// =========================================================
// Server side networked commands code, reworked by Samual
-// Last updated: December 13th, 2011
+// Last updated: December 28th, 2011
// =========================================================
-// declarations in cmd.qh
-
-// move any necessary sprint statements to "print_to"
-
float SV_ParseClientCommand_floodcheck()
{
- if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ if not(timeout_status) // not while paused
{
if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
{
{
case CMD_REQUEST_COMMAND:
{
- self.autoswitch = ("0" != argv(1));
- sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
- return; // never fall through to usage
+ if(argv(1) != "")
+ {
+ self.autoswitch = InterpretBoolean(argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return;
+ }
}
default:
+ sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ sprint(self, " Where 'selection' controls if autoswitch is on or off.\n");
return;
}
}
}
-void ClientCommand_checkfail(float request, string command) // used only by client side code
+void ClientCommand_checkfail(float request, string command) // internal command, used only by code
{
switch(request)
{
}
default:
+ sprint(self, "Incorrect parameters for ^2checkfail^7\n");
case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
sprint(self, " Where 'message' is the message reported by client about the fail.\n");
return;
}
}
}
-void ClientCommand_clientversion(float request, float argc) // used only by client side code
+void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- if(self.flags & FL_CLIENT)
+ if(argv(1) != "")
{
- self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
-
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ if(IS_CLIENT(self))
{
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- }
- else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
- {
- //JoinBestTeam(self, FALSE, TRUE);
- }
- else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
- {
- self.classname = "observer"; // really?
- stuffcmd(self, "menu_showteamselect\n");
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
}
+
+ return;
}
- return; // never fall through to usage
}
default:
+ sprint(self, "Incorrect parameters for ^2clientversion^7\n");
case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd clientversion version\n");
}
}
-void ClientCommand_cvar_changes(float request)
+void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- sprint(self, cvar_changes);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_purechanges^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_cvar_purechanges(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- sprint(self, cvar_purechanges);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_changes^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_getmapvotepic(float request, float argc)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if(intermission_running)
- MapVote_SendPicture(stof(argv(1)));
+ if(argv(1) != "")
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
- return; // never fall through to usage
+ return;
+ }
}
default:
+ sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
return;
}
}
}
-void ClientCommand_info(float request, float argc)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- string command;
-
- command = builtin_cvar_string(strcat("sv_info_", argv(1)));
- if(command)
- wordwrap_sprint(command, 1111); // why 1111?
- else
- sprint(self, "ERROR: unsupported info command\n");
-
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd info request\n");
- sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
- return;
- }
- }
-}
-
-void ClientCommand_join(float request)
+void ClientCommand_join(float request)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- if(self.flags & FL_CLIENT)
+ if(IS_CLIENT(self))
{
- if(self.classname != "player" && !lockteams && !g_arena)
+ if(!IS_PLAYER(self) && !lockteams && !g_arena)
{
- if(nJoinAllowed(1))
+ if(nJoinAllowed(self))
{
- if(g_ca) { self.caplayer = 1; }
if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
-
+
self.classname = "player";
PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
PutClientInServer();
}
else
{
//player may not join because of g_maxplayers is set
- centerprint(self, PREVENT_JOIN_TEXT);
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
}
}
}
}
}
-void ClientCommand_ladder(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- sprint(self, ladder_reply);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ladder\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsmaps(float request)
+void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- sprint(self, lsmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsnewmaps(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- sprint(self, lsnewmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_maplist(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- sprint(self, maplist_reply);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd maplist\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_rankings(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- sprint(self, rankings_reply);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd rankings\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ready(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
+ if(IS_CLIENT(self))
{
if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
{
if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
{
+ if(time < game_starttime) // game is already restarting
+ return;
if (self.ready) // toggle
{
self.ready = FALSE;
}
// cannot reset the game while a timeout is active!
- if(!timeoutStatus)
+ if not(timeout_status)
ReadyCount();
} else {
sprint(self, "^1Game has already been restarted\n");
}
}
-void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- float i;
-
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
-
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd records\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
void ClientCommand_say(float request, float argc, string command)
{
switch(request)
}
}
-void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+void ClientCommand_selectteam(float request, float argc)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- float selection;
-
- if (self.flags & FL_CLIENT)
+ if(argv(1) != "")
{
- if(teamplay)
- if not(self.team_forced > 0)
- if not(lockteams)
- {
- switch(argv(1))
+ if(IS_CLIENT(self))
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
{
- case "red": selection = COLOR_TEAM1; break;
- case "blue": selection = COLOR_TEAM2; break;
- case "yellow": selection = COLOR_TEAM3; break;
- case "pink": selection = COLOR_TEAM4; break;
- case "auto": selection = (-1); break;
+ float selection;
- default: break;
- }
-
- if(selection)
- {
- if(self.team == selection && self.deadflag == DEAD_NO)
- sprint(self, "^7You already are on that team.\n");
- else if(self.wasplayer && autocvar_g_changeteam_banned)
- sprint(self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(selection);
+ switch(argv(1))
+ {
+ case "red": selection = NUM_TEAM_1; break;
+ case "blue": selection = NUM_TEAM_2; break;
+ case "yellow": selection = NUM_TEAM_3; break;
+ case "pink": selection = NUM_TEAM_4; break;
+ case "auto": selection = (-1); break;
+
+ default: selection = 0; break;
+ }
+
+ if(selection)
+ {
+ if(self.team == selection && self.deadflag == DEAD_NO)
+ sprint(self, "^7You already are on that team.\n");
+ else if(self.wasplayer && autocvar_g_changeteam_banned)
+ sprint(self, "^1You cannot change team, forbidden by the server.\n");
+ else
+ ClientKill_TeamChange(selection);
+ }
}
- }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
else
- sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
else
- sprint(self, "^7selectteam can not be used as your team is forced\n");
- else
- sprint(self, "^7selectteam can only be used in teamgames\n");
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return;
}
- return; // never fall through to usage
}
default:
+ sprint(self, "Incorrect parameters for ^2selectteam^7\n");
case CMD_REQUEST_USAGE:
{
- //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
sprint(self, "\nUsage:^3 cmd selectteam team\n");
sprint(self, " Where 'team' is the prefered team to try and join.\n");
sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
{
case CMD_REQUEST_COMMAND:
{
- stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- return; // never fall through to usage
+ if(argv(1) != "")
+ {
+ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ return;
+ }
}
default:
+ sprint(self, "Incorrect parameters for ^2selectteam^7\n");
case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd selfstuff command\n");
+ sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
return;
}
{
case CMD_REQUEST_COMMAND:
{
- float tokens;
- string s;
-
- if(argc == 2) // undefined cvar: use the default value on the server then
+ if(argv(1) != "")
{
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
+ //float tokens;
+ string s;
+
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokenize_console(s);
+ }
+
+ GetCvars(1);
+
+ return;
}
- GetCvars(1);
- return; // never fall through to usage
}
default:
+ sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
}
}
-void ClientCommand_spectate(float request)
+void ClientCommand_spectate(float request)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- if(self.flags & FL_CLIENT)
+ if(IS_CLIENT(self))
{
if(g_arena) { return; }
if(g_lms)
{
if(self.lms_spectate_warning)
{
+ // for the forfeit message...
+ self.lms_spectate_warning = 2;
// mark player as spectator
PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
}
}
}
- if(self.classname == "player" && autocvar_sv_spectate == 1)
+ if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
ClientKill_TeamChange(-2); // observe
-
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+
+ // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
// note: if arena game mode is ever done properly, this needs to be removed.
- if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
{
sprint(self, "WARNING: you will spectate in the next round.\n");
self.caplayer = 0;
{
case CMD_REQUEST_COMMAND:
{
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- return; // never fall through to usage
+ if(argv(1) != "")
+ {
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return;
+ }
}
default:
+ sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd suggestmap map\n");
}
}
-void ClientCommand_teamstatus(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- Score_NicePrint(self);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd teamstatus\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
void ClientCommand_tell(float request, float argc, string command)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
-
- if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
- {
- if(argc > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- }
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
- sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timein(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
+ if(argc >= 3)
{
- if(autocvar_sv_timeout)
+ entity tell_to = GetIndexedEntity(argc, 1);
+ float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
+
+ if(tell_accepted > 0) // the target is a real client
{
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
-
- if (timeoutStatus == 1)
+ if(tell_to != self) // and we're allowed to send to them :D
{
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2)
- {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
- {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
+ return;
}
+ else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
}
- }
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd timein\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(autocvar_sv_timeout)
- {
- if(self.classname == "player")
- {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
-
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- float myTl;
- myTl = autocvar_timelimit;
-
- float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
- }
-
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
-
-
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
- }
- timeoutHandler.nextthink = time; //always let the entity think asap
-
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
- }
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
+ else if(argv(1) == "#0")
+ {
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
+ return;
}
+ else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
}
- return; // never fall through to usage
}
default:
+ sprint(self, "Incorrect parameters for ^2tell^7\n");
case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd timeout\n");
- sprint(self, " No arguments required.\n");
+ sprint(self, "\nUsage:^3 cmd tell client <message>\n");
+ sprint(self, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
return;
}
}
}
-void ClientCommand_voice(float request, float argc, string command)
+void ClientCommand_voice(float request, float argc, string command)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- if(argc >= 3)
- VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd voice\n");
- sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
- return;
- }
- }
-}
-
-void ClientCommand_who(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
- entity tmp_player;
- //string tmp_player_name;
-
- sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
- sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
-
- FOR_EACH_CLIENT(tmp_player)
+ if(argv(1) != "")
{
- //tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
-
- tmp_hours = tmp_minutes = tmp_seconds = 0;
-
- tmp_seconds = (time - tmp_player.jointime);
- tmp_minutes = (tmp_seconds / 60);
-
- if(tmp_minutes)
- {
- tmp_seconds -= (tmp_minutes * 60);
- tmp_hours = (tmp_minutes / 60);
-
- if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
- }
-
- sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
- strcat("#", ftos(num_for_edict(tmp_player))),
- tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
- tmp_player.ping, tmp_player.ping_packetloss,
- sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
- ++total_listed_players;
+ return;
}
-
- sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
-
- return; // never fall through to usage
}
default:
+ sprint(self, "Incorrect parameters for ^2voice^7\n");
case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd who\n");
- sprint(self, " No arguments required.\n");
+ sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
+ sprint(self, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
+ sprint(self, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
return;
}
}
}
-/* use this when creating a new command, making sure to place it in alphabetical order.
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void ClientCommand_(float request)
{
switch(request)
CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
- CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
- CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
- CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
- CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
- CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
- CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
- CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
- CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
- CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
- CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
- CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
- CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
- CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
- CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
- CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
/* nothing */
void ClientCommand_macro_help()
{
#define CLIENT_COMMAND(name,function,description) \
- { print(" ^2", name, "^7: ", description, "\n"); }
+ { sprint(self, " ^2", name, "^7: ", description, "\n"); }
CLIENT_COMMANDS(0, 0, "")
#undef CLIENT_COMMAND
return FALSE;
}
-float ClientCommand_macro_usage(float argc, string command)
+float ClientCommand_macro_usage(float argc)
{
#define CLIENT_COMMAND(name,function,description) \
{ if(name == strtolower(argv(1))) { function; return TRUE; } }
- CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, command)
+ CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
#undef CLIENT_COMMAND
return FALSE;
}
+void ClientCommand_macro_write_aliases(float fh)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { CMD_Write_Alias("qc_cmd_cmd", name, description); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
+}
// ======================================
// Main Function Called By Engine (cmd)
void SV_ParseClientCommand(string command)
{
+ // if we're banned, don't even parse the command
+ if(Ban_MaybeEnforceBanOnce(self))
+ return;
+
float argc = tokenize_console(command);
+ // for the mutator hook system
+ cmd_name = strtolower(argv(0));
+ cmd_argc = argc;
+ cmd_string = command;
+
+ // Guide for working with argc arguments by example:
+ // argc: 1 - 2 - 3 - 4
+ // argv: 0 - 1 - 2 - 3
+ // cmd vote - master - login - password
+
// for floodcheck
switch(strtolower(argv(0)))
{
// exempt commands which are not subject to floodcheck
case "begin": break; // handled by engine in host_cmd.c
- case "getmapvotepic": break; // handled by server in this file
+ case "download": break; // handled by engine in cl_parse.c
+ case "mv_getpicture": break; // handled by server in this file
case "pause": break; // handled by engine in host_cmd.c
case "prespawn": break; // handled by engine in host_cmd.c
- case "reportcvar": break; // handled by server in this file
case "sentcvar": break; // handled by server in this file
case "spawn": break; // handled by engine in host_cmd.c
if(SV_ParseClientCommand_floodcheck())
break; // "TRUE": continue, as we're not flooding yet
else
- return; // "FALSE": not allowed to continue, halt
+ return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
}
- /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
if(argv(0) == "help")
{
if(argc == 1)
{
- sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
- ClientCommand_macro_help;
- sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ sprint(self, "\nClient networked commands:\n");
+ ClientCommand_macro_help();
+
+ sprint(self, "\nCommon networked commands:\n");
+ CommonCommand_macro_help(self);
+
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
+ sprint(self, "For help about a specific command, type cmd help COMMAND\n");
return;
}
- else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
{
return;
}
}
- else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
{
return; // handled by a mutator
}
{
return; // handled by server/cheats.qc
}
+ else if(CommonCommand_macro_command(argc, self, command))
+ {
+ return; // handled by server/command/common.qc
+ }
else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
{
- return; // handled by one of the above GameCommand_* functions
+ return; // handled by one of the above ClientCommand_* functions
}
else
clientcommand(self, command);
-}
\ No newline at end of file
+}