self.version_mismatch = 1;
ClientKill_TeamChange(-2); // observe
}
- else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ else if(autocvar_g_campaign || autocvar_g_balance_teams)
{
//JoinBestTeam(self, FALSE, TRUE);
}
{
if(self.classname != "player" && !lockteams && !g_arena)
{
- if(nJoinAllowed(1))
+ if(nJoinAllowed(self))
{
if(g_ca) { self.caplayer = 1; }
if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
}
}
+void ClientCommand_mobspawn(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ entity e;
+ string tospawn, mname;
+ float moveflag;
+
+ moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
+ tospawn = argv(1);
+ mname = argv(3);
+
+ if(tospawn == "list")
+ {
+ sprint(self, "Available monsters:\n");
+ sprint(self, strcat(autocvar_g_monsters_spawn_list, "\n"));
+ return;
+ }
+
+ if(self.classname != STR_PLAYER) { sprint(self, "You can't spawn monsters while spectating.\n"); }
+ else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); }
+ else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
+ else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
+ else
+ {
+ // all worked out, so continue
+ self.monstercount += 1;
+ totalspawned += 1;
+
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+
+ e = spawnmonster(tospawn, self, self, trace_endpos, FALSE, moveflag);
+ if(mname != "") e.netname = strzone(mname);
+
+ sprint(self, strcat("Spawned 1 ", tospawn, "\n"));
+ }
+
+ return;
+ }
+
+ default:
+ sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
+ sprint(self, " See 'cmd mobspawn list' for available arguments.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
{
switch(request)
}
}
-void ClientCommand_reportcvar(float request, float argc, string command)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if(argv(1) != "")
- {
- float tokens;
- string s;
-
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
-
- GetCvars(1);
-
- return;
- }
- }
-
- default:
- sprint(self, "Incorrect parameters for ^2reportcvar^7\n");
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
void ClientCommand_say(float request, float argc, string command)
{
switch(request)
case "pink": selection = COLOR_TEAM4; break;
case "auto": selection = (-1); break;
- default: break;
+ default: selection = 0; break;
}
if(selection)
{
if(argv(1) != "")
{
- float tokens;
+ //float tokens;
string s;
if(argc == 2) // undefined cvar: use the default value on the server then
{
s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
+ tokenize_console(s);
}
GetCvars(1);
if(self.classname == "player" && autocvar_sv_spectate == 1)
ClientKill_TeamChange(-2); // observe
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
// note: if arena game mode is ever done properly, this needs to be removed.
if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
{
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
- CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
void SV_ParseClientCommand(string command)
{
+ // if we're banned, don't even parse the command
+ if(Ban_MaybeEnforceBanOnce(self))
+ return;
+
float argc = tokenize_console(command);
+ // for the mutator hook system
+ cmd_name = strtolower(argv(0));
+ cmd_argc = argc;
+ cmd_string = command;
+
// Guide for working with argc arguments by example:
// argc: 1 - 2 - 3 - 4
// argv: 0 - 1 - 2 - 3
case "mv_getpicture": break; // handled by server in this file
case "pause": break; // handled by engine in host_cmd.c
case "prespawn": break; // handled by engine in host_cmd.c
- case "reportcvar": break; // handled by server in this file
case "sentcvar": break; // handled by server in this file
case "spawn": break; // handled by engine in host_cmd.c
}
else
clientcommand(self, command);
-}
\ No newline at end of file
+}