]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Random start weapons: Move ammo into an entity.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 9357e1b7dc3bc79ce3867803b41ceae1f1cc9a12..d601f76fbe0d4b99e28f395a47ddebc5665a1d61 100644 (file)
@@ -12,6 +12,7 @@
 #include "teamplay.qh"
 #include "playerdemo.qh"
 #include "spawnpoints.qh"
+#include "resources.qh"
 #include "g_damage.qh"
 #include "g_hook.qh"
 #include "command/common.qh"
@@ -113,20 +114,18 @@ bool ClientData_Send(entity this, entity to, int sf)
        if (IS_SPEC(e)) e = e.enemy;
 
        sf = 0;
-       if (CS(e).race_completed)       sf |= 1; // forced scoreboard
-       if (CS(to).spectatee_status)    sf |= 2; // spectator ent number follows
-       if (CS(e).zoomstate)            sf |= 4; // zoomed
-       if (autocvar_sv_showspectators) sf |= 16; // show spectators
+       if (CS(e).race_completed)       sf |= BIT(0); // forced scoreboard
+       if (CS(to).spectatee_status)    sf |= BIT(1); // spectator ent number follows
+       if (CS(e).zoomstate)            sf |= BIT(2); // zoomed
+       if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
 
-       if (sf & 2)
-       {
+       if (sf & BIT(1))
                WriteByte(MSG_ENTITY, CS(to).spectatee_status);
-       }
 
-       if(sf & 16)
+       if(sf & BIT(4))
        {
                float specs = CountSpectators(e, to);
                WriteByte(MSG_ENTITY, specs);
@@ -270,7 +269,9 @@ void PutObserverInServer(entity this)
        if (mutator_returnvalue) {
            // mutator prevents resetting teams+score
        } else {
+               int oldteam = this.team;
                this.team = -1;  // move this as it is needed to log the player spectating in eventlog
+               MUTATOR_CALLHOOK(Player_ChangedTeam, this, oldteam, this.team);
         this.frags = FRAGS_SPECTATOR;
         PlayerScore_Clear(this);  // clear scores when needed
     }
@@ -546,6 +547,8 @@ void PutPlayerInServer(entity this)
                this.health = start_health;
                this.armorvalue = start_armorvalue;
                this.weapons = start_weapons;
+               GiveRandomWeapons(this, random_start_weapons_count,
+                       cvar_string("g_random_start_weapons"), random_start_ammo);
        }
        SetSpectatee_status(this, 0);
 
@@ -894,8 +897,10 @@ void ClientKill_Now(entity this)
        if(CS(this).killindicator_teamchange)
                ClientKill_Now_TeamChange(this);
 
-       if(!IS_SPEC(this) && !IS_OBSERVER(this))
+       if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
+       {
                Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
+       }
 
        // now I am sure the player IS dead
 }
@@ -1189,7 +1194,10 @@ void ClientConnect(entity this)
        PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid));
 
        // always track bots, don't ask for cl_allow_uidtracking
-    if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this);
+       if (IS_BOT_CLIENT(this))
+               PlayerStats_GameReport_AddPlayer(this);
+       else
+               CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (autocvar_sv_eventlog)
                GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
@@ -1238,7 +1246,6 @@ void ClientConnect(entity this)
        }
 
        CS(this).jointime = time;
-       CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (IS_REAL_CLIENT(this))
        {
@@ -1628,8 +1635,8 @@ void player_regen(entity this)
                float mina, maxa, limith, limita;
                maxa = autocvar_g_balance_armor_rotstable;
                mina = autocvar_g_balance_armor_regenstable;
-               limith = autocvar_g_balance_health_limit;
-               limita = autocvar_g_balance_armor_limit;
+               limith = GetResourceLimit(this, RESOURCE_HEALTH);
+               limita = GetResourceLimit(this, RESOURCE_ARMOR);
 
                regen_health_rotstable = regen_health_rotstable * max_mod;
                regen_health_stable = regen_health_stable * max_mod;
@@ -1656,15 +1663,21 @@ void player_regen(entity this)
 
                maxf = autocvar_g_balance_fuel_rotstable;
                minf = autocvar_g_balance_fuel_regenstable;
-               limitf = autocvar_g_balance_fuel_limit;
+               limitf = GetResourceLimit(this, RESOURCE_FUEL);
 
                this.ammo_fuel = CalcRotRegen(this.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf);
        }
-       // Ugly hack to make sure the haelth and armor don't go beyond hard limit.
+       // Ugly hack to make sure the health and armor don't go beyond hard limit.
        // TODO: Remove this hack when all code uses GivePlayerHealth and
        // GivePlayerArmor.
-       this.health = bound(0, this.health, ITEM_COUNT_HARD_LIMIT);
-       this.armorvalue = bound(0, this.armorvalue, ITEM_COUNT_HARD_LIMIT);
+       if (this.health > RESOURCE_AMOUNT_HARD_LIMIT)
+       {
+               this.health = RESOURCE_AMOUNT_HARD_LIMIT;
+       }
+       if (this.armorvalue > RESOURCE_AMOUNT_HARD_LIMIT)
+       {
+               this.armorvalue = RESOURCE_AMOUNT_HARD_LIMIT;
+       }
        // End hack.
 }