]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/cmd.qc
Some minor monster improvements (antilag, precaching on spawn rather than on world...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
index 06ee52992696dac3a45286d07fd2301ab8d0e433..2a51eed84c9076fa974216107b75e6e10e131b26 100644 (file)
@@ -267,7 +267,7 @@ void ClientCommand_mobspawn(float request, float argc)
                {
                        entity e;
                        string tospawn;
-                       float moveflag;
+                       float moveflag, monstercount = 0;
                        
                        moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
                        tospawn = strtolower(argv(1));
@@ -278,6 +278,12 @@ void ClientCommand_mobspawn(float request, float argc)
                                return;
                        }
                        
+                       FOR_EACH_MONSTER(e)
+                       {
+                               if(e.realowner == self)
+                                       ++monstercount;
+                       }
+                       
                        if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); return; }
                        else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
                        else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; }
@@ -286,7 +292,7 @@ void ClientCommand_mobspawn(float request, float argc)
                        else if(self.freezetag_frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
                        else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; }
                        else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
-                       else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
+                       else if(monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
                        else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
                        else if(tospawn != "")
                        {
@@ -305,7 +311,6 @@ void ClientCommand_mobspawn(float request, float argc)
 
                                if(found || tospawn == "random")
                                {
-                                       self.monstercount += 1;
                                        totalspawned += 1;
                                
                                        makevectors(self.v_angle);