if (PlayerInList(this, autocvar_g_playban_list))
TRANSMUTE(Observer, this);
- if (PlayerInList(this, autocvar_g_muteban_list)) // muteban
+ if (PlayerInList(this, autocvar_g_chatban_list)) // chatban
CS(this).muted = true;
MUTATOR_CALLHOOK(ClientConnect, this);
CS(this).autojoin_checked = true;
TRANSMUTE(Player, this);
PutClientInServer(this);
+
+ .entity weaponentity = weaponentities[0];
+ if(this.(weaponentity).m_weapon == WEP_Null)
+ W_NextWeapon(this, 0, weaponentity);
+
return;
}