else if (teamplay && !autocvar_sv_spectate && !(Player_GetForcedTeamIndex(caller) > 0))
{
TRANSMUTE(Observer, caller); // really?
- stuffcmd(caller, "menu_showteamselect\n");
+ stuffcmd(caller, "scoreboard_team_selection\n");
}
}
}
caller.last_ready = time;
-
- // cannot reset the game while a timeout is active!
- if (!timeout_status) ReadyCount();
+ ReadyCount();
}
}
return; // never fall through to usage