.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed
// allow functions to be used in other code like g_world.qc and teamplay.qc
-void timeout_handler_think();
+void timeout_handler_think(entity this);
// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
void CommonCommand_macro_write_aliases(float fh);
// used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such.
void timeout_handler_reset();
-void timeout_handler_think();
+void timeout_handler_think(entity this);
// ===================================================
// Common commands used in both sv_cmd.qc and cmd.qc