// select the proper prefix for usage and other messages
string GetCommandPrefix(entity caller)
{
- if (caller) return "cmd";
- else return "sv_cmd";
+ if (caller) { return "cmd"; } else { return "sv_cmd"; }
}
// if client return player nickname, or if server return admin nickname
string GetCallerName(entity caller)
{
- if (caller) return playername(caller, false);
- else return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : "SERVER ADMIN"); // autocvar_hostname
+ if (caller) { return playername(caller, false); } else {
+ return (autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : "SERVER ADMIN"; // autocvar_hostname
+ }
}
// verify that the client provided is acceptable for kicking
float VerifyKickableEntity(entity client)
{
- if (!IS_REAL_CLIENT(client)) return CLIENT_NOT_REAL;
+ if (!IS_REAL_CLIENT(client)) { return CLIENT_NOT_REAL; }
return CLIENT_ACCEPTABLE;
}
// verify that the client provided is acceptable for use
float VerifyClientEntity(entity client, float must_be_real, float must_be_bots)
{
- if (!IS_CLIENT(client)) return CLIENT_DOESNT_EXIST;
- else if (must_be_real && !IS_REAL_CLIENT(client)) return CLIENT_NOT_REAL;
- else if (must_be_bots && !IS_BOT_CLIENT(client)) return CLIENT_NOT_BOT;
+ if (!IS_CLIENT(client)) { return CLIENT_DOESNT_EXIST; } else if (must_be_real && !IS_REAL_CLIENT(client)) {
+ return CLIENT_NOT_REAL;
+ } else if (must_be_bots && !IS_BOT_CLIENT(client)) {
+ return CLIENT_NOT_BOT;
+ }
return CLIENT_ACCEPTABLE;
}
// if the client is not acceptable, return a string to be used for error messages
string GetClientErrorString_color(float clienterror, string original_input, string col)
{
- switch (clienterror)
- {
+ switch (clienterror) {
case CLIENT_DOESNT_EXIST:
{ return strcat(col, "Client '", original_input, col, "' doesn't exist");
}
// is this entity number even in the possible range of entities?
float VerifyClientNumber(float tmp_number)
{
- if ((tmp_number < 1) || (tmp_number > maxclients)) return false;
- else return true;
+ if ((tmp_number < 1) || (tmp_number > maxclients)) { return false; } else { return true; }
}
entity GetIndexedEntity(float argc, float start_index)
index = start_index;
selection = NULL;
- if (argc > start_index)
- {
- if (substring(argv(index), 0, 1) == "#")
- {
+ if (argc > start_index) {
+ if (substring(argv(index), 0, 1) == "#") {
tmp_string = substring(argv(index), 1, -1);
++index;
- if (tmp_string != "") // is it all one token? like #1
- {
+ if (tmp_string != "") { // is it all one token? like #1
tmp_number = stof(tmp_string);
- }
- else if (argc > index) // no, it's two tokens? # 1
- {
+ } else if (argc > index) { // no, it's two tokens? # 1
tmp_number = stof(argv(index));
++index;
- }
- else
- {
+ } else {
tmp_number = 0;
}
- }
- else // maybe it's ONLY a number?
- {
+ } else { // maybe it's ONLY a number?
tmp_number = stof(argv(index));
++index;
}
- if (VerifyClientNumber(tmp_number))
- {
- selection = edict_num(tmp_number); // yes, it was a number
- }
- else // no, maybe it's a name?
- {
+ if (VerifyClientNumber(tmp_number)) {
+ selection = edict_num(tmp_number); // yes, it was a number
+ } else { // no, maybe it's a name?
FOREACH_CLIENT(true, {
- if(strdecolorize(it.netname) == strdecolorize(argv(start_index)))
- {
+ if (strdecolorize(it.netname) == strdecolorize(argv(start_index))) {
selection = it;
break; // no reason to keep looking
}
entity selection;
float tmp_number;
- if (substring(input, 0, 1) == "#") tmp_number = stof(substring(input, 1, -1));
- else tmp_number = stof(input);
+ if (substring(input, 0, 1) == "#") { tmp_number = stof(substring(input, 1, -1)); } else { tmp_number = stof(input); }
- if (VerifyClientNumber(tmp_number))
- {
+ if (VerifyClientNumber(tmp_number)) {
selection = edict_num(tmp_number);
- }
- else
- {
+ } else {
selection = NULL;
FOREACH_CLIENT(true, {
- if(strdecolorize(it.netname) == strdecolorize(input))
- {
+ if (strdecolorize(it.netname) == strdecolorize(input)) {
selection = it;
break; // no reason to keep looking
}
// switch between sprint and print depending on whether the receiver is the server or a player
void print_to(entity to, string input)
{
- if (to) sprint(to, strcat(input, "\n"));
- else print(input, "\n");
+ if (to) { sprint(to, strcat(input, "\n")); } else { print(input, "\n"); }
}
// ==========================================
void timeout_handler_think(entity this)
{
- switch (timeout_status)
- {
+ switch (timeout_status) {
case TIMEOUT_ACTIVE:
{
- if (timeout_time > 0) // countdown is still going
- {
+ if (timeout_time > 0) { // countdown is still going
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_TIMEOUT_ENDING, timeout_time);
- if (timeout_time == autocvar_sv_timeout_resumetime) // play a warning sound when only <sv_timeout_resumetime> seconds are left
+ if (timeout_time == autocvar_sv_timeout_resumetime) { // play a warning sound when only <sv_timeout_resumetime> seconds are left
Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_PREPARE);
+ }
- this.nextthink = time + TIMEOUT_SLOWMO_VALUE; // think again in one second
- timeout_time -= 1; // decrease the time counter
- }
- else // time to end the timeout
- {
+ this.nextthink = time + TIMEOUT_SLOWMO_VALUE; // think again in one second
+ timeout_time -= 1; // decrease the time counter
+ } else { // time to end the timeout
Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_TIMEIN);
timeout_status = TIMEOUT_INACTIVE;
case TIMEOUT_LEADTIME:
{
- if (timeout_leadtime > 0) // countdown is still going
- {
+ if (timeout_leadtime > 0) { // countdown is still going
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_TIMEOUT_BEGINNING, timeout_leadtime);
this.nextthink = time + 1; // think again in one second
timeout_leadtime -= 1; // decrease the time counter
- }
- else // time to begin the timeout
- {
+ } else { // time to begin the timeout
timeout_status = TIMEOUT_ACTIVE;
// set the slowmo value to the timeout default slowmo value
// reset all the flood variables
FOREACH_CLIENT(true, {
it.nickspamcount = it.nickspamtime = it.floodcontrol_chat =
- it.floodcontrol_chatteam = it.floodcontrol_chattell =
- it.floodcontrol_voice = it.floodcontrol_voiceteam = 0;
+ it.floodcontrol_chatteam = it.floodcontrol_chattell =
+ it.floodcontrol_voice = it.floodcontrol_voiceteam = 0;
});
// copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
it.lastV_angle = it.v_angle;
});
- this.nextthink = time; // think again next frame to handle it under TIMEOUT_ACTIVE code
+ this.nextthink = time; // think again next frame to handle it under TIMEOUT_ACTIVE code
}
return;
void CommonCommand_cvar_changes(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
print_to(caller, cvar_changes);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_cvar_purechanges(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
print_to(caller, cvar_purechanges);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_editmob(int request, entity caller, int argc)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
if (autocvar_g_campaign) { print_to(caller, "Monster editing is disabled in singleplayer"); return; }
// no checks for g_monsters here, as it may be toggled mid match which existing monsters
- if (caller)
- {
+ if (caller) {
makevectors(caller.v_angle);
WarpZone_TraceLine(caller.origin + caller.view_ofs, caller.origin + caller.view_ofs + v_forward * 100, MOVE_NORMAL, caller);
}
bool is_visible = IS_MONSTER(mon);
string argument = argv(2);
- switch (argv(1))
- {
+ switch (argv(1)) {
case "name":
{
if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
- if (!argument) break; // escape to usage
+ if (!argument) {
+ break; // escape to usage
+ }
if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
string mon_oldname = mon.monster_name;
mon.monster_name = argument;
- if (mon.sprite) WaypointSprite_UpdateSprites(mon.sprite, WP_Monster, WP_Null, WP_Null);
+ if (mon.sprite) { WaypointSprite_UpdateSprites(mon.sprite, WP_Monster, WP_Null, WP_Null); }
print_to(caller, sprintf("Your pet '%s' is now known as '%s'", mon_oldname, mon.monster_name));
return;
}
case "spawn":
{
if (!caller) { print_to(caller, "Only players can spawn monsters"); return; }
- if (!argv(2)) break; // escape to usage
-
+ if (!argv(2)) {
+ break; // escape to usage
+ }
int moveflag, tmp_moncount = 0;
string arg_lower = strtolower(argument);
- moveflag = (argv(3)) ? stof(argv(3)) : 1; // follow owner if not defined
+ moveflag = (argv(3)) ? stof(argv(3)) : 1; // follow owner if not defined
if (arg_lower == "list") { print_to(caller, monsterlist_reply); return; }
case "skin":
{
if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
- if (!argument) break; // escape to usage
+ if (!argument) {
+ break; // escape to usage
+ }
if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
- if (mon.monsterid == MON_MAGE.monsterid) { print_to(caller, "Mage skins can't be changed"); return; } // TODO
+ if (mon.monsterid == MON_MAGE.monsterid) { print_to(caller, "Mage skins can't be changed"); return; } // TODO
mon.skin = stof(argument);
print_to(caller, strcat("Monster skin successfully changed to ", ftos(mon.skin)));
case "movetarget":
{
if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
- if (!argument) break; // escape to usage
+ if (!argument) {
+ break; // escape to usage
+ }
if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
void CommonCommand_info(float request, entity caller, float argc)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
string command = builtin_cvar_string(strcat("sv_info_", argv(1)));
- if (command) wordwrap_sprint(caller, command, 1000);
- else print_to(caller, "ERROR: unsupported info command");
+ if (command) { wordwrap_sprint(caller, command, 1000); } else { print_to(caller, "ERROR: unsupported info command"); }
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_ladder(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
print_to(caller, ladder_reply);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_lsmaps(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
print_to(caller, lsmaps_reply);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_printmaplist(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
print_to(caller, maplist_reply);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_rankings(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
print_to(caller, rankings_reply);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_records(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
int num = stoi(argv(1));
- if(num > 0 && num <= 10 && records_reply[num - 1] != "")
+ if (num > 0 && num <= 10 && records_reply[num - 1] != "") {
print_to(caller, records_reply[num - 1]);
- else
- {
- for (int i = 0; i < 10; ++i)
- if (records_reply[i] != "") print_to(caller, records_reply[i]);
+ } else {
+ for (int i = 0; i < 10; ++i) {
+ if (records_reply[i] != "") { print_to(caller, records_reply[i]); } }
}
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_teamstatus(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
Score_NicePrint(caller);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_time(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
print_to(caller, strcat("time = ", ftos(time)));
void CommonCommand_timein(float request, entity caller)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
- if (!caller || autocvar_sv_timeout)
- {
- if (!timeout_status) { print_to(caller, "^7Error: There is no active timeout called."); }
- else if (caller && (caller != timeout_caller))
- {
+ if (!caller || autocvar_sv_timeout) {
+ if (!timeout_status) { print_to(caller, "^7Error: There is no active timeout called."); } else if (caller && (caller != timeout_caller)) {
print_to(caller, "^7Error: You are not allowed to stop the active timeout.");
- }
-
- else // everything should be okay, continue aborting timeout
- {
- switch (timeout_status)
- {
+ } else { // everything should be okay, continue aborting timeout
+ switch (timeout_status) {
case TIMEOUT_LEADTIME:
{
timeout_status = TIMEOUT_INACTIVE;
timeout_time = 0;
- timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
+ timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
bprint(strcat("^7The timeout was aborted by ", GetCallerName(caller), " !\n"));
return;
}
case TIMEOUT_ACTIVE:
{
timeout_time = autocvar_sv_timeout_resumetime;
- timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
+ timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
bprint(strcat("^1Attention: ^7", GetCallerName(caller), " resumed the game! Prepare for battle!\n"));
return;
}
return;
}
}
- }
- else { print_to(caller, "^1Timeins are not allowed to be called, enable them with sv_timeout 1.\n"); }
+ } else { print_to(caller, "^1Timeins are not allowed to be called, enable them with sv_timeout 1.\n"); }
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
}
}
-void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAND IS TERRIBLE.
+void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAND IS TERRIBLE.
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
- if (!caller || autocvar_sv_timeout)
- {
+ if (!caller || autocvar_sv_timeout) {
float last_possible_timeout = ((autocvar_timelimit * 60) - autocvar_sv_timeout_leadtime - 1);
- if (timeout_status) { print_to(caller, "^7Error: A timeout is already active."); }
- else if (vote_called)
- {
+ if (timeout_status) { print_to(caller, "^7Error: A timeout is already active."); } else if (vote_called) {
print_to(caller, "^7Error: You can not call a timeout while a vote is active.");
- }
- else if (warmup_stage && !g_warmup_allow_timeout)
- {
+ } else if (warmup_stage && !g_warmup_allow_timeout) {
print_to(caller, "^7Error: You can not call a timeout in warmup-stage.");
- }
- else if (time < game_starttime)
- {
+ } else if (time < game_starttime) {
print_to(caller, "^7Error: You can not call a timeout while the map is being restarted.");
- }
- else if (caller && (CS(caller).allowed_timeouts < 1))
- {
+ } else if (caller && (CS(caller).allowed_timeouts < 1)) {
print_to(caller, "^7Error: You already used all your timeout calls for this map.");
- }
- else if (caller && !IS_PLAYER(caller))
- {
+ } else if (caller && !IS_PLAYER(caller)) {
print_to(caller, "^7Error: You must be a player to call a timeout.");
- }
- else if ((autocvar_timelimit) && (last_possible_timeout < time - game_starttime))
- {
+ } else if ((autocvar_timelimit) && (last_possible_timeout < time - game_starttime)) {
print_to(caller, "^7Error: It is too late to call a timeout now!");
- }
-
- else // everything should be okay, proceed with starting the timeout
- {
- if (caller) CS(caller).allowed_timeouts -= 1;
+ } else { // everything should be okay, proceed with starting the timeout
+ if (caller) { CS(caller).allowed_timeouts -= 1; }
// write a bprint who started the timeout (and how many they have left)
bprint(GetCallerName(caller), " ^7called a timeout", (caller ? strcat(" (", ftos(CS(caller).allowed_timeouts), " timeout(s) left)") : ""), "!\n");
timeout_handler = spawn();
setthink(timeout_handler, timeout_handler_think);
- timeout_handler.nextthink = time; // always let the entity think asap
+ timeout_handler.nextthink = time; // always let the entity think asap
Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_TIMEOUT);
}
- }
- else { print_to(caller, "^1Timeouts are not allowed to be called, enable them with sv_timeout 1.\n"); }
+ } else { print_to(caller, "^1Timeouts are not allowed to be called, enable them with sv_timeout 1.\n"); }
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_who(float request, entity caller, float argc)
{
- switch (request)
- {
+ switch (request) {
case CMD_REQUEST_COMMAND:
{
float total_listed_players, is_bot;
FOREACH_CLIENT(true, {
is_bot = (IS_BOT_CLIENT(it));
- if (is_bot)
- {
+ if (is_bot) {
tmp_netaddress = "null/botclient";
tmp_crypto_idfp = "null/botclient";
- }
- else if (privacy)
- {
+ } else if (privacy) {
tmp_netaddress = "hidden";
tmp_crypto_idfp = "hidden";
- }
- else
- {
+ } else {
tmp_netaddress = it.netaddress;
tmp_crypto_idfp = it.crypto_idfp;
}
print_to(caller, sprintf(strreplace(" ", separator, " #%-3d %-20.20s %-5d %-3d %-9s %-16s %s "),
- etof(it),
- it.netname,
- CS(it).ping,
- CS(it).ping_packetloss,
- process_time(1, time - CS(it).jointime),
- tmp_netaddress,
- tmp_crypto_idfp));
+ etof(it),
+ it.netname,
+ CS(it).ping,
+ CS(it).ping_packetloss,
+ process_time(1, time - CS(it).jointime),
+ tmp_netaddress,
+ tmp_crypto_idfp));
++total_listed_players;
});
print_to(caller, strcat("Finished listing ", ftos(total_listed_players), " client(s) out of ", ftos(maxclients), " slots."));
- return; // never fall through to usage
+ return; // never fall through to usage
}
default: