]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/getreplies.qc
Purge autocvars.qh from the codebase, cvars are defined in the headers of the feature...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / getreplies.qc
index 93ce85a61a89b36b4c849bf2167ae4cebad3cd6f..d0f882dce312d496ca97d28cd5c041506c78a628 100644 (file)
@@ -1,21 +1,31 @@
 #include "getreplies.qh"
-#include <common/command/command.qh>
-#include "getreplies.qh"
-
-#include "../race.qh"
 
+#include <common/command/_mod.qh>
 #include <common/constants.qh>
-#include <common/mapinfo.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/monsters/_mod.qh>
+#include <common/net_linked.qh>
+#include <common/notifications/all.qh>
+#include <common/playerstats.qh>
+#include <common/stats.qh>
 #include <common/util.qh>
-
-#include <common/monsters/all.qh>
+#include <common/weapons/_all.qh>
+#include <common/wepent.qh>
+#include <server/command/getreplies.qh>
+#include <server/intermission.qh>
+#include <server/main.qh>
+#include <server/mapvoting.qh>
+#include <server/mutators/_mod.qh>
+#include <server/race.qh>
+#include <server/weapons/selection.qh>
+#include <server/world.qh>
 
 // =========================================================
 //  Reply messages for common commands, re-worked by Samual
 //  Last updated: December 30th, 2011
 // =========================================================
 
-// These strings are set usually during init in g_world.qc,
+// These strings are set usually during init in world.qc,
 // or also by some game modes or other functions manually,
 // and their purpose is to output information to clients
 // without using any extra processing time.
@@ -31,8 +41,9 @@ string getrecords(int page)  // 50 records per page
 
        MapInfo_ClearTemps();
 
-       if (s == "" && page == 0) return "No records are available on this server.\n";
-       else return s;
+       if (s == "" && page == 0)
+               return "No records are available on this server for the current game mode.\n";
+       return s;
 }
 
 string getrankings()
@@ -241,22 +252,24 @@ string getmaplist()
        return sprintf("^7Maps in list: %s\n", maplist);
 }
 
-
+const int LSMAPS_MAX = 250;
 string getlsmaps()
 {
        string lsmaps = "", col;
-       float i, newmaps = 0;
+       bool newmaps = false;
+       int added = 0;
 
-       for (i = 0; i < MapInfo_count; ++i)
+       for (int i = 0; i < MapInfo_count; ++i)
        {
                if ((MapInfo_Get_ByID(i)) && !(MapInfo_Map_flags & MapInfo_ForbiddenFlags()))
                {
+                       ++added;
+
+                       if(added > LSMAPS_MAX)
+                               continue; // we still get the added count, but skip the actual processing
+
                        // todo: Check by play count of maps for other game types?
-                       if (
-                           (g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
-                           ||
-                           (g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
-                          )
+                       if((g_race || g_cts) && !race_readTime(MapInfo_Map_bspname, 1))
                        {
                                newmaps = true;
                                if (i % 2) col = "^4*"; else col = "^5*";
@@ -270,19 +283,156 @@ string getlsmaps()
                }
        }
 
+       if(added > LSMAPS_MAX)
+               lsmaps = sprintf("%s^7(%d not listed)", lsmaps, added - LSMAPS_MAX);
+
        MapInfo_ClearTemps();
-       return sprintf("^7Maps available (%d)%s: %s\n", tokenize_console(lsmaps), (newmaps ? " (New maps have asterisks marked in blue)" : ""), lsmaps);
+       return sprintf("^7Maps available (%d)%s: %s\n", added, (newmaps ? " (New maps have asterisks marked in blue)" : ""), lsmaps);
 }
 
 string getmonsterlist()
 {
-       string monsterlist = "", col;
+       string monsterlist = "";
 
-       for (int i = MON_FIRST; i <= MON_LAST; ++i)
+       FOREACH(Monsters, it != MON_Null && !(it.spawnflags & MON_FLAG_HIDDEN),
        {
-               if (i % 2) col = "^2"; else col = "^3";
-               monsterlist = sprintf("%s%s%s ", monsterlist, col, (get_monsterinfo(i)).netname);
-       }
+               string col = ((i % 2) ? "^2" : "^3");
+               monsterlist = sprintf("%s%s%s ", monsterlist, col, it.netname);
+       });
 
        return sprintf("^7Monsters available: %s\n", monsterlist);
 }
+
+/*
+=============
+GetCvars
+=============
+Called with:
+  0:  sends the request
+  >0: receives a cvar from name=argv(f) value=argv(f+1)
+*/
+void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
+{
+       if (f < 0)
+       {
+               strfree(store.(field));
+       }
+       else if (f > 0)
+       {
+               if (thisname == name)
+               {
+                       strcpy(store.(field), argv(f + 1));
+               }
+       }
+       else
+               stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
+}
+void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
+{
+       GetCvars_handleString(this, store, thisname, f, field, name);
+       if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
+               if (thisname == name)
+               {
+                       string s = func(this, strcat1(store.(field)));
+                       if (s != store.(field))
+                       {
+                               strcpy(store.(field), s);
+                       }
+               }
+}
+void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
+{
+       if (f < 0)
+       {
+       }
+       else if (f > 0)
+       {
+               if (thisname == name)
+                       store.(field) = stof(argv(f + 1));
+       }
+       else
+               stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
+}
+void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
+{
+       if (f < 0)
+       {
+       }
+       else if (f > 0)
+       {
+               if (thisname == name)
+               {
+                       if (!store.(field))
+                       {
+                               store.(field) = stof(argv(f + 1));
+                               if (!store.(field))
+                                       store.(field) = -1;
+                       }
+               }
+       }
+       else
+       {
+               if (!store.(field))
+                       stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
+       }
+}
+string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
+{
+       string o = W_FixWeaponOrder_ForceComplete(wo);
+       strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
+       return o;
+}
+
+/**
+ * @param f -1: cleanup, 0: request, 1: receive
+ */
+void GetCvars(entity this, entity store, int f)
+{
+       string s = string_null;
+
+       if (f == 0)
+               LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
+
+       if (f > 0)
+               s = strcat1(argv(f));
+
+       get_cvars_f = f;
+       get_cvars_s = s;
+       MUTATOR_CALLHOOK(GetCvars);
+
+       Notification_GetCvars(this);
+
+       ReplicateVars(this, store, s, f);
+
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
+
+       GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
+
+       // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
+       if (f > 0)
+       {
+               if (s == "cl_weaponpriority")
+               {
+                       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+                       {
+                               .entity weaponentity = weaponentities[slot];
+                               if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
+                                       this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
+                       }
+               }
+               if (s == "cl_allow_uidtracking")
+                       PlayerStats_GameReport_AddPlayer(this);
+               //if (s == "cl_gunalign")
+                       //W_ResetGunAlign(this, store.cvar_cl_gunalign);
+       }
+}