+#pragma once
+
+float autocvar_g_balance_kill_delay;
+float autocvar_g_balance_kill_antispam;
// set when showing a kill countdown
.entity killindicator;
void ClientKill_Now(entity this);
void KillIndicator_Think(entity this);
void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec
+void ClientKill_Silent(entity this, float _delay);
void ClientKill(entity this);