#include "../campaign.qh"
#include "../cheats.qh"
+#include "../client.qh"
#include "../player.qh"
#include "../ipban.qh"
#include "../mapvoting.qh"
#include "../scores.qh"
#include "../teamplay.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include <common/gamemodes/_mod.qh>
#ifdef SVQC
#include <lib/warpzone/common.qh>
-void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec
-
// =========================================================
// Server side networked commands code, reworked by Samual
// Last updated: December 28th, 2011
}
}
-bool joinAllowed(entity this);
-void Join(entity this);
void ClientCommand_join(entity caller, float request)
{
switch (request)