this.health = start_health;
this.armorvalue = start_armorvalue;
this.weapons = start_weapons;
- GiveRandomWeapons(this, random_start_weapons_count,
- autocvar_g_random_start_weapons, random_start_ammo);
+ if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false)
+ {
+ GiveRandomWeapons(this, random_start_weapons_count,
+ autocvar_g_random_start_weapons, random_start_ammo);
+ }
}
SetSpectatee_status(this, 0);