int autocvar_spawn_debug;
string autocvar_sv_motd;
int autocvar_sv_name_maxlength = 64;
+string autocvar_sv_quickmenu_file;
bool autocvar_sv_servermodelsonly;
+bool autocvar_sv_showspectators;
int autocvar_sv_spectate;
bool autocvar_sv_teamnagger;
float autocvar_sv_player_scale;
-bool autocvar_sv_showspectators;
// WEAPONTODO
.string weaponorder_byimpulse;
.float nickspamtime; // time of last nick change
.float nickspamcount;
-void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_type);
+void SendWelcomeMessage(entity this, int msg_type);
// respawning
.int respawn_flags;