]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into terencehill/ca_arena_freezetag_bugfixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index 36bea434233038afba4c71a779de9207b9a25b1c..0710ddfa8474874cca23787d9ed6221e44660ebd 100644 (file)
@@ -1,6 +1,6 @@
 // =====================================================
 //  Server side game commands code, reworked by Samual
-//  Last updated: December 28th, 2011
+//  Last updated: December 29th, 2011
 // =====================================================
 
 //  used by GameCommand_make_mapinfo()
@@ -81,6 +81,7 @@ void GameCommand_adminmsg(float request, float argc)
                        float infobartime = stof(argv(3));
                        
                        string successful, t;
+                       successful = string_null;
                        
                        if((targets) && (admin_message))
                        {
@@ -117,7 +118,7 @@ void GameCommand_adminmsg(float request, float argc)
                                if(successful)
                                        bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
                                else
-                                       print("No players given (", original_targets, ") could recieve the message.\n");
+                                       print("No players given (", original_targets, ") could receive the message.\n");
                                        
                                return;
                        }
@@ -166,7 +167,7 @@ void GameCommand_allspec(float request, float argc)
                {
                        entity client;
                        string reason = argv(1);
-                       float i;
+                       float i = 0;
                        
                        FOR_EACH_REALPLAYER(client)
                        {
@@ -222,7 +223,7 @@ void GameCommand_anticheat(float request, float argc)
        }
 }
 
-void GameCommand_bbox(float request) // legacy
+void GameCommand_bbox(float request) 
 {
        switch(request)
        {
@@ -309,13 +310,13 @@ void GameCommand_bbox(float request) // legacy
                {
                        print("\nUsage:^3 sv_cmd bbox\n");
                        print("  No arguments required.\n");
-                       print("See also: ^2gettaginfo^7\n");
+                       print("See also: ^2gettaginfo, trace^7\n");
                        return;
                }
        }
 }
 
-void GameCommand_bot_cmd(float request, float argc) // mostly legacy
+void GameCommand_bot_cmd(float request, float argc, string command)
 {
        switch(request)
        {
@@ -328,6 +329,17 @@ void GameCommand_bot_cmd(float request, float argc) // mostly legacy
                                bot_resetqueues();
                                return;
                        }
+                       else if(argv(1) == "setbots")
+                       {
+                               cvar_settemp("bot_vs_human", "0");
+                               cvar_settemp("minplayers", "0");
+                               cvar_settemp("bot_number", "0");
+                               bot_fixcount();
+                               cvar_settemp("bot_number", argv(2));
+                               if(!bot_fixcount())
+                                       print("Sorry, could not set requested bot count\n");
+                               return;
+                       }
                        else if(argv(1) == "load" && argc == 3)
                        {
                                float fh, i;
@@ -352,7 +364,10 @@ void GameCommand_bot_cmd(float request, float argc) // mostly legacy
                                                }
                                                else if(argv(2) == "setbots")
                                                {
+                                                       cvar_settemp("bot_vs_human", "0");
                                                        cvar_settemp("minplayers", "0");
+                                                       cvar_settemp("bot_number", "0");
+                                                       bot_fixcount();
                                                        cvar_settemp("bot_number", argv(3));
                                                        if(!bot_fixcount())
                                                                print("Sorry, could not set requested bot count\n");
@@ -364,7 +379,7 @@ void GameCommand_bot_cmd(float request, float argc) // mostly legacy
                                                        if(bot == world)
                                                                bot = find_bot_by_name(argv(2));
                                                        if(bot)
-                                                               bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
+                                                               bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
                                                }
                                        }
                                        else
@@ -391,8 +406,8 @@ void GameCommand_bot_cmd(float request, float argc) // mostly legacy
                                        bot = find_bot_by_name(argv(1));
                                if(bot)
                                {
-                                       print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
-                                       bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
+                                       print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
+                                       bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
                                        return;
                                }
                                else
@@ -441,7 +456,7 @@ void GameCommand_cointoss(float request, float argc)
        }
 }
 
-void GameCommand_database(float request, float argc) // legacy
+void GameCommand_database(float request, float argc) 
 {
        switch(request)
        {
@@ -493,7 +508,7 @@ void GameCommand_defer_clear(float request, float argc)
                        entity client;
                        float accepted;
                        
-                       if(argc == 2)
+                       if(argc >= 2)
                        {
                                client = GetIndexedEntity(argc, 1);
                                accepted = VerifyClientEntity(client, TRUE, FALSE);
@@ -501,7 +516,7 @@ void GameCommand_defer_clear(float request, float argc)
                                if(accepted > 0)
                                {
                                        stuffcmd(client, "defer clear\n");
-                                       print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
+                                       print("defer clear stuffed to ", client.netname, "\n");
                                }
                                else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
                                
@@ -528,7 +543,7 @@ void GameCommand_defer_clear_all(float request)
                case CMD_REQUEST_COMMAND:
                {
                        entity client;
-                       float i;
+                       float i = 0;
                        float argc;
                        
                        FOR_EACH_CLIENT(client)
@@ -552,7 +567,7 @@ void GameCommand_defer_clear_all(float request)
        }
 }
 
-void GameCommand_delrec(float request, float argc) // legacy // perhaps merge later with records and printstats and such?
+void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
 {
        switch(request)
        {
@@ -581,7 +596,7 @@ void GameCommand_delrec(float request, float argc) // legacy // perhaps merge la
        }
 }
 
-void GameCommand_effectindexdump(float request) // legacy
+void GameCommand_effectindexdump(float request) 
 {
        switch(request)
        {
@@ -659,7 +674,7 @@ void GameCommand_effectindexdump(float request) // legacy
        }
 }
 
-void GameCommand_extendmatchtime(float request) // legacy
+void GameCommand_extendmatchtime(float request) 
 {
        switch(request)
        {
@@ -680,7 +695,7 @@ void GameCommand_extendmatchtime(float request) // legacy
        }
 }
 
-void GameCommand_find(float request, float argc) // legacy // is this even needed? We have prvm_edicts command and such ANYWAY
+void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
 {      
        switch(request)
        {
@@ -705,31 +720,35 @@ void GameCommand_find(float request, float argc) // legacy // is this even neede
        }
 }
 
-void GameCommand_gametype(float request, float argc) // legacy
+void GameCommand_gametype(float request, float argc) 
 {      
        switch(request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       string s = argv(1);
-                       float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
-                       
-                       if(t)
+                       if(argv(1) != "")
                        {
-                               MapInfo_SwitchGameType(t);
-                               MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-                               if(MapInfo_count > 0)
-                                       bprint("Game type successfully switched to ", s, "\n");
-                               else
+                               string s = argv(1);
+                               float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+                               
+                               if(t)
                                {
-                                       bprint("Cannot use this game type: no map for it found\n");
-                                       MapInfo_SwitchGameType(tsave);
+                                       MapInfo_SwitchGameType(t);
                                        MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+                                       if(MapInfo_count > 0)
+                                               bprint("Game type successfully switched to ", s, "\n");
+                                       else
+                                       {
+                                               bprint("Cannot use this game type: no map for it found\n");
+                                               MapInfo_SwitchGameType(tsave);
+                                               MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+                                       }
                                }
+                               else
+                                       bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+                                       
+                               return;
                        }
-                       else
-                               bprint("Game type switch to ", s, " failed: this type does not exist!\n");
-                       return;
                }
                        
                default:
@@ -744,7 +763,7 @@ void GameCommand_gametype(float request, float argc) // legacy
        }
 }
 
-void GameCommand_gettaginfo(float request, float argc) // legacy
+void GameCommand_gettaginfo(float request, float argc) 
 {      
        switch(request)
        {
@@ -798,13 +817,69 @@ void GameCommand_gettaginfo(float request, float argc) // legacy
                case CMD_REQUEST_USAGE:
                {
                        print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
-                       print("See also: ^2bbox^7\n");
+                       print("See also: ^2bbox, trace^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_animbench(float request, float argc) 
+{
+       switch(request)
+       {
+               case CMD_REQUEST_COMMAND:
+               {
+                       entity tmp_entity;
+
+                       if(argc >= 4)
+                       {
+                               tmp_entity = spawn();
+                               if(argv(1) == "w")
+                                       setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+                               else
+                               {
+                                       precache_model(argv(1));
+                                       setmodel(tmp_entity, argv(1));
+                               }
+                               float f1 = stof(argv(2));
+                               float f2 = stof(argv(3));
+                               float t0;
+                               float t1 = 0;
+                               float t2 = 0;
+                               float n = 0;
+
+                               while(t1 + t2 < 1)
+                               {
+                                       tmp_entity.frame = f1;
+                                       t0 = gettime(GETTIME_HIRES);
+                                       getsurfacepoint(tmp_entity, 0, 0);
+                                       t1 += gettime(GETTIME_HIRES) - t0;
+                                       tmp_entity.frame = f2;
+                                       t0 = gettime(GETTIME_HIRES);
+                                       getsurfacepoint(tmp_entity, 0, 0);
+                                       t2 += gettime(GETTIME_HIRES) - t0;
+                                       n += 1;
+                               }
+                               print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
+                               print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
+
+                               remove(tmp_entity);
+                               return;
+                       }
+               }
+
+               default:
+                       print("Incorrect parameters for ^2gettaginfo^7\n");
+               case CMD_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
+                       print("See also: ^2bbox, trace^7\n");
                        return;
                }
        }
 }
 
-void GameCommand_gotomap(float request, float argc) // mostly legacy
+void GameCommand_gotomap(float request, float argc)
 {
        switch(request)
        {
@@ -858,7 +933,7 @@ void GameCommand_lockteams(float request)
        }
 }
 
-void GameCommand_make_mapinfo(float request) // legacy
+void GameCommand_make_mapinfo(float request) 
 {
        switch(request)
        {
@@ -879,6 +954,7 @@ void GameCommand_make_mapinfo(float request) // legacy
                {
                        print("\nUsage:^3 sv_cmd make_mapinfo\n");
                        print("  No arguments required.\n");
+                       print("See also: ^2radarmap^7\n");
                        return;
                }
        }
@@ -899,6 +975,7 @@ void GameCommand_moveplayer(float request, float argc)
                        string notify = argv(3);
                        
                        string successful, t;
+                       successful = string_null;
                        
                        // lets see if the target(s) even actually exist.
                        if((targets) && (destination))
@@ -1022,7 +1099,7 @@ void GameCommand_moveplayer(float request, float argc)
        }
 }
 
-void GameCommand_nospectators(float request) // legacy
+void GameCommand_nospectators(float request) 
 {
        switch(request)
        {
@@ -1052,7 +1129,7 @@ void GameCommand_nospectators(float request) // legacy
        }
 }
 
-void GameCommand_playerdemo(float request, float argc) // mostly legacy
+void GameCommand_playerdemo(float request, float argc)
 {      
        switch(request)
        {
@@ -1133,7 +1210,7 @@ void GameCommand_playerdemo(float request, float argc) // mostly legacy
        }
 }
 
-void GameCommand_printstats(float request) // legacy
+void GameCommand_printstats(float request) 
 {
        switch(request)
        {
@@ -1171,12 +1248,13 @@ void GameCommand_radarmap(float request, float argc)
                        print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
                        print("  The quality factor Q is roughly proportional to the time taken.\n");
                        print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
+                       print("See also: ^2make_mapinfo^7\n");
                        return;
                }
        }
 }
 
-void GameCommand_reducematchtime(float request) // legacy
+void GameCommand_reducematchtime(float request) 
 {
        switch(request)
        {
@@ -1232,10 +1310,12 @@ void GameCommand_shuffleteams(float request)
                {
                        if(teamplay)
                        {
-                               entity tmp_player, client;
-                               float i, x, z, t_teams, t_players, team_color, accepted;
+                               entity tmp_player;
+                               float i, x, z, t_teams, t_players, team_color;
 
                                // count the total amount of players and total amount of teams
+                               t_players = 0;
+                               t_teams = 0;
                                FOR_EACH_PLAYER(tmp_player)
                                {
                                        CheckAllowedTeams(tmp_player);
@@ -1341,7 +1421,7 @@ void GameCommand_stuffto(float request, float argc)
                {
                        if(argv(2))
                        {
-                               entity client = GetIndexedEntity(argc, 1));
+                               entity client = GetIndexedEntity(argc, 1);
                                float accepted = VerifyClientEntity(client, TRUE, FALSE);
                                
                                if(accepted > 0)
@@ -1381,7 +1461,6 @@ void GameCommand_trace(float request, float argc)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       // This is kinda a mess, a lot of it is legacy and thus not rewritten/optimized. 
                        entity e;
                        vector org, delta, start, end, p, q, q0, pos, vv, dv;
                        float i, f, safe, unsafe, dq, dqf;
@@ -1416,7 +1495,6 @@ void GameCommand_trace(float request, float argc)
                                                        {
                                                                rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
                                                                tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
-                                                               tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
 
                                                                if(trace_startsolid)
                                                                {
@@ -1547,6 +1625,7 @@ void GameCommand_trace(float request, float argc)
                {
                        print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
                        print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
+                       print("See also: ^2bbox, gettaginfo^7\n");
                        return;
                }
        }
@@ -1581,7 +1660,7 @@ void GameCommand_unlockteams(float request)
        }
 }
 
-void GameCommand_warp(float request, float argc) // mostly legacy
+void GameCommand_warp(float request, float argc)
 {
        switch (request)
        {
@@ -1608,8 +1687,9 @@ void GameCommand_warp(float request, float argc) // mostly legacy
                default:
                case CMD_REQUEST_USAGE:
                {
-                       print("\nUsage:^3 sv_cmd level\n");
+                       print("\nUsage:^3 sv_cmd warp [level]\n");
                        print("  'level' is the level to change campaign mode to.\n");
+                       print("  if 'level' is not provided it will change to the next level.\n");
                        return;
                }
        }
@@ -1650,8 +1730,9 @@ void GameCommand_(float request)
        SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
        SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
        SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+       SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
        SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
-       SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+       SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
        SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
        SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
        SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
@@ -1746,7 +1827,7 @@ void GameCommand(string command)
                        GameCommand_macro_help();
                        
                        print("\nBanning commands:\n");
-                       BanCommand("help");
+                       BanCommand_macro_help();
                        
                        print("\nCommon networked commands:\n");
                        CommonCommand_macro_help(world);
@@ -1759,7 +1840,11 @@ void GameCommand(string command)
                        
                        return;
                } 
-               else if(CommonCommand_macro_usage(argc, world)) // Instead of trying to call a command, we're going to see detailed information about it
+               else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+               {
+                       return;
+               }
+               else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
                {
                        return;
                }
@@ -1793,4 +1878,4 @@ void GameCommand(string command)
        print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
        
        return;
-}
\ No newline at end of file
+}