return selection;
}
-// same thing, but instead return their edict number
-float GetFilteredNumber(string input)
-{
- entity selection = GetFilteredEntity(input);
- float output;
-
- output = etof(selection);
-
- return output;
-}
-
// switch between sprint and print depending on whether the receiver is the server or a player
void print_to(entity to, string input)
{