#include "clientkill.qh"
#include "cheats.qh"
#include "g_world.qh"
+#include <server/gamelog.qh>
#include "race.qh"
#include "antilag.qh"
#include "campaign.qh"
this.solid = SOLID_NOT;
this.takedamage = DAMAGE_NO;
set_movetype(this, MOVETYPE_NONE);
+ CS(this).teamkill_complain = 0;
+ CS(this).teamkill_soundtime = 0;
+ CS(this).teamkill_soundsource = NULL;
}
if (IS_PLAYER(this)) {