+ bot_queuecommand(it, substring(command, argv_start_index(2), -1));
+ bot_num++;
+ });
+ if(bot_num)
+ LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
return;
}
else
- LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
+ {
+ bot = find_bot_by_number(stof(argv(1)));
+ if (bot == NULL) bot = find_bot_by_name(argv(1));
+ if (bot)
+ {
+ LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
+ bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
+ return;
+ }
+ else
+ {
+ LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
+ }
+ }
}
}
default:
- LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
+ LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
- LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
- LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
- LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
- LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
+ LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
+ LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)");
+ LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots");
+ LOG_INFO(" For full list of commands, see bot_cmd help [command].");
+ LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
+ LOG_INFO(" sv_cmd bot_cmd 1 presskey jump");
+ LOG_INFO(" sv_cmd bot_cmd * pause");
return;
}
}
}
-void GameCommand_cointoss(float request, float argc)
+void GameCommand_cointoss(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
string choice = ((random() > 0.5) ? result1 : result2);
- Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
+ Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
- LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
+ LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
+ LOG_INFO(" Where 'result1' and 'result2' are user created options.");
return;
}
}
}
-void GameCommand_database(float request, float argc)
+void GameCommand_database(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argc == 3)
+ if (argc == 3)
{
- if(argv(1) == "save")
+ if (argv(1) == "save")
{
db_save(ServerProgsDB, argv(2));
- LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
+ LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
return;
}
- else if(argv(1) == "dump")
+ else if (argv(1) == "dump")
{
db_dump(ServerProgsDB, argv(2));
- LOG_INFO("DB dumped.\n"); // wtf does this do?
+ LOG_INFO("DB dumped."); // wtf does this do?
return;
}
- else if(argv(1) == "load")
+ else if (argv(1) == "load")
{
db_close(ServerProgsDB);
ServerProgsDB = db_load(argv(2));
- LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
+ LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
return;
}
}
}
default:
- LOG_INFO("Incorrect parameters for ^2database^7\n");
+ LOG_INFO("Incorrect parameters for ^2database^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
- LOG_INFO(" Where 'action' is the command to complete,\n");
- LOG_INFO(" and 'filename' is what it acts upon.\n");
- LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
+ LOG_INFO("Usage:^3 sv_cmd database action filename");
+ LOG_INFO(" Where 'action' is the command to complete,");
+ LOG_INFO(" and 'filename' is what it acts upon.");
+ LOG_INFO(" Full list of commands here: \"save, dump, load.\"");
return;
}
}
}
-void GameCommand_defer_clear(float request, float argc)
+void GameCommand_defer_clear(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity client;
float accepted;
- if(argc >= 2)
+ if (argc >= 2)
{
client = GetIndexedEntity(argc, 1);
accepted = VerifyClientEntity(client, true, false);
- if(accepted > 0)
+ if (accepted > 0)
{
stuffcmd(client, "defer clear\n");
- LOG_INFO("defer clear stuffed to ", client.netname, "\n");
+ LOG_INFO("defer clear stuffed to ", playername(client, false));
}
- else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
+ else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
+ LOG_INFO("Incorrect parameters for ^2defer_clear^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
- LOG_INFO(" 'client' is the entity number or name of the player.\n");
- LOG_INFO("See also: ^2defer_clear_all^7\n");
+ LOG_INFO("Usage:^3 sv_cmd defer_clear client");
+ LOG_INFO(" 'client' is the entity number or name of the player.");
+ LOG_INFO("See also: ^2defer_clear_all^7");
return;
}
}
}
-void GameCommand_defer_clear_all(float request)
+void GameCommand_defer_clear_all(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- entity client;
- float i = 0;
- float argc;
+ int n = 0;
+ int argc;
- FOR_EACH_CLIENT(client)
- {
- argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+ FOREACH_CLIENT(true, {
+ argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
- ++i;
- }
- if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ ++n;
+ });
+ if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2defer_clear^7\n");
+ LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2defer_clear^7");
return;
}
}
}
-void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
+void GameCommand_delrec(int request, int argc) // perhaps merge later with records and printstats and such?
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1))
+ if (argv(1))
{
- if(argv(2))
- race_deleteTime(argv(2), stof(argv(1)));
- else
- race_deleteTime(GetMapname(), stof(argv(1)));
+ if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
+ else race_deleteTime(GetMapname(), stof(argv(1)));
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2delrec^7\n");
+ LOG_INFO("Incorrect parameters for ^2delrec^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
- LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
- LOG_INFO(" it will clear all records up to nth place.\n");
- LOG_INFO(" if 'map' is not provided it will use current map.\n");
+ LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
+ LOG_INFO(" 'ranking' is which ranking level to clear up to, ");
+ LOG_INFO(" it will clear all records up to nth place.");
+ LOG_INFO(" if 'map' is not provided it will use current map.");
return;
}
}
}
-void GameCommand_effectindexdump(float request)
+void print_Effect_Index(int d, string effect_name)
+{
+ // this is inside a function to avoid expanding it on compilation everytime
+ LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
+ db_put(d, effect_name, "1");
+}
+
+void GameCommand_effectindexdump(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
string s;
d = db_create();
- LOG_INFO("begin of effects list\n");
- db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
- db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
- db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
- db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
- db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
- db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
- db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
- db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
- db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
- db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
- db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
- db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
- db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
- db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
- db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
- db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
- db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
- db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
- db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
- db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
- db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
- db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
- db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
- db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
- db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
- db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
- db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
- db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
- db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
- db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
- db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
- db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
- db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
- db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
- db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
- db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
+ LOG_INFO("begin of effects list");
+
+ print_Effect_Index(d, "TE_GUNSHOT");
+ print_Effect_Index(d, "TE_GUNSHOTQUAD");
+ print_Effect_Index(d, "TE_SPIKE");
+ print_Effect_Index(d, "TE_SPIKEQUAD");
+ print_Effect_Index(d, "TE_SUPERSPIKE");
+ print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
+ print_Effect_Index(d, "TE_WIZSPIKE");
+ print_Effect_Index(d, "TE_KNIGHTSPIKE");
+ print_Effect_Index(d, "TE_EXPLOSION");
+ print_Effect_Index(d, "TE_EXPLOSIONQUAD");
+ print_Effect_Index(d, "TE_TAREXPLOSION");
+ print_Effect_Index(d, "TE_TELEPORT");
+ print_Effect_Index(d, "TE_LAVASPLASH");
+ print_Effect_Index(d, "TE_SMALLFLASH");
+ print_Effect_Index(d, "TE_FLAMEJET");
+ print_Effect_Index(d, "EF_FLAME");
+ print_Effect_Index(d, "TE_BLOOD");
+ print_Effect_Index(d, "TE_SPARK");
+ print_Effect_Index(d, "TE_PLASMABURN");
+ print_Effect_Index(d, "TE_TEI_G3");
+ print_Effect_Index(d, "TE_TEI_SMOKE");
+ print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
+ print_Effect_Index(d, "TE_TEI_PLASMAHIT");
+ print_Effect_Index(d, "EF_STARDUST");
+ print_Effect_Index(d, "TR_ROCKET");
+ print_Effect_Index(d, "TR_GRENADE");
+ print_Effect_Index(d, "TR_BLOOD");
+ print_Effect_Index(d, "TR_WIZSPIKE");
+ print_Effect_Index(d, "TR_SLIGHTBLOOD");
+ print_Effect_Index(d, "TR_KNIGHTSPIKE");
+ print_Effect_Index(d, "TR_VORESPIKE");
+ print_Effect_Index(d, "TR_NEHAHRASMOKE");
+ print_Effect_Index(d, "TR_NEXUIZPLASMA");
+ print_Effect_Index(d, "TR_GLOWTRAIL");
+ print_Effect_Index(d, "TR_SEEKER");
+ print_Effect_Index(d, "SVC_PARTICLE");
fh = fopen("effectinfo.txt", FILE_READ);
- while((s = fgets(fh)))
+ while ((s = fgets(fh)))
{
tokenize_console(s);
- if(argv(0) == "effect")
+ if (argv(0) == "effect")
{
- if(db_get(d, argv(1)) != "1")
+ if (db_get(d, argv(1)) != "1")
{
int i = _particleeffectnum(argv(1));
- if(i >= 0)
- LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
+ if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
db_put(d, argv(1), "1");
}
}
}
- LOG_INFO("end of effects list\n");
+ LOG_INFO("end of effects list");
db_close(d);
return;
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
- LOG_INFO(" No arguments required.\n");
+ LOG_INFO("Usage:^3 sv_cmd effectindexdump");
+ LOG_INFO(" No arguments required.");
return;
}
}
}
-void GameCommand_extendmatchtime(float request)
+void GameCommand_extendmatchtime(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2reducematchtime^7\n");
- return;
- }
- }
-}
-
-void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- entity client;
-
- for(client = world; (client = find(client, classname, argv(1))); )
- LOG_INFO(etos(client), "\n");
-
- return;
- }
-
- default:
- LOG_INFO("Incorrect parameters for ^2find^7\n");
- case CMD_REQUEST_USAGE:
- {
- LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
- LOG_INFO(" Where 'classname' is the classname to search for.\n");
+ LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2reducematchtime^7");
return;
}
}
}
-void GameCommand_gametype(float request, float argc)
+void GameCommand_gametype(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
string s = argv(1);
- float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+ Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
- if(t)
+ if (t)
{
MapInfo_SwitchGameType(t);
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- if(MapInfo_count > 0)
+ if (MapInfo_count > 0)
{
// update lsmaps in case the gametype changed, this way people can easily list maps for it
- if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
+ if (lsmaps_reply != "") strunzone(lsmaps_reply);
lsmaps_reply = strzone(getlsmaps());
bprint("Game type successfully switched to ", s, "\n");
}
}
}
else
+ {
bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+ }
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2gametype^7\n");
+ LOG_INFO("Incorrect parameters for ^2gametype^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
- LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
- LOG_INFO("See also: ^2gotomap^7\n");
+ LOG_INFO("Usage:^3 sv_cmd gametype mode");
+ LOG_INFO(" Where 'mode' is the gametype mode to switch to.");
+ LOG_INFO("See also: ^2gotomap^7");
return;
}
}
}
-void GameCommand_gettaginfo(float request, float argc)
+void GameCommand_gettaginfo(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
float i;
vector v;
- if(argc >= 4)
+ if (argc >= 4)
{
tmp_entity = spawn();
- if(argv(1) == "w")
- setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ if (argv(1) == "w")
+ {
+ .entity weaponentity = weaponentities[0];
+ _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
+ }
else
{
precache_model(argv(1));
- setmodel(tmp_entity, argv(1));
+ _setmodel(tmp_entity, argv(1));
}
tmp_entity.frame = stof(argv(2));
- if(substring(argv(3), 0, 1) == "#")
- i = stof(substring(argv(3), 1, -1));
- else
- i = gettagindex(tmp_entity, argv(3));
- if(i)
+ if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
+ else i = gettagindex(tmp_entity, argv(3));
+ if (i)
{
v = gettaginfo(tmp_entity, i);
- LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
- LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
- LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
- LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
- LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
- LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
- LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
- if(argc >= 6)
+ LOG_INFOF(
+ "model %s frame %s tag %s index %s parent %s",
+ tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
+ );
+ LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
+ LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
+ LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
+ LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
+ LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
+ if (argc >= 6)
{
v.y = -v.y;
localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
}
}
else
- LOG_INFO("bone not found\n");
+ {
+ LOG_INFO("bone not found");
+ }
- remove(tmp_entity);
+ delete(tmp_entity);
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
+ LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
- LOG_INFO("See also: ^2bbox, trace^7\n");
+ LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
+ LOG_INFO("See also: ^2bbox, trace^7");
return;
}
}
}
-void GameCommand_animbench(float request, float argc)
+void GameCommand_animbench(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity tmp_entity;
- if(argc >= 4)
+ if (argc >= 4)
{
tmp_entity = spawn();
- if(argv(1) == "w")
- setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ if (argv(1) == "w")
+ {
+ .entity weaponentity = weaponentities[0];
+ _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
+ }
else
{
precache_model(argv(1));
- setmodel(tmp_entity, argv(1));
+ _setmodel(tmp_entity, argv(1));
}
float f1 = stof(argv(2));
float f2 = stof(argv(3));
float t2 = 0;
float n = 0;
- while(t1 + t2 < 1)
+ while (t1 + t2 < 1)
{
tmp_entity.frame = f1;
t0 = gettime(GETTIME_HIRES);
t2 += gettime(GETTIME_HIRES) - t0;
n += 1;
}
- LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
- LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
+ LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
+ LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
- remove(tmp_entity);
+ delete(tmp_entity);
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
+ LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
- LOG_INFO("See also: ^2bbox, trace^7\n");
+ LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
+ LOG_INFO("See also: ^2bbox, trace^7");
return;
}
}
}
-void GameCommand_gotomap(float request, float argc)
+void GameCommand_gotomap(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1))
+ if (argv(1))
{
- LOG_INFO(GotoMap(argv(1)), "\n");
+ LOG_INFO(GotoMap(argv(1)));
return;
}
}
default:
- LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
+ LOG_INFO("Incorrect parameters for ^2gotomap^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
- LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
- LOG_INFO("See also: ^2gametype^7\n");
+ LOG_INFO("Usage:^3 sv_cmd gotomap map");
+ LOG_INFO(" Where 'map' is the *.bsp file to change to.");
+ LOG_INFO("See also: ^2gametype^7");
return;
}
}
}
-void GameCommand_lockteams(float request)
+void GameCommand_lockteams(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(teamplay)
+ if (teamplay)
{
lockteams = 1;
bprint("^1The teams are now locked.\n");
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2unlockteams^7\n");
+ LOG_INFO("Usage:^3 sv_cmd lockteams");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2unlockteams^7");
return;
}
}
}
-void GameCommand_make_mapinfo(float request)
+void GameCommand_make_mapinfo(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity tmp_entity;
- tmp_entity = spawn();
- tmp_entity.classname = "make_mapinfo";
- tmp_entity.think = make_mapinfo_Think;
+ tmp_entity = new(make_mapinfo);
+ setthink(tmp_entity, make_mapinfo_Think);
tmp_entity.nextthink = time;
MapInfo_Enumerate();
return;
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2radarmap^7\n");
+ LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2radarmap^7");
return;
}
}
}
-void GameCommand_moveplayer(float request, float argc)
+void GameCommand_moveplayer(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
successful = string_null;
// lets see if the target(s) even actually exist.
- if((targets) && (destination))
+ if ((targets) && (destination))
{
- for (;targets;)
+ for ( ; targets; )
{
- t = car(targets); targets = cdr(targets);
+ t = car(targets);
+ targets = cdr(targets);
// Check to see if the player is a valid target
client = GetFilteredEntity(t);
accepted = VerifyClientEntity(client, false, false);
- if(accepted <= 0)
+ if (accepted <= 0)
{
- LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
+ LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
continue;
}
// Where are we putting this player?
- if(destination == "spec" || destination == "spectator")
+ if (destination == "spec" || destination == "spectator")
{
- if(!IS_SPEC(client) && !IS_OBSERVER(client))
+ if (!IS_SPEC(client) && !IS_OBSERVER(client))
{
- self = client;
- if(self.caplayer)
- self.caplayer = 0;
- PutObserverInServer();
+ if (client.caplayer) client.caplayer = 0;
+ PutObserverInServer(client);
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
}
else
{
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
}
continue;
}
else
{
- if(!IS_SPEC(client) && !IS_OBSERVER(client))
+ if (!IS_SPEC(client) && !IS_OBSERVER(client))
{
- if(teamplay)
+ if (teamplay)
{
// set up
float team_id;
- float save = client.team_forced;
- client.team_forced = 0;
+ int save = Player_GetForcedTeamIndex(client);
+ Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
// find the team to move the player to
team_id = Team_ColorToTeam(destination);
- if(team_id == client.team) // already on the destination team
+ entity balance;
+ if (team_id == client.team) // already on the destination team
{
// keep the forcing undone
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
continue;
}
- else if(team_id == 0) // auto team
+ else if (team_id == 0) // auto team
{
- CheckAllowedTeams(client);
- team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
+ balance = TeamBalance_CheckAllowedTeams(client);
+ team_id = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
}
else
{
- CheckAllowedTeams(client);
+ balance = TeamBalance_CheckAllowedTeams(client);
}
- client.team_forced = save;
+ Player_SetForcedTeamIndex(client, save);
// Check to see if the destination team is even available
- switch(team_id)
+ switch (team_id)
{
- case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
-
- default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
+ case NUM_TEAM_1:
+ {
+ if (!TeamBalance_IsTeamAllowed(balance, 1))
+ {
+ LOG_INFO("Sorry, can't move player to red team if it doesn't exist.");
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+ break;
+ }
+ case NUM_TEAM_2:
+ {
+ if (!TeamBalance_IsTeamAllowed(balance, 2))
+ {
+ LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.");
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+ break;
+ }
+ case NUM_TEAM_3:
+ {
+ if (!TeamBalance_IsTeamAllowed(balance, 3))
+ {
+ LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.");
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+ break;
+ }
+ case NUM_TEAM_4:
+ {
+ if (!TeamBalance_IsTeamAllowed(balance, 4))
+ {
+ LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.");
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+ break;
+ }
+ default:
+ {
+ LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
+ return;
+ }
}
// If so, lets continue and finally move the player
- client.team_forced = 0;
- MoveToTeam(client, team_id, 6);
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
+ Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
+ if (MoveToTeam(client, Team_TeamToIndex(team_id), 6))
+ {
+ successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
+ }
+ else
+ {
+ LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
+ }
continue;
}
else
{
- LOG_INFO("Can't change teams when currently not playing a team game.\n");
+ LOG_INFO("Can't change teams when currently not playing a team game.");
return;
}
}
else
{
- LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
+ LOG_INFO("Can't change teams if the player isn't in the game."); // well technically we could, but should we allow that? :P
return;
}
}
}
- if(successful)
- bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
- else
- LOG_INFO("No players given (", original_targets, ") are able to move.\n");
+ if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
+ else LOG_INFO("No players given (", original_targets, ") are able to move.");
- return; // still correct parameters so return to avoid usage print
+ return; // still correct parameters so return to avoid usage print
}
}
default:
- LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
+ LOG_INFO("Incorrect parameters for ^2moveplayer^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
- LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
- LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
- LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
- LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
- LOG_INFO(" sv_cmd moveplayer 2 spec \n");
- LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
+ LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
+ LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
+ LOG_INFO(" 'destination' is what to send the player to, be it team or spectating");
+ LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
+ LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
+ LOG_INFO(" sv_cmd moveplayer 2 spec ");
+ LOG_INFO("See also: ^2allspec, shuffleteams^7");
return;
}
}
}
-void GameCommand_nospectators(float request)
+void GameCommand_nospectators(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
blockSpectators = 1;
- entity plr;
- FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
- {
- if(IS_SPEC(plr) || IS_OBSERVER(plr))
- if(!plr.caplayer)
+ // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
+ if(!it.caplayer)
{
- plr.spectatortime = time;
- Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
+ CS(it).spectatortime = time;
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
}
- }
+ });
bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
- LOG_INFO(" No arguments required.\n");
+ LOG_INFO("Usage:^3 sv_cmd nospectators");
+ LOG_INFO(" No arguments required.");
return;
}
}
}
-void GameCommand_playerdemo(float request, float argc)
+void GameCommand_printstats(int request)
{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if(argv(2) && argv(3))
- {
- entity client;
- float i, n, accepted;
-
- switch(argv(1))
- {
- case "read":
- {
- client = GetIndexedEntity(argc, 2);
- accepted = VerifyClientEntity(client, false, true);
-
- if(accepted <= 0)
- {
- LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
- return;
- }
-
- self = client;
- playerdemo_open_read(argv(next_token));
- return;
- }
-
- case "write":
- {
- client = GetIndexedEntity(argc, 2);
- accepted = VerifyClientEntity(client, false, false);
-
- if(accepted <= 0)
- {
- LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
- return;
- }
-
- self = client;
- playerdemo_open_write(argv(next_token));
- return;
- }
-
- case "auto_read_and_write":
- {
- n = GetFilteredNumber(argv(3));
- cvar_set("bot_number", ftos(n));
-
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
-
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
- return;
- }
-
- case "auto_read":
- {
- n = GetFilteredNumber(argv(3));
- cvar_set("bot_number", ftos(n));
-
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
- return;
- }
- }
- }
- }
-
- default:
- LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
- case CMD_REQUEST_USAGE:
- {
- LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
- LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
- return;
- }
- }
-}
-
-void GameCommand_printstats(float request)
-{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
DumpStats(false);
- LOG_INFO("stats dumped.\n");
+ LOG_INFO("stats dumped.");
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
- LOG_INFO(" No arguments required.\n");
+ LOG_INFO("Usage:^3 sv_cmd printstats");
+ LOG_INFO(" No arguments required.");
return;
}
}
}
-void GameCommand_radarmap(float request, float argc)
+void GameCommand_radarmap(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(RadarMap_Make(argc))
- return;
+ if (RadarMap_Make(argc)) return;
}
default:
- LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
+ LOG_INFO("Incorrect parameters for ^2radarmap^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
- LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
- LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
- LOG_INFO("See also: ^2make_mapinfo^7\n");
+ LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
+ LOG_INFO(" The quality factor Q is roughly proportional to the time taken.");
+ LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
+ LOG_INFO("See also: ^2make_mapinfo^7");
return;
}
}
}
-void GameCommand_reducematchtime(float request)
+void GameCommand_reducematchtime(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
+ changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2extendmatchtime^7\n");
+ LOG_INFO("Usage:^3 sv_cmd reducematchtime");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2extendmatchtime^7");
return;
}
}
}
-void GameCommand_setbots(float request, float argc)
+void GameCommand_setbots(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argc >= 2)
+ if (argc >= 2)
{
cvar_settemp("minplayers", "0");
+ cvar_settemp("minplayers_per_team", "0");
cvar_settemp("bot_number", argv(1));
bot_fixcount();
return;
}
default:
- LOG_INFO("Incorrect parameters for ^2setbots^7\n");
+ LOG_INFO("Incorrect parameters for ^2setbots^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
- LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
- LOG_INFO("See also: ^2bot_cmd^7\n");
+ LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
+ LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.");
+ LOG_INFO("See also: ^2bot_cmd^7");
return;
}
}
}
-void GameCommand_shuffleteams(float request)
+void shuffleteams()
{
- switch(request)
+ if (!teamplay)
{
- case CMD_REQUEST_COMMAND:
- {
- if(teamplay)
- {
- entity tmp_player;
- int i;
- float x, t_teams, t_players, team_color;
-
- // count the total amount of players and total amount of teams
- t_players = 0;
- t_teams = 0;
- FOR_EACH_CLIENT(tmp_player)
- if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
- {
- CheckAllowedTeams(tmp_player);
-
- if(c1 >= 0) t_teams = max(1, t_teams);
- if(c2 >= 0) t_teams = max(2, t_teams);
- if(c3 >= 0) t_teams = max(3, t_teams);
- if(c4 >= 0) t_teams = max(4, t_teams);
-
- ++t_players;
- }
-
- // build a list of the players in a random order
- FOR_EACH_CLIENT(tmp_player)
- if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
- {
- for (;;)
- {
- i = bound(1, floor(random() * maxclients) + 1, maxclients);
-
- if(shuffleteams_players[i])
- {
- continue; // a player is already assigned to this slot
- }
- else
- {
- shuffleteams_players[i] = num_for_edict(tmp_player);
- break;
- }
- }
- }
-
- // finally, from the list made earlier, re-join the players in different order.
- for (int i = 1; i <= t_teams; ++i)
- {
- // find out how many players to assign to this team
- x = (t_players / t_teams);
- x = ((i == 1) ? ceil(x) : floor(x));
-
- team_color = Team_NumberToTeam(i);
-
- // sort through the random list of players made earlier
- for (int z = 1; z <= maxclients; ++z)
- {
- if (!(shuffleteams_teams[i] >= x))
- {
- if (!(shuffleteams_players[z]))
- continue; // not a player, move on to next random slot
-
- if(VerifyClientNumber(shuffleteams_players[z]))
- self = edict_num(shuffleteams_players[z]);
+ LOG_INFO("Can't shuffle teams when currently not playing a team game.");
+ return;
+ }
- if(self.team != team_color)
- MoveToTeam(self, team_color, 6);
+ FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
+ if (Player_HasRealForcedTeam(it)) {
+ // we could theoretically assign forced players to their teams
+ // and shuffle the rest to fill the empty spots but in practise
+ // either all players or none are gonna have forced teams
+ LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
+ return;
+ }
+ });
- shuffleteams_players[z] = 0;
- shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
- }
- else
- {
- break; // move on to next team
- }
- }
- }
+ int number_of_teams = 0;
+ entity balance = TeamBalance_CheckAllowedTeams(NULL);
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (TeamBalance_IsTeamAllowed(balance, i))
+ {
+ number_of_teams = max(i, number_of_teams);
+ }
+ }
+ TeamBalance_Destroy(balance);
- bprint("Successfully shuffled the players around randomly.\n");
+ int team_index = 0;
+ FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
+ int target_team_index = team_index + 1;
+ if (Entity_GetTeamIndex(it) != target_team_index)
+ {
+ MoveToTeam(it, target_team_index, 6);
+ }
+ team_index = (team_index + 1) % number_of_teams;
+ });
- // clear the buffers now
- for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
- shuffleteams_players[i] = 0;
+ bprint("Successfully shuffled the players around randomly.\n");
+}
- for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
- shuffleteams_teams[i] = 0;
- }
- else
+void GameCommand_shuffleteams(int request)
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if (shuffleteams_on_reset_map)
{
- LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
+ bprint("Players will be shuffled when this round is over.\n");
+ shuffleteams_on_reset_map = true;
}
-
+ else
+ shuffleteams();
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2moveplayer, allspec^7\n");
+ LOG_INFO("Usage:^3 sv_cmd shuffleteams");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2moveplayer, allspec^7");
return;
}
}
}
-void GameCommand_stuffto(float request, float argc)
+void GameCommand_stuffto(int request, int argc)
{
// This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
// Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
// we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
- #ifdef STUFFTO_ENABLED
- #message "stuffto command enabled"
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
+#ifdef STUFFTO_ENABLED
+ switch (request)
{
- if(argv(2))
+ case CMD_REQUEST_COMMAND:
{
- entity client = GetIndexedEntity(argc, 1);
- float accepted = VerifyClientEntity(client, true, false);
-
- if(accepted > 0)
+ if (argv(2))
{
- stuffcmd(client, strcat("\n", argv(next_token), "\n"));
- LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
+ entity client = GetIndexedEntity(argc, 1);
+ float accepted = VerifyClientEntity(client, true, false);
+
+ if (accepted > 0)
+ {
+ stuffcmd(client, strcat("\n", argv(next_token), "\n"));
+ LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
+ }
+ else
+ {
+ LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
+ }
+
+ return;
}
- else
- LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
+ }
+ default:
+ LOG_INFO("Incorrect parameters for ^2stuffto^7");
+ case CMD_REQUEST_USAGE:
+ {
+ LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
+ LOG_INFO(" 'client' is the entity number or name of the player,");
+ LOG_INFO(" and 'command' is the command to be sent to that player.");
return;
}
}
-
- default:
- LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
- case CMD_REQUEST_USAGE:
+#else
+ if (request)
{
- LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
- LOG_INFO(" 'client' is the entity number or name of the player,\n");
- LOG_INFO(" and 'command' is the command to be sent to that player.\n");
+ LOG_INFO("stuffto command is not enabled on this server.");
return;
}
- }
- #else
- if(request)
- {
- LOG_INFO("stuffto command is not enabled on this server.\n");
- return;
- }
- #endif
+#endif
}
-void GameCommand_trace(float request, float argc)
+void GameCommand_trace(int request, int argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
vector org, delta, start, end, p, q, q0, pos, vv, dv;
float i, f, safe, unsafe, dq, dqf;
- switch(argv(1))
+ switch (argv(1))
{
case "debug":
{
float hitcount = 0;
- LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+ LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
float worst_endpos_bug = 0;
- for (;;)
+ for ( ; ; )
{
org = world.mins;
delta = world.maxs - world.mins;
start = stov(vtos(start));
end = stov(vtos(end));
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- if(!trace_startsolid && trace_fraction < 1)
+ tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
+ if (!trace_startsolid && trace_fraction < 1)
{
p = trace_endpos;
- tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
+ tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
+ if (trace_startsolid)
{
- rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+ tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
// how much do we need to back off?
safe = 1;
unsafe = 0;
- for (;;)
+ for ( ; ; )
{
pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
- tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
+ tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
+ if (trace_startsolid)
{
- if((safe + unsafe) * 0.5 == unsafe)
- break;
+ if ((safe + unsafe) * 0.5 == unsafe) break;
unsafe = (safe + unsafe) * 0.5;
}
else
{
- if((safe + unsafe) * 0.5 == safe)
- break;
+ if ((safe + unsafe) * 0.5 == safe) break;
safe = (safe + unsafe) * 0.5;
}
}
- LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
- LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+ LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
+ LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
- tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- else
- LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- if (++hitcount >= 10)
- break;
+ tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
+ if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
+ else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
+ if (++hitcount >= 10) break;
}
else
{
q0 = p;
dq = 0;
dqf = 1;
- for (;;)
+ for ( ; ; )
{
q = p + normalize(end - p) * (dq + dqf);
- if(q == q0)
- break;
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- error("THIS ONE cannot happen");
- if(trace_fraction > 0)
- dq += dqf * trace_fraction;
+ if (q == q0) break;
+ tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
+ if (trace_startsolid) error("THIS ONE cannot happen");
+ if (trace_fraction > 0) dq += dqf * trace_fraction;
dqf *= 0.5;
q0 = q;
}
- if(dq > worst_endpos_bug)
+ if (dq > worst_endpos_bug)
{
worst_endpos_bug = dq;
- LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
- if (++hitcount >= 10)
- break;
+ LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
+ LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
+ if (++hitcount >= 10) break;
}
}
}
case "debug2":
{
- e = nextent(world);
+ e = nextent(NULL);
tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
vv = trace_endpos;
- if(trace_fraction == 1)
+ if (trace_fraction == 1)
{
- LOG_INFO("not above ground, aborting\n");
+ LOG_INFO("not above ground, aborting");
return;
}
f = 0;
- for(i = 0; i < 100000; ++i)
+ for (i = 0; i < 100000; ++i)
{
dv = randomvec();
- if(dv.z > 0)
- dv = -1 * dv;
+ if (dv.z > 0) dv = -1 * dv;
tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
- if(trace_startsolid)
- LOG_INFO("bug 1\n");
- if(trace_fraction == 1)
- if(dv.z < f)
+ if (trace_startsolid) LOG_INFO("bug 1");
+ if (trace_fraction == 1)
{
- LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
- LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
- f = dv.z;
+ if (dv.z < f)
+ {
+ LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
+ LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
+ f = dv.z;
+ }
}
}
- LOG_INFO("highest possible dist: ", ftos(f), "\n");
+ LOG_INFO("highest possible dist: ", ftos(f));
return;
}
case "walk":
{
- if(argc == 4)
+ if (argc == 4 || argc == 5)
{
- e = nextent(world);
- if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
- LOG_INFO("can walk\n");
+ e = nextent(NULL);
+ int dphitcontentsmask_save = e.dphitcontentsmask;
+ e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
+ LOG_INFO("can walk");
else
- LOG_INFO("cannot walk\n");
+ LOG_INFO("cannot walk");
+ e.dphitcontentsmask = dphitcontentsmask_save;
return;
}
}
case "showline":
{
- if(argc == 4)
+ if (argc == 4)
{
vv = stov(argv(2));
dv = stov(argv(3));
- traceline(vv, dv, MOVE_NORMAL, world);
- trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
- trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
+ traceline(vv, dv, MOVE_NORMAL, NULL);
+ __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
+ __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
return;
}
}
- // no default case, just go straight to invalid
+ // no default case, just go straight to invalid
}
}
default:
- LOG_INFO("Incorrect parameters for ^2trace^7\n");
+ LOG_INFO("Incorrect parameters for ^2trace^7");
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
- LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
- LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
+ LOG_INFO("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
+ LOG_INFO(" Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
+ LOG_INFO(" 'endpos_height' is an optional parameter for 'walk' command,");
+ LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"");
+ LOG_INFO("See also: ^2bbox, gettaginfo^7");
return;
}
}
}
-void GameCommand_unlockteams(float request)
+void GameCommand_unlockteams(int request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(teamplay)
+ if (teamplay)
{
lockteams = 0;
bprint("^1The teams are now unlocked.\n");
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
- LOG_INFO(" No arguments required.\n");
- LOG_INFO("See also: ^2lockteams^7\n");
+ LOG_INFO("Usage:^3 sv_cmd unlockteams");
+ LOG_INFO(" No arguments required.");
+ LOG_INFO("See also: ^2lockteams^7");
return;
}
}
}
-void GameCommand_warp(float request, float argc)
+void GameCommand_warp(int request, int argc)
{
switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(autocvar_g_campaign)
+ if (autocvar_g_campaign)
{
- if(argc >= 2)
+ if (argc >= 2)
{
CampaignLevelWarp(stof(argv(1)));
- LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
}
else
{
CampaignLevelWarp(-1);
- LOG_INFO("Successfully warped to next campaign level.\n");
+ LOG_INFO("Successfully warped to next campaign level.");
}
}
else
- LOG_INFO("Not in campaign, can't level warp\n");
+ {
+ LOG_INFO("Not in campaign, can't level warp");
+ }
return;
}
default:
case CMD_REQUEST_USAGE:
{
- LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
- LOG_INFO(" 'level' is the level to change campaign mode to.\n");
- LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
+ LOG_INFO("Usage:^3 sv_cmd warp [level]");
+ LOG_INFO(" 'level' is the level to change campaign mode to.");
+ LOG_INFO(" if 'level' is not provided it will change to the next level.");
return;
}
}
/* use this when creating a new command, making sure to place it in alphabetical order... also,
** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
-void GameCommand_(float request)
+void GameCommand_(int request)
{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
-
- return;
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd \n");
- print(" No arguments required.\n");
- return;
- }
- }
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
}
*/
// ==================================
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define SERVER_COMMANDS(request,arguments,command) \
- SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
- SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
- SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
- SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
- SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
- SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
- SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
- SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
- SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
- SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
- SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
- SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
- SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
- SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
- SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
- SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
- SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
- SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
- SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
- SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
- SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
- SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
- SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
- SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
- SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
- SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
- SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
- SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
- SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
- SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
- SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
- SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
- /* nothing */
+SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
+SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
+SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
+SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
+SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
+SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
+SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
+SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
+SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
+SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
+SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
+SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
+SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
+SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
+SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
+SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
+SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
+SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
+SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
+SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
+SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
+SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
+SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
+SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
+SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
+SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
+SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
+SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
+SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
+SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
void GameCommand_macro_help()
{
- #define SERVER_COMMAND(name,function,description) \
- { LOG_INFO(" ^2", name, "^7: ", description, "\n"); }
-
- SERVER_COMMANDS(0, 0, "");
- #undef SERVER_COMMAND
-
- return;
+ FOREACH(SERVER_COMMANDS, true, { LOG_INFOF(" ^2%s^7: %s", it.m_name, it.m_description); });
}
-float GameCommand_macro_command(float argc, string command)
+float GameCommand_macro_command(int argc, string command)
{
- #define SERVER_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return true; } }
-
- SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
- #undef SERVER_COMMAND
-
+ string c = strtolower(argv(0));
+ FOREACH(SERVER_COMMANDS, it.m_name == c, {
+ it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
+ return true;
+ });
return false;
}
-float GameCommand_macro_usage(float argc)
+float GameCommand_macro_usage(int argc)
{
- #define SERVER_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return true; } }
-
- SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
- #undef SERVER_COMMAND
-
+ string c = strtolower(argv(1));
+ FOREACH(SERVER_COMMANDS, it.m_name == c, {
+ it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
+ return true;
+ });
return false;
}
void GameCommand_macro_write_aliases(float fh)
{
- #define SERVER_COMMAND(name,function,description) \
- { CMD_Write_Alias("qc_cmd_sv", name, description); }
-
- SERVER_COMMANDS(0, 0, "");
- #undef SERVER_COMMAND
-
- return;
+ FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
}
void GameCommand(string command)
{
- float argc = tokenize_console(command);
+ int argc = tokenize_console(command);
// Guide for working with argc arguments by example:
// argc: 1 - 2 - 3 - 4
// argv: 0 - 1 - 2 - 3
// cmd vote - master - login - password
- if(strtolower(argv(0)) == "help")
+ if (strtolower(argv(0)) == "help")
{
- if(argc == 1)
+ if (argc == 1)
{
- LOG_INFO("\nServer console commands:\n");
+ LOG_INFO("Server console commands:");
GameCommand_macro_help();
- LOG_INFO("\nBanning commands:\n");
+ LOG_INFO("\nBanning commands:");
BanCommand_macro_help();
- LOG_INFO("\nCommon networked commands:\n");
- CommonCommand_macro_help(world);
+ LOG_INFO("\nCommon networked commands:");
+ CommonCommand_macro_help(NULL);
- LOG_INFO("\nGeneric commands shared by all programs:\n");
+ LOG_INFO("\nGeneric commands shared by all programs:");
GenericCommand_macro_help();
- LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
- LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
+ LOG_INFO(
+ "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
+ "For help about a specific command, type sv_cmd help COMMAND"
+ );
return;
}
- else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
{
return;
}
- else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
+ else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
{
return;
}
- else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
+ else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
{
return;
}
- else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
+ else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
{
return;
}
}
- else if(BanCommand(command))
+ else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
+ {
+ return; // handled by a mutator
+ }
+ else if (BanCommand(command))
{
- return; // handled by server/command/ipban.qc
+ return; // handled by server/command/ipban.qc
}
- else if(CommonCommand_macro_command(argc, world, command))
+ else if (CommonCommand_macro_command(argc, NULL, command))
{
- return; // handled by server/command/common.qc
+ return; // handled by server/command/common.qc
}
- else if(GenericCommand(command))
+ else if (GenericCommand(command))
{
- return; // handled by common/command/generic.qc
+ return; // handled by common/command/generic.qc
}
- else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
{
- return; // handled by one of the above GameCommand_* functions
+ return; // handled by one of the above GameCommand_* functions
}
// nothing above caught the command, must be invalid
- LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
-
- return;
+ LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");
}