]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/cmd.qc
Fix "player is connecting..." message not shown in team games
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
index bb227c63c6bd375a1d2d24997368d77c77ea8272..66161af241a0bbf39c5375a9ea7a5eb4f94aef47 100644 (file)
@@ -486,40 +486,11 @@ void ClientCommand_selectteam(entity caller, int request, int argc)
                                sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
                                return;
                        }
-                       float selection;
-                       switch (argv(1))
-                       {
-                               case "red":
-                               {
-                                       selection = NUM_TEAM_1;
-                                       break;
-                               }
-                               case "blue":
-                               {
-                                       selection = NUM_TEAM_2;
-                                       break;
-                               }
-                               case "yellow":
-                               {
-                                       selection = NUM_TEAM_3;
-                                       break;
-                               }
-                               case "pink":
-                               {
-                                       selection = NUM_TEAM_4;
-                                       break;
-                               }
-                               case "auto":
-                               {
-                                       selection = (-1);
-                                       break;
-                               }
-                               default:
-                               {
-                                       return;
-                               }
-                       }
-                       if (caller.team == selection && selection != -1 && !IS_DEAD(caller))
+
+                       float team_num = Team_ColorToTeam(argv(1));
+                       if (team_num == -1) // invalid
+                               return;
+                       if (caller.team == team_num && team_num && !IS_DEAD(caller))
                        {
                                sprint(caller, "^7You already are on that team.\n");
                                return;
@@ -529,12 +500,11 @@ void ClientCommand_selectteam(entity caller, int request, int argc)
                                sprint(caller, "^1You cannot change team, forbidden by the server.\n");
                                return;
                        }
-                       if ((selection != -1) && autocvar_g_balance_teams &&
-                               autocvar_g_balance_teams_prevent_imbalance)
+                       if (team_num && autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
                        {
                                entity balance = TeamBalance_CheckAllowedTeams(caller);
                                TeamBalance_GetTeamCounts(balance, caller);
-                               if ((Team_IndexToBit(Team_TeamToIndex(selection)) &
+                               if ((Team_IndexToBit(Team_TeamToIndex(team_num)) &
                                        TeamBalance_FindBestTeams(balance, caller, false)) == 0)
                                {
                                        Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
@@ -543,7 +513,11 @@ void ClientCommand_selectteam(entity caller, int request, int argc)
                                }
                                TeamBalance_Destroy(balance);
                        }
-                       ClientKill_TeamChange(caller, selection);
+                       if (team_num)
+                               ClientKill_TeamChange(caller, team_num);
+                       else // auto
+                               ClientKill_TeamChange(caller, -1);
+
                        if (!IS_PLAYER(caller))
                        {
                                caller.team_selected = true; // avoids asking again for team selection on join
@@ -925,7 +899,15 @@ void SV_ParseClientCommand(entity this, string command)
                case "prespawn": break;                            // handled by engine in host_cmd.c
                case "sentcvar": break;                            // handled by server in this file
                case "spawn": break;                               // handled by engine in host_cmd.c
-               case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c
+               case "color": case "topcolor": case "bottomcolor": // handled by engine in host_cmd.c
+                       if(!IS_CLIENT(this)) // on connection
+                       {
+                               // since gamecode doesn't have any calls earlier than this, do the connecting message here
+                               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
+                       }
+                       if(teamplay)
+                               return;
+                       break;
                case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
 
                default: