#pragma once
+string autocvar_sv_adminnick;
+bool autocvar_sv_status_privacy;
+bool autocvar_sv_timeout;
+float autocvar_sv_timeout_leadtime;
+float autocvar_sv_timeout_length;
+int autocvar_sv_timeout_number;
+float autocvar_sv_timeout_resumetime;
+
#include <common/command/_mod.qh>
REGISTRY(COMMON_COMMANDS, BITS(7))
REGISTER_REGISTRY(COMMON_COMMANDS)
.float allowed_timeouts; // contains the number of allowed timeouts for each player
.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed
-// allow functions to be used in other code like g_world.qc and teamplay.qc
+// allow functions to be used in other code like world.qc and teamplay.qc
void timeout_handler_think(entity this);
// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file