// used by GameCommand_make_mapinfo()
void make_mapinfo_Think()
-{
+{SELFPARAM();
if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
{
LOG_INFO("Done rebuiling mapinfos.\n");
}
void GameCommand_allspec(float request, float argc)
-{
+{SELFPARAM();
switch(request)
{
case CMD_REQUEST_COMMAND:
}
void GameCommand_anticheat(float request, float argc)
-{
+{SELFPARAM();
switch(request)
{
case CMD_REQUEST_COMMAND:
}
void GameCommand_moveplayer(float request, float argc)
-{
+{SELFPARAM();
switch(request)
{
case CMD_REQUEST_COMMAND:
}
void GameCommand_playerdemo(float request, float argc)
-{
+{SELFPARAM();
switch(request)
{
case CMD_REQUEST_COMMAND:
}
void GameCommand_shuffleteams(float request)
-{
+{SELFPARAM();
switch(request)
{
case CMD_REQUEST_COMMAND: