]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qh
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qh
index 2282c09cbb1cafd54e3a667886430b98b554c342..fb5b89a29807e0bafa3be9de04c931d7bd5c6441 100644 (file)
 void ClientState_attach(entity this);
 
 IntrusiveList g_players;
-STATIC_INIT(g_players) { g_players = IL_NEW(); }
+STATIC_INIT(g_players)
+{
+       g_players = IL_NEW();
+}
 
 CLASS(Client, Object)
-    /** Client name */
-    ATTRIB(Client, netname, string, this.netname);
-    ATTRIB(Client, colormap, int, this.colormap);
-    ATTRIB(Client, team, int, this.team);
-    ATTRIB(Client, clientcolors, int, this.clientcolors);
-    /** Client IP */
-    ATTRIB(Client, netaddress, string, this.netaddress);
-    ATTRIB(Client, playermodel, string, this.playermodel);
-    ATTRIB(Client, playerskin, int, this.playerskin);
-
-    /** fingerprint of CA key the player used to authenticate */
-    ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp);
-    /** fingerprint of CA key the server used to authenticate to the player */
-    ATTRIB(Client, crypto_mykeyfp, string, this.crypto_mykeyfp);
-    /** fingerprint of ID used by the player entity, or string_null if not identified */
-    ATTRIB(Client, crypto_idfp, string, this.crypto_idfp);
-    /** set if the player's ID has been signed */
-    ATTRIB(Client, crypto_idfp_signed, bool, this.crypto_idfp_signed);
-    /** the string "AES128" if encrypting, and string_null if plaintext */
-    ATTRIB(Client, crypto_encryptmethod, string, this.crypto_encryptmethod);
-    /** the string "HMAC-SHA256" if signing, and string_null if plaintext */
-    ATTRIB(Client, crypto_signmethod, string, this.crypto_signmethod);
-
-    // engine client fields
-    ATTRIB(Client, impulse, int, this.impulse);
-
-    ATTRIB(Client, button0, int, this.button0);
-    ATTRIB(Client, button2, int, this.button2);
-    ATTRIB(Client, button3, int, this.button3);
-    ATTRIB(Client, button4, int, this.button4);
-    ATTRIB(Client, button5, int, this.button5);
-    ATTRIB(Client, button6, int, this.button6);
-    ATTRIB(Client, button7, int, this.button7);
-    ATTRIB(Client, button8, int, this.button8);
-    ATTRIB(Client, button9, int, this.button9);
-    ATTRIB(Client, button10, int, this.button10);
-    ATTRIB(Client, button11, int, this.button11);
-    ATTRIB(Client, button12, int, this.button12);
-    ATTRIB(Client, button13, int, this.button13);
-    ATTRIB(Client, button14, int, this.button14);
-    ATTRIB(Client, button15, int, this.button15);
-    ATTRIB(Client, button16, int, this.button16);
-    ATTRIB(Client, buttonuse, int, this.buttonuse);
-    ATTRIB(Client, buttonchat, int, this.buttonchat);
-
-    ATTRIB(Client, cursor_active, int, this.cursor_active);
-    ATTRIB(Client, cursor_screen, vector, this.cursor_screen);
-    ATTRIB(Client, cursor_trace_start, vector, this.cursor_trace_start);
-    ATTRIB(Client, cursor_trace_endpos, vector, this.cursor_trace_endpos);
-    ATTRIB(Client, cursor_trace_ent, entity, this.cursor_trace_ent);
-
-    ATTRIB(Client, ping, float, this.ping);
-    ATTRIB(Client, ping_packetloss, float, this.ping_packetloss);
-    ATTRIB(Client, ping_movementloss, float, this.ping_movementloss);
-
-    ATTRIB(Client, v_angle, vector, this.v_angle);
-    ATTRIB(Client, movement, vector, this.movement);
-
-    // custom
-
-    ATTRIB(Client, playerid, int, this.playerid);
-
-    ATTRIB(Client, parm_idlesince, int, this.parm_idlesince);
-    ATTRIB(Client, muted, bool, this.muted);
-    ATTRIB(Client, killindicator_teamchange, int, this.killindicator_teamchange);
-    ATTRIB(Client, idlekick_lasttimeleft, float, this.idlekick_lasttimeleft);
-    ATTRIB(Client, pm_frametime, float, this.pm_frametime);
-    ATTRIB(Client, pressedkeys, int, this.pressedkeys);
-    ATTRIB(Client, movement_old, vector, this.movement_old);
-    ATTRIB(Client, buttons_old, int, this.buttons_old);
-    ATTRIB(Client, teamkill_complain, float, this.teamkill_complain);
-    ATTRIB(Client, teamkill_soundtime, float, this.teamkill_soundtime);
-    ATTRIB(Client, teamkill_soundsource, entity, this.teamkill_soundsource);
-    ATTRIB(Client, usekeypressed, bool, this.usekeypressed);
-    ATTRIB(Client, motd_actived_time, float, this.motd_actived_time);
-    ATTRIB(Client, jointime, float, this.jointime);
-    ATTRIB(Client, spectatortime, float, this.spectatortime);
-    ATTRIB(Client, version_nagtime, float, this.version_nagtime);
-    ATTRIB(Client, netname_previous, string, this.netname_previous);
-    ATTRIB(Client, allowed_timeouts, int, this.allowed_timeouts);
-    ATTRIB(Client, active_minigame, entity, this.active_minigame);
-    ATTRIB(Client, taunt_soundtime, float, this.taunt_soundtime);
-    ATTRIB(Client, killcount, int, this.killcount);
-    ATTRIB(Client, version_mismatch, bool, this.version_mismatch);
-    ATTRIB(Client, version, int, this.version);
-    ATTRIB(Client, spectatee_status, int, this.spectatee_status);
-    ATTRIB(Client, zoomstate, bool, this.zoomstate);
-    ATTRIB(Client, just_joined, bool, this.just_joined);
-    ATTRIB(Client, race_completed, bool, this.race_completed);
-    ATTRIBARRAY(Client, msg_choice_choices, int, 50); // TODO: actually NOTIF_CHOICE_MAX
-    ATTRIB(Client, latency_sum, float, this.latency_sum);
-    ATTRIB(Client, latency_cnt, int, this.latency_cnt);
-    ATTRIB(Client, latency_time, float, this.latency_time);
-    ATTRIB(Client, v_angle_old, vector, this.v_angle_old);
-    ATTRIB(Client, model_randomizer, float, this.model_randomizer);
-    ATTRIB(Client, accuracy, entity, this.accuracy);
-    ATTRIB(Client, hasweapon_complain_spam, float, this.hasweapon_complain_spam);
-    ATTRIB(Client, scorekeeper, entity, this.scorekeeper);
-    ATTRIB(Client, specialcommand_pos, int, this.specialcommand_pos);
-    ATTRIB(Client, hitplotfh, int, this.hitplotfh);
-    ATTRIB(Client, clientdata, entity, this.clientdata);
-    ATTRIB(Client, cmd_floodcount, int, this.cmd_floodcount);
-    ATTRIB(Client, cmd_floodtime, float, this.cmd_floodtime);
-    ATTRIB(Client, wasplayer, bool, this.wasplayer);
-
-    // networked cvars
-
-    ATTRIB(Client, cvar_cl_allow_uid2name, int, this.cvar_cl_allow_uid2name);
-    ATTRIB(Client, cvar_cl_allow_uidtracking, int, this.cvar_cl_allow_uidtracking);
-    ATTRIB(Client, cvar_cl_autotaunt, float, this.cvar_cl_autotaunt);
-    ATTRIB(Client, cvar_cl_voice_directional, int, this.cvar_cl_voice_directional);
-    ATTRIB(Client, cvar_cl_voice_directional_taunt_attenuation, float, this.cvar_cl_voice_directional_taunt_attenuation);
-    ATTRIB(Client, cvar_cl_physics, string, this.cvar_cl_physics);
-    ATTRIB(Client, cvar_cl_buffs_autoreplace, bool, this.cvar_cl_buffs_autoreplace);
-    ATTRIB(Client, cvar_cl_nade_type, int, this.cvar_cl_nade_type);
-    ATTRIB(Client, cvar_cl_pokenade_type, string, this.cvar_cl_pokenade_type);
-    ATTRIB(Client, cvar_cl_spawn_near_teammate, bool, this.cvar_cl_spawn_near_teammate);
-    ATTRIB(Client, cvar_cl_gunalign, int, this.cvar_cl_gunalign);
-    ATTRIB(Client, cvar_cl_handicap, float, this.cvar_cl_handicap);
-    ATTRIB(Client, cvar_cl_clippedspectating, bool, this.cvar_cl_clippedspectating);
-    ATTRIB(Client, cvar_cl_autoscreenshot, int, this.cvar_cl_autoscreenshot);
-    ATTRIB(Client, cvar_cl_jetpack_jump, bool, this.cvar_cl_jetpack_jump);
-    ATTRIB(Client, cvar_cl_newusekeysupported, bool, this.cvar_cl_newusekeysupported);
-    ATTRIB(Client, cvar_cl_noantilag, bool, this.cvar_cl_noantilag);
-    ATTRIB(Client, cvar_cl_movement_track_canjump, bool, this.cvar_cl_movement_track_canjump);
-    ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
-    ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
-    ATTRIB(Client, autoswitch, bool, this.autoswitch);
-    ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
-    ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
-    ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
-    ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive);
-    ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10);
-    ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority);
-
-    METHOD(Client, m_unwind, bool(Client this));
-
-    STATIC_METHOD(Client, Add, void(Client this, int _team));
-    STATIC_METHOD(Client, Remove, void(Client this));
-
-    INIT(Client) {
-        if (this.m_unwind(this)) return this;
-        make_impure(this);
-        this.classname = "player_joining";
-        static int playerid_last;
-        this.playerid = ++playerid_last;
-        ClientState_attach(this);
-    }
-    DESTRUCTOR(Client) {
-        Client_Remove(this);
-    }
-    CONSTRUCTOR(Client, string name) {
-        CONSTRUCT(Client);
-        this.netname = name;
-        this.netaddress = "local";
-        this.playermodel = cvar_defstring("sv_defaultplayermodel");
-    }
+       /** Client name */
+       ATTRIB(Client, netname, string, this.netname);
+       ATTRIB(Client, colormap, int, this.colormap);
+       ATTRIB(Client, team, int, this.team);
+       ATTRIB(Client, clientcolors, int, this.clientcolors);
+       /** Client IP */
+       ATTRIB(Client, netaddress, string, this.netaddress);
+       ATTRIB(Client, playermodel, string, this.playermodel);
+       ATTRIB(Client, playerskin, int, this.playerskin);
+
+       /** fingerprint of CA key the player used to authenticate */
+       ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp);
+       /** fingerprint of CA key the server used to authenticate to the player */
+       ATTRIB(Client, crypto_mykeyfp, string, this.crypto_mykeyfp);
+       /** fingerprint of ID used by the player entity, or string_null if not identified */
+       ATTRIB(Client, crypto_idfp, string, this.crypto_idfp);
+       /** set if the player's ID has been signed */
+       ATTRIB(Client, crypto_idfp_signed, bool, this.crypto_idfp_signed);
+       /** the string "AES128" if encrypting, and string_null if plaintext */
+       ATTRIB(Client, crypto_encryptmethod, string, this.crypto_encryptmethod);
+       /** the string "HMAC-SHA256" if signing, and string_null if plaintext */
+       ATTRIB(Client, crypto_signmethod, string, this.crypto_signmethod);
+
+       // engine client fields
+       ATTRIB(Client, impulse, int, this.impulse);
+
+       ATTRIB(Client, button0, int, this.button0);
+       ATTRIB(Client, button2, int, this.button2);
+       ATTRIB(Client, button3, int, this.button3);
+       ATTRIB(Client, button4, int, this.button4);
+       ATTRIB(Client, button5, int, this.button5);
+       ATTRIB(Client, button6, int, this.button6);
+       ATTRIB(Client, button7, int, this.button7);
+       ATTRIB(Client, button8, int, this.button8);
+       ATTRIB(Client, button9, int, this.button9);
+       ATTRIB(Client, button10, int, this.button10);
+       ATTRIB(Client, button11, int, this.button11);
+       ATTRIB(Client, button12, int, this.button12);
+       ATTRIB(Client, button13, int, this.button13);
+       ATTRIB(Client, button14, int, this.button14);
+       ATTRIB(Client, button15, int, this.button15);
+       ATTRIB(Client, button16, int, this.button16);
+       ATTRIB(Client, buttonuse, int, this.buttonuse);
+       ATTRIB(Client, buttonchat, int, this.buttonchat);
+
+       ATTRIB(Client, cursor_active, int, this.cursor_active);
+       ATTRIB(Client, cursor_screen, vector, this.cursor_screen);
+       ATTRIB(Client, cursor_trace_start, vector, this.cursor_trace_start);
+       ATTRIB(Client, cursor_trace_endpos, vector, this.cursor_trace_endpos);
+       ATTRIB(Client, cursor_trace_ent, entity, this.cursor_trace_ent);
+
+       ATTRIB(Client, ping, float, this.ping);
+       ATTRIB(Client, ping_packetloss, float, this.ping_packetloss);
+       ATTRIB(Client, ping_movementloss, float, this.ping_movementloss);
+
+       ATTRIB(Client, v_angle, vector, this.v_angle);
+       ATTRIB(Client, movement, vector, this.movement);
+
+       // custom
+
+       ATTRIB(Client, playerid, int, this.playerid);
+
+       ATTRIB(Client, parm_idlesince, int, this.parm_idlesince);
+       ATTRIB(Client, muted, bool, this.muted);
+       ATTRIB(Client, killindicator_teamchange, int, this.killindicator_teamchange);
+       ATTRIB(Client, idlekick_lasttimeleft, float, this.idlekick_lasttimeleft);
+       ATTRIB(Client, pm_frametime, float, this.pm_frametime);
+       ATTRIB(Client, pressedkeys, int, this.pressedkeys);
+       ATTRIB(Client, movement_old, vector, this.movement_old);
+       ATTRIB(Client, buttons_old, int, this.buttons_old);
+       ATTRIB(Client, teamkill_complain, float, this.teamkill_complain);
+       ATTRIB(Client, teamkill_soundtime, float, this.teamkill_soundtime);
+       ATTRIB(Client, teamkill_soundsource, entity, this.teamkill_soundsource);
+       ATTRIB(Client, usekeypressed, bool, this.usekeypressed);
+       ATTRIB(Client, motd_actived_time, float, this.motd_actived_time);
+       ATTRIB(Client, jointime, float, this.jointime);
+       ATTRIB(Client, spectatortime, float, this.spectatortime);
+       ATTRIB(Client, version_nagtime, float, this.version_nagtime);
+       ATTRIB(Client, netname_previous, string, this.netname_previous);
+       ATTRIB(Client, allowed_timeouts, int, this.allowed_timeouts);
+       ATTRIB(Client, active_minigame, entity, this.active_minigame);
+       ATTRIB(Client, taunt_soundtime, float, this.taunt_soundtime);
+       ATTRIB(Client, killcount, int, this.killcount);
+       ATTRIB(Client, version_mismatch, bool, this.version_mismatch);
+       ATTRIB(Client, version, int, this.version);
+       ATTRIB(Client, spectatee_status, int, this.spectatee_status);
+       ATTRIB(Client, zoomstate, bool, this.zoomstate);
+       ATTRIB(Client, just_joined, bool, this.just_joined);
+       ATTRIB(Client, race_completed, bool, this.race_completed);
+       ATTRIBARRAY(Client, msg_choice_choices, int, 50); // TODO: actually NOTIF_CHOICE_MAX
+       ATTRIB(Client, latency_sum, float, this.latency_sum);
+       ATTRIB(Client, latency_cnt, int, this.latency_cnt);
+       ATTRIB(Client, latency_time, float, this.latency_time);
+       ATTRIB(Client, v_angle_old, vector, this.v_angle_old);
+       ATTRIB(Client, model_randomizer, float, this.model_randomizer);
+       ATTRIB(Client, accuracy, entity, this.accuracy);
+       ATTRIB(Client, hasweapon_complain_spam, float, this.hasweapon_complain_spam);
+       ATTRIB(Client, scorekeeper, entity, this.scorekeeper);
+       ATTRIB(Client, specialcommand_pos, int, this.specialcommand_pos);
+       ATTRIB(Client, hitplotfh, int, this.hitplotfh);
+       ATTRIB(Client, clientdata, entity, this.clientdata);
+       ATTRIB(Client, cmd_floodcount, int, this.cmd_floodcount);
+       ATTRIB(Client, cmd_floodtime, float, this.cmd_floodtime);
+       ATTRIB(Client, wasplayer, bool, this.wasplayer);
+
+       // networked cvars
+
+       ATTRIB(Client, cvar_cl_allow_uid2name, int, this.cvar_cl_allow_uid2name);
+       ATTRIB(Client, cvar_cl_allow_uidtracking, int, this.cvar_cl_allow_uidtracking);
+       ATTRIB(Client, cvar_cl_autotaunt, float, this.cvar_cl_autotaunt);
+       ATTRIB(Client, cvar_cl_voice_directional, int, this.cvar_cl_voice_directional);
+       ATTRIB(Client, cvar_cl_voice_directional_taunt_attenuation, float, this.cvar_cl_voice_directional_taunt_attenuation);
+       ATTRIB(Client, cvar_cl_physics, string, this.cvar_cl_physics);
+       ATTRIB(Client, cvar_cl_buffs_autoreplace, bool, this.cvar_cl_buffs_autoreplace);
+       ATTRIB(Client, cvar_cl_nade_type, int, this.cvar_cl_nade_type);
+       ATTRIB(Client, cvar_cl_pokenade_type, string, this.cvar_cl_pokenade_type);
+       ATTRIB(Client, cvar_cl_spawn_near_teammate, bool, this.cvar_cl_spawn_near_teammate);
+       ATTRIB(Client, cvar_cl_gunalign, int, this.cvar_cl_gunalign);
+       ATTRIB(Client, cvar_cl_handicap, float, this.cvar_cl_handicap);
+       ATTRIB(Client, cvar_cl_clippedspectating, bool, this.cvar_cl_clippedspectating);
+       ATTRIB(Client, cvar_cl_autoscreenshot, int, this.cvar_cl_autoscreenshot);
+       ATTRIB(Client, cvar_cl_jetpack_jump, bool, this.cvar_cl_jetpack_jump);
+       ATTRIB(Client, cvar_cl_newusekeysupported, bool, this.cvar_cl_newusekeysupported);
+       ATTRIB(Client, cvar_cl_noantilag, bool, this.cvar_cl_noantilag);
+       ATTRIB(Client, cvar_cl_movement_track_canjump, bool, this.cvar_cl_movement_track_canjump);
+       ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
+       ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
+       ATTRIB(Client, autoswitch, bool, this.autoswitch);
+       ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
+       ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
+       ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
+       ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive);
+       ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10);
+       ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority);
+
+       METHOD(Client, m_unwind, bool(Client this));
+
+       STATIC_METHOD(Client, Add, void(Client this, int _team));
+       STATIC_METHOD(Client, Remove, void(Client this));
+
+       INIT(Client)
+       {
+               if (this.m_unwind(this)) { return this; }
+               make_impure(this);
+               this.classname = "player_joining";
+               static int playerid_last;
+               this.playerid = ++playerid_last;
+               ClientState_attach(this);
+       }
+       DESTRUCTOR(Client)
+       {
+               Client_Remove(this);
+       }
+       CONSTRUCTOR(Client, string name)
+       {
+               CONSTRUCT(Client);
+               this.netname = name;
+               this.netaddress = "local";
+               this.playermodel = cvar_defstring("sv_defaultplayermodel");
+       }
 ENDCLASS(Client)
 
 CLASS(Observer, Client)
-    INIT(Observer) {
-        this.classname = STR_OBSERVER;
-    }
-    DESTRUCTOR(Observer) { }
+       INIT(Observer)
+       {
+               this.classname = STR_OBSERVER;
+       }
+       DESTRUCTOR(Observer) {}
 ENDCLASS(Observer)
 
 CLASS(Spectator, Client)
-    INIT(Spectator) {
-        this.classname = STR_SPECTATOR;
-    }
-    DESTRUCTOR(Spectator) { }
+       INIT(Spectator)
+       {
+               this.classname = STR_SPECTATOR;
+       }
+       DESTRUCTOR(Spectator) {}
 ENDCLASS(Spectator)
 
 CLASS(Player, Client)
 
-    // custom
-
-    ATTRIB(Player, dual_weapons, vector, this.dual_weapons); // TODO: actually WepSet!
-    ATTRIB(Player, itemkeys, int, this.itemkeys);
-    ATTRIB(Player, ballistics_density, float, this.ballistics_density);
-    ATTRIB(Player, prevstrengthsound, float, this.prevstrengthsound);
-    ATTRIB(Player, prevstrengthsoundattempt, float, this.prevstrengthsoundattempt);
-    ATTRIB(Player, buff_shield, float, this.buff_shield);
-
-    INIT(Player) {
-        this.classname = STR_PLAYER;
-        IL_PUSH(g_players, this);
-    }
-    DESTRUCTOR(Player) {
-        IL_REMOVE(g_players, this);
-    }
+       // custom
+
+       ATTRIB(Player, dual_weapons, vector, this.dual_weapons); // TODO: actually WepSet!
+       ATTRIB(Player, itemkeys, int, this.itemkeys);
+       ATTRIB(Player, ballistics_density, float, this.ballistics_density);
+       ATTRIB(Player, prevstrengthsound, float, this.prevstrengthsound);
+       ATTRIB(Player, prevstrengthsoundattempt, float, this.prevstrengthsoundattempt);
+       ATTRIB(Player, buff_shield, float, this.buff_shield);
+
+       INIT(Player)
+       {
+               this.classname = STR_PLAYER;
+               IL_PUSH(g_players, this);
+       }
+       DESTRUCTOR(Player)
+       {
+               IL_REMOVE(g_players, this);
+       }
 ENDCLASS(Player)
 
 METHOD(Client, m_unwind, bool(Client this))
 {
-    TC(Client, this);
-    #define UNWIND(class) MACRO_BEGIN if (this.instanceOf##class) { METHOD_REFERENCE(class, dtorimpl)(this); } MACRO_END
-    switch (this.classname) {
-        case "Observer":
-            UNWIND(Spectator);
-            UNWIND(Player);
-            return true;
-        case "Spectator":
-            UNWIND(Observer);
-            UNWIND(Player);
-            return true;
-        case "Player":
-            UNWIND(Observer);
-            UNWIND(Spectator);
-            return true;
-    }
-    #undef UNWIND
-    return false;
+       TC(Client, this);
+#define UNWIND(class) MACRO_BEGIN if (this.instanceOf##class) { METHOD_REFERENCE(class, dtorimpl)(this); } MACRO_END
+       switch (this.classname) {
+               case "Observer":
+                       UNWIND(Spectator);
+                       UNWIND(Player);
+                       return true;
+               case "Spectator":
+                       UNWIND(Observer);
+                       UNWIND(Player);
+                       return true;
+               case "Player":
+                       UNWIND(Observer);
+                       UNWIND(Spectator);
+                       return true;
+       }
+#undef UNWIND
+       return false;
 }
 
 void play_countdown(entity this, float finished, Sound samp);
@@ -231,4 +241,8 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
 bool Spectate(entity this, entity pl);
 
 #define SPECTATE_COPY() [[accumulate]] void SpectateCopy(entity this, entity spectatee)
-#define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }
+#define SPECTATE_COPYFIELD(fld) \
+       SPECTATE_COPY() \
+       { \
+               this.(fld) = spectatee.(fld); \
+       }