]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qh
Merge branch 'master' into z411/bai-server
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qh
index 4364503a70cc555b434ae84f9a5c204dc2c91492..cb71a3eaa59298632061a5276fbeb6475dc5910c 100644 (file)
@@ -7,6 +7,7 @@
 #include <common/sounds/all.qh>
 
 bool autocvar__notarget;
+bool autocvar_sv_show_entnum;
 int autocvar_g_balance_armor_start;
 float autocvar_g_balance_pause_armor_rot_spawn;
 float autocvar_g_balance_pause_fuel_rot_spawn;
@@ -51,11 +52,12 @@ int autocvar_spawn_debug;
 string autocvar_sv_motd;
 string autocvar_sv_motd_permanent;
 int autocvar_sv_name_maxlength = 64;
+string autocvar_sv_quickmenu_file;
 bool autocvar_sv_servermodelsonly;
+bool autocvar_sv_showspectators;
 int autocvar_sv_spectate;
 bool autocvar_sv_teamnagger;
 float autocvar_sv_player_scale;
-bool autocvar_sv_showspectators;
 
 // z411
 string autocvar_hostname_full;
@@ -86,7 +88,9 @@ int autocvar_sv_timer_countdown = 1; // 0 = disabled, 1 = enabled, 2 = spect onl
 .int spectatee_status;
 .bool zoomstate;
 
+.bool team_selected;
 .bool just_joined;
+.bool wants_join;
 
 .int pressedkeys;
 
@@ -97,9 +101,6 @@ int autocvar_sv_timer_countdown = 1; // 0 = disabled, 1 = enabled, 2 = spect onl
 
 void ClientState_attach(entity this);
 
-IntrusiveList g_players;
-STATIC_INIT(g_players) { g_players = IL_NEW(); }
-
 CLASS(Client, Object)
     /** Client name */
     ATTRIB(Client, netname, string, this.netname);
@@ -177,6 +178,7 @@ CLASS(Client, Object)
     ATTRIB(Client, teamkill_soundsource, entity, this.teamkill_soundsource);
     ATTRIB(Client, usekeypressed, bool, this.usekeypressed);
     ATTRIB(Client, jointime, float, this.jointime);
+    ATTRIB(Client, wants_join, bool, this.wants_join);
     ATTRIB(Client, spectatortime, float, this.spectatortime);
     ATTRIB(Client, startplaytime, float, this.startplaytime);
     ATTRIB(Client, version_nagtime, float, this.version_nagtime);
@@ -202,7 +204,6 @@ CLASS(Client, Object)
     ATTRIB(Client, specialcommand_pos, int, this.specialcommand_pos);
     ATTRIB(Client, hitplotfh, int, this.hitplotfh);
     ATTRIB(Client, clientdata, entity, this.clientdata);
-    ATTRIB(Client, cmd_floodcount, int, this.cmd_floodcount);
     ATTRIB(Client, cmd_floodtime, float, this.cmd_floodtime);
     ATTRIB(Client, wasplayer, bool, this.wasplayer);
     ATTRIB(Client, weaponorder_byimpulse, string, this.weaponorder_byimpulse);
@@ -296,10 +297,8 @@ CLASS(Player, Client)
 
     INIT(Player) {
         this.classname = STR_PLAYER;
-        IL_PUSH(g_players, this);
     }
     DESTRUCTOR(Player) {
-        IL_REMOVE(g_players, this);
     }
 ENDCLASS(Player)
 
@@ -381,6 +380,10 @@ void calculate_player_respawn_time(entity this);
 
 bool PlayerInList(entity player, string list);
 
+bool PlayerInIDList(entity p, string idlist);
+
+bool PlayerInIPList(entity p, string iplist);
+
 void ClientData_Touch(entity e);
 
 int nJoinAllowed(entity this, entity ignore);
@@ -414,6 +417,8 @@ void SetSpectatee_status(entity this, int spectatee_num);
 
 void FixPlayermodel(entity player);
 
+void ResetPlayerResources(entity this);
+
 void ClientInit_misc(entity this);
 
 int GetPlayerLimit();
@@ -422,6 +427,8 @@ const int MIN_SPEC_TIME = 1;
 bool joinAllowed(entity this);
 void Join(entity this);
 
+void PlayerFrame (entity this);
+
 #define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee)
 #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }