this.respawn_flags = 0;
this.respawn_time = 0;
STAT(RESPAWN_TIME, this) = 0;
- this.scale = ((q3compat && autocvar_sv_q3compat_changehitbox) ? 0.9 : autocvar_sv_player_scale);
+ // DP model scaling uses 1/16 accuracy and 13/16 is closest to 56/69
+ this.scale = ((q3compat && autocvar_sv_q3compat_changehitbox) ? 0.8125 : autocvar_sv_player_scale);
this.fade_time = 0;
this.pain_finished = 0;
this.pushltime = 0;