ATTRIB(Player, dual_weapons, vector, this.dual_weapons); // TODO: actually WepSet!
ATTRIB(Player, itemkeys, int, this.itemkeys);
ATTRIB(Player, ballistics_density, float, this.ballistics_density);
+ ATTRIB(Player, prevstrengthsound, float, this.prevstrengthsound);
+ ATTRIB(Player, prevstrengthsoundattempt, float, this.prevstrengthsoundattempt);
INIT(Player) {
this.classname = STR_PLAYER;