// used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such.
void timeout_handler_reset()
-{
+{SELFPARAM();
timeout_caller = world;
timeout_time = 0;
timeout_leadtime = 0;
}
void timeout_handler_think()
-{
+{SELFPARAM();
entity tmp_player;
switch(timeout_status)
}
void CommonCommand_editmob(int request, entity caller, int argc)
-{
+{SELFPARAM();
switch(request)
{
case CMD_REQUEST_COMMAND: