// Last updated: December 29th, 2011
// =====================================================
-void BanCommand_ban(float request, float argc, string command)
+void BanCommand_ban(int request, int argc, string command)
{
switch (request)
{
}
}
-void BanCommand_banlist(float request)
+void BanCommand_banlist(int request)
{
switch (request)
{
}
}
-void BanCommand_kickban(float request, float argc, string command)
+void BanCommand_kickban(int request, int argc, string command)
{
switch (request)
{
}
}
-void BanCommand_mute(float request, float argc, string command) // TODO: Add a sort of mute-"ban" which allows players to be muted based on IP/cryptokey
+void BanCommand_mute(int request, int argc, string command) // TODO: Add a sort of mute-"ban" which allows players to be muted based on IP/cryptokey
{
switch (request)
{
}
}
-void BanCommand_unban(float request, float argc)
+void BanCommand_unban(int request, int argc)
{
switch (request)
{
}
}
-void BanCommand_unmute(float request, float argc)
+void BanCommand_unmute(int request, int argc)
{
switch (request)
{
/* use this when creating a new command, making sure to place it in alphabetical order... also,
** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
-void BanCommand_(float request)
+void BanCommand_(int request)
{
switch(request)
{
#undef BAN_COMMAND
}
-float BanCommand_macro_command(float argc, string command)
+float BanCommand_macro_command(int argc, string command)
{
#define BAN_COMMAND(name, function, description) \
{ if (name == strtolower(argv(0))) { function; return true; } }
return false;
}
-float BanCommand_macro_usage(float argc)
+float BanCommand_macro_usage(int argc)
{
#define BAN_COMMAND(name, function, description) \
{ if (name == strtolower(argv(1))) { function; return true; } }
float BanCommand(string command)
{
- float argc = tokenize_console(command);
+ int argc = tokenize_console(command);
// Guide for working with argc arguments by example:
// argc: 1 - 2 - 3 - 4