// =========================================================
// Server side networked commands code, reworked by Samual
-// Last updated: December 11th, 2011
+// Last updated: December 26th, 2011
// =========================================================
-#define CC_REQUEST_COMMAND 1
-#define CC_REQUEST_USAGE 2
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-.float checkfail;
-.float lms_spectate_warning;
-
-string MapVote_Suggest(string m);
-//void MapVote_SendPicture(float id)
-
-// move any necessary sprint statements to "print_to"
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
float SV_ParseClientCommand_floodcheck()
{
- if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ if not(timeout_status) // not while paused
{
if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
{
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
- self.autoswitch = ("0" != argv(1));
+ self.autoswitch = InterpretBoolean(argv(1));
sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ sprint(self, " Where 'selection' controls if autoswitch is on or off.\n");
return;
}
}
}
-void ClientCommand_checkfail(float request, string command) // used only by client side code
+void ClientCommand_checkfail(float request, string command) // internal command, used only by code
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
self.checkfail = 1;
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
sprint(self, " Where 'message' is the message reported by client about the fail.\n");
return;
}
}
}
-void ClientCommand_clientversion(float request, float argc) // used only by client side code
+void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(self.flags & FL_CLIENT)
{
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd clientversion version\n");
sprint(self, " Where 'version' is the game version reported by self.\n");
}
}
-void ClientCommand_cvar_changes(float request)
+void ClientCommand_getmapvotepic(float request, float argc) // internal command, used only by code
{
switch(request)
{
- case CC_REQUEST_COMMAND:
- {
- sprint(self, cvar_changes);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_purechanges^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_cvar_purechanges(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, cvar_purechanges);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_changes^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_getmapvotepic(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(intermission_running)
MapVote_SendPicture(stof(argv(1)));
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
}
}
-void ClientCommand_info(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- string command;
-
- command = builtin_cvar_string(strcat("sv_info_", argv(1)));
- if(command)
- wordwrap_sprint(command, 1111); // why 1111?
- else
- sprint(self, "ERROR: unsupported info command\n");
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd info request\n");
- sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
- return;
- }
- }
-}
-
-void ClientCommand_join(float request)
+void ClientCommand_join(float request) // legacy
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(self.flags & FL_CLIENT)
{
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd join\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_ladder(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, ladder_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ladder\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsmaps(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, lsmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsnewmaps(float request)
+void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
{
switch(request)
{
- case CC_REQUEST_COMMAND:
- {
- sprint(self, lsnewmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_maplist(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, maplist_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd maplist\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_rankings(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, rankings_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd rankings\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ready(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(self.flags & FL_CLIENT)
{
}
// cannot reset the game while a timeout is active!
- if(!timeoutStatus)
+ if not(timeout_status)
ReadyCount();
} else {
sprint(self, "^1Game has already been restarted\n");
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd ready\n");
sprint(self, " No arguments required.\n");
}
}
-void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+void ClientCommand_reportcvar(float request, float argc, string command)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
- {
- float i;
-
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd records\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
float tokens;
string s;
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd say <message>\n");
sprint(self, " Where 'message' is the string of text to say.\n");
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd say_team <message>\n");
sprint(self, " Where 'message' is the string of text to say.\n");
}
}
-void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+void ClientCommand_selectteam(float request, float argc)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
float selection;
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
//sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
sprint(self, "\nUsage:^3 cmd selectteam team\n");
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd selfstuff command\n");
+ sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
return;
}
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
float tokens;
string s;
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
}
}
-void ClientCommand_spectate(float request)
+void ClientCommand_spectate(float request) // legacy
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(self.flags & FL_CLIENT)
{
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd spectate\n");
sprint(self, " No arguments required.\n");
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd suggestmap map\n");
sprint(self, " Where 'map' is the name of the map to suggest.\n");
}
}
-void ClientCommand_teamstatus(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- Score_NicePrint(self);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd teamstatus\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
void ClientCommand_tell(float request, float argc, string command)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
- entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
-
- if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
- {
- if(argc > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
- sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timein(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
+ if(argc >= 3)
{
- if(autocvar_sv_timeout)
+ entity tell_to = GetFilteredEntity(argv(1));
+ float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
+
+ if(tell_accepted > 0) // the target is a real client
{
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
-
- if (timeoutStatus == 1)
- {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2)
+ if(tell_to != self) // and we're allowed to send to them :D
{
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
- {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ Say(self, FALSE, tell_to, substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)), TRUE);
+ return;
}
+ else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
}
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd timein\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(autocvar_sv_timeout)
- {
- if(self.classname == "player")
- {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
-
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- float myTl;
- myTl = autocvar_timelimit;
-
- float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
- }
-
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
-
-
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
- }
- timeoutHandler.nextthink = time; //always let the entity think asap
-
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
- }
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
+ else if(strtolower(argv(1)) == "world")
+ {
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ return;
}
+ else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
}
- return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ sprint(self, "Incorrect parameters for ^2tell^7\n");
+ case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd timeout\n");
- sprint(self, " No arguments required.\n");
+ sprint(self, "\nUsage:^3 cmd tell client <message>\n");
+ sprint(self, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
return;
}
}
}
-void ClientCommand_voice(float request, float argc, string command)
+void ClientCommand_voice(float request, float argc, string command) // legacy
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
if(argc >= 3)
VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
- sprint(self, "\nUsage:^3 cmd voice\n");
- sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
+ sprint(self, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
+ sprint(self, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
return;
}
}
}
-string strlimitedlen(string input, float strip_colors, float limit)
-{
- if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
- return input;
- else
- return strcat(substring(input, 0, (strlen(input) - 3)), "...");
-}
-
-void ClientCommand_who(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
- entity tmp_player;
- string tmp_player_name;
-
- sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
- sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
-
- FOR_EACH_CLIENT(tmp_player)
- {
- tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
-
- tmp_hours = tmp_minutes = tmp_seconds = 0;
-
- tmp_seconds = (time - tmp_player.jointime);
- tmp_minutes = (tmp_seconds / 60);
-
- if(tmp_minutes)
- {
- tmp_seconds -= (tmp_minutes * 60);
- tmp_hours = (tmp_minutes / 60);
-
- if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
- }
-
- sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
- strcat("#", ftos(num_for_edict(tmp_player))),
- tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
- tmp_player.ping, tmp_player.ping_packetloss,
- sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
-
- ++total_listed_players;
- }
-
- sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd who\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void ClientCommand_(float request)
{
switch(request)
{
- case CC_REQUEST_COMMAND:
+ case CMD_REQUEST_COMMAND:
{
return; // never fall through to usage
}
default:
- case CC_REQUEST_USAGE:
+ case CMD_REQUEST_USAGE:
{
sprint(self, "\nUsage:^3 cmd \n");
sprint(self, " No arguments required.\n");
// =====================================
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+// Common commands have double indentation to separate them a bit.
#define CLIENT_COMMANDS(request,arguments,command) \
CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
- CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("cvar_changes", CommonCommand_cvar_changes(request, self), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", CommonCommand_cvar_purechanges(request, self), "Prints a list of all changed gameplay cvars") \
CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
- CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("info", CommonCommand_info(request, self, arguments), "Request for unique server information set up by admin") \
CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
- CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
- CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
- CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
- CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
- CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ladder", CommonCommand_ladder(request, self), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", CommonCommand_lsmaps(request, self), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", CommonCommand_lsnewmaps(request, self), "List maps which have no records or are seemingly unplayed yet") \
+ CLIENT_COMMAND("maplist", CommonCommand_maplist(request, self), "Display full server maplist reply") \
+ CLIENT_COMMAND("rankings", CommonCommand_rankings(request, self), "Print information about rankings") \
CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
- CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("records", CommonCommand_records(request, self), "List top 10 records for the current map") \
CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
- CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("teamstatus", CommonCommand_teamstatus(request, self), "Show information about player and team scores") \
CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
- CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
- CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("time", CommonCommand_time(request, self), "Print different formats/readouts of time") \
+ CLIENT_COMMAND("timein", CommonCommand_timein(request, self), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", CommonCommand_timeout(request, self), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
- CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
- CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
+ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("who", CommonCommand_who(request, self, arguments), "Display detailed client information about all players") \
/* nothing */
void ClientCommand_macro_help()
#define CLIENT_COMMAND(name,function,description) \
{ if(name == strtolower(argv(0))) { function; return TRUE; } }
- CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
#undef CLIENT_COMMAND
return FALSE;
#define CLIENT_COMMAND(name,function,description) \
{ if(name == strtolower(argv(1))) { function; return TRUE; } }
- CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, command)
#undef CLIENT_COMMAND
return FALSE;
{
float argc = tokenize_console(command);
+ // Guide for working with argc arguments by example:
+ // argc: 1 - 2 - 3 - 4
+ // argv: 0 - 1 - 2 - 3
+ // cmd vote - master - login - password
+
// for floodcheck
switch(strtolower(argv(0)))
{
// exempt commands which are not subject to floodcheck
case "begin": break; // handled by engine in host_cmd.c
+ case "download": break; // handled by engine in cl_parse.c
case "getmapvotepic": break; // handled by server in this file
case "pause": break; // handled by engine in host_cmd.c
case "prespawn": break; // handled by engine in host_cmd.c
if(SV_ParseClientCommand_floodcheck())
break; // "TRUE": continue, as we're not flooding yet
else
- return; // "FALSE": not allowed to continue, halt
+ return print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n"); // "FALSE": not allowed to continue, halt
}
- /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ /* NOTE: totally disabled for now for bandwidth/security reasons, however the functionality and descriptions are there if we ever want it.
if(argv(0) == "help")
{
if(argc == 1)
}
else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
{
- return; // handled by one of the above GameCommand_* functions
+ return; // handled by one of the above ClientCommand_* functions
}
else
clientcommand(self, command);