]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Remove cl_useenginerefdef and sv_qcphysics options, make the QuakeC implementations...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 2c3bdc25ccf07e90931e1c0704cd09c44a0ffc71..993739e157235bb8a0bf653529e95811f917a9c1 100644 (file)
@@ -137,7 +137,8 @@ bool ClientData_Send(entity this, entity to, int sf)
        if (CS(e).race_completed)       sf |= BIT(0); // forced scoreboard
        if (CS(to).spectatee_status)    sf |= BIT(1); // spectator ent number follows
        if (CS(e).zoomstate)            sf |= BIT(2); // zoomed
-       if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
+       if (autocvar_sv_showspectators == 1 || (autocvar_sv_showspectators && IS_SPEC(to)))
+                                       sf |= BIT(4); // show spectators
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
@@ -400,7 +401,7 @@ void PutObserverInServer(entity this, bool is_forced, bool use_spawnpoint)
        }
        else
        {
-               SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR);
+               SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR); // clears scores too in game modes without teams
                this.frags = FRAGS_SPECTATOR;
        }
 
@@ -539,6 +540,9 @@ void PutPlayerInServer(entity this)
        PlayerState_attach(this);
        accuracy_resend(this);
 
+       if (teamplay && this.bot_forced_team)
+               SetPlayerTeam(this, this.bot_forced_team, TEAM_CHANGE_MANUAL);
+
        if (this.team < 0)
                TeamBalance_JoinBestTeam(this);
 
@@ -760,7 +764,6 @@ void PutPlayerInServer(entity this)
        Unfreeze(this, false);
 
        MUTATOR_CALLHOOK(PlayerSpawn, this, spot);
-
        {
                string s = spot.target;
                if(g_assault || g_race) // TODO: make targeting work in assault & race without this hack
@@ -810,9 +813,7 @@ void PutPlayerInServer(entity this)
 /** Called when a client spawns in the server */
 void PutClientInServer(entity this)
 {
-       if (IS_BOT_CLIENT(this)) {
-               TRANSMUTE(Player, this);
-       } else if (IS_REAL_CLIENT(this)) {
+       if (IS_REAL_CLIENT(this)) {
                msg_entity = this;
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, this);
@@ -1018,21 +1019,6 @@ void ClientPreConnect(entity this)
 }
 #endif
 
-string GetClientVersionMessage(entity this)
-{
-       if (CS(this).version_mismatch) {
-               if(CS(this).version < autocvar_gameversion) {
-                       return strcat("This is Xonotic ", autocvar_g_xonoticversion,
-                               "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
-               } else {
-                       return strcat("This is Xonotic ", autocvar_g_xonoticversion,
-                               "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
-               }
-       } else {
-               return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
-       }
-}
-
 void SendWelcomemessage(entity this, bool force_centerprint)
 {
        msg_entity = this;
@@ -1040,6 +1026,9 @@ void SendWelcomemessage(entity this, bool force_centerprint)
        SendWelcomemessage_msg_type(this, force_centerprint, MSG_ONE);
 }
 
+// NOTE csqc uses the active mutators list sent by this function
+// to understand which mutators are enabled
+// also note that they aren't all registered mutators, e.g. jetpack, low gravity
 void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_type)
 {
        WriteByte(msg_type, boolean(autocvar_g_campaign));
@@ -1052,30 +1041,27 @@ void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_ty
        }
        WriteByte(msg_type, force_centerprint);
        WriteString(msg_type, autocvar_hostname);
-       WriteString(msg_type, GetClientVersionMessage(this));
+       WriteString(msg_type, autocvar_g_xonoticversion);
+       WriteByte(msg_type, CS(this).version_mismatch);
+       WriteByte(msg_type, (CS(this).version < autocvar_gameversion));
 
        MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
        string modifications = M_ARGV(0, string);
 
-       if(g_weaponarena)
-       {
-               if(g_weaponarena_random)
-                       modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
-               else
-                       modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
-       }
-       else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
+       if (!g_weaponarena && cvar("g_balance_blaster_weaponstartoverride") == 0)
                modifications = strcat(modifications, ", No start weapons");
        if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
                modifications = strcat(modifications, ", Low gravity");
        if(g_weapon_stay && !g_cts)
                modifications = strcat(modifications, ", Weapons stay");
        if(autocvar_g_jetpack)
-               modifications = strcat(modifications, ", Jet pack");
+               modifications = strcat(modifications, ", Jetpack");
        modifications = substring(modifications, 2, strlen(modifications) - 2);
 
        WriteString(msg_type, modifications);
 
+       WriteString(msg_type, g_weaponarena_list);
+
        if(cache_lastmutatormsg != autocvar_g_mutatormsg)
        {
                strcpy(cache_lastmutatormsg, autocvar_g_mutatormsg);
@@ -1084,11 +1070,6 @@ void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_ty
 
        WriteString(msg_type, cache_mutatormsg);
 
-       string mutator_msg = "";
-       MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
-       mutator_msg = M_ARGV(0, string);
-
-       WriteString(msg_type, mutator_msg); // trust that the mutator will do proper formatting
        WriteString(msg_type, strreplace("\\n", "\n", autocvar_sv_motd));
 }
 
@@ -1181,7 +1162,7 @@ void ClientConnect(entity this)
        if (IS_REAL_CLIENT(this))
                sv_notice_join(this);
 
-       this.move_qcphysics = autocvar_sv_qcphysics;
+       this.move_qcphysics = true;
 
        // update physics stats (players can spawn before physics runs)
        Physics_UpdateStats(this);
@@ -1973,6 +1954,9 @@ bool ShowTeamSelection(entity this)
 }
 void Join(entity this)
 {
+       if (autocvar_g_campaign && !campaign_bots_may_start && !game_stopped && time >= game_starttime)
+               ReadyRestart(true);
+
        TRANSMUTE(Player, this);
 
        if(!this.team_selected)
@@ -2286,6 +2270,14 @@ void ObserverOrSpectatorThink(entity this)
                }
        }
 
+       if (IS_BOT_CLIENT(this) && !CS(this).autojoin_checked)
+       {
+               CS(this).autojoin_checked = true;
+               TRANSMUTE(Player, this);
+               PutClientInServer(this);
+               return;
+       }
+
        if (this.flags & FL_JUMPRELEASED) {
                if (PHYS_INPUT_BUTTON_JUMP(this) && (joinAllowed(this) || time < CS(this).jointime + MIN_SPEC_TIME)) {
                        this.flags &= ~FL_JUMPRELEASED;
@@ -2557,7 +2549,6 @@ void PlayerPreThink (entity this)
                        || (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
                                && (!teamplay || autocvar_g_balance_teams)))
                {
-                       campaign_bots_may_start = true;
                        if(joinAllowed(this))
                                Join(this);
                        return;