]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 4b9c70b26f7a8a2f2782bef5e6efb778cdd97b89..48ea4c261d53bed840246686abfcba9543e55e77 100644 (file)
@@ -308,6 +308,9 @@ void PutObserverInServer(entity this)
        if(this.bot_attack)
                IL_REMOVE(g_bot_targets, this);
        this.bot_attack = false;
+       if(this.monster_attack)
+               IL_REMOVE(g_monster_targets, this);
+       this.monster_attack = false;
     STAT(HUD, this) = HUD_NORMAL;
        TRANSMUTE(Observer, this);
        this.iscreature = false;
@@ -340,6 +343,7 @@ void PutObserverInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.superweapons_finished = 0;
+       this.dphitcontentsmask = 0;
        this.pushltime = 0;
        this.istypefrag = 0;
        setthink(this, func_null);
@@ -1094,6 +1098,8 @@ void FixClientCvars(entity e)
        stuffcmd(e, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
        stuffcmd(e, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
 
+       stuffcmd(e, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
+
        MUTATOR_CALLHOOK(FixClientCvars, e);
 }
 
@@ -1343,6 +1349,7 @@ void ClientDisconnect(entity this)
     MUTATOR_CALLHOOK(ClientDisconnect, this);
 
        if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed!
+       if (CS(this).weaponorder_byimpulse) strunzone(CS(this).weaponorder_byimpulse);
        ClientState_detach(this);
 
        Portal_ClearAll(this);
@@ -1363,7 +1370,6 @@ void ClientDisconnect(entity this)
        bot_relinkplayerlist();
 
        if (this.clientstatus) strunzone(this.clientstatus);
-       if (this.weaponorder_byimpulse) strunzone(this.weaponorder_byimpulse);
        if (this.personal) delete(this.personal);
 
        this.playerid = 0;
@@ -2140,6 +2146,7 @@ bool joinAllowed(entity this)
 }
 
 .int items_added;
+.string shootfromfixedorigin;
 bool PlayerThink(entity this)
 {
        if (game_stopped || intermission_running) {
@@ -2248,8 +2255,8 @@ bool PlayerThink(entity this)
        bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
        if (have_hook) {
                do_crouch = false;
-       } else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
-               do_crouch = false;
+       //} else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
+               //do_crouch = false;
        } else if (this.vehicle) {
                do_crouch = false;
        } else if (STAT(FROZEN, this)) {
@@ -2274,6 +2281,11 @@ bool PlayerThink(entity this)
 
        FixPlayermodel(this);
 
+       if (this.shootfromfixedorigin != autocvar_g_shootfromfixedorigin) {
+               this.shootfromfixedorigin = autocvar_g_shootfromfixedorigin;
+               stuffcmd(this, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
+       }
+
        // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
        //if(frametime)
        {
@@ -2754,6 +2766,13 @@ void PlayerPostThink (entity this)
        }
 
        if (IS_PLAYER(this)) {
+               if(this.death_time == time && IS_DEAD(this))
+               {
+                       // player's bbox gets resized now, instead of in the damage event that killed the player,
+                       // once all the damage events of this frame have been processed with normal size
+                       this.maxs.z = 5;
+                       setsize(this, this.mins, this.maxs);
+               }
                DrownPlayer(this);
                UpdateChatBubble(this);
                if (CS(this).impulse) ImpulseCommands(this);
@@ -2814,3 +2833,10 @@ void PM_UpdateButtons(entity this, entity store)
        store.v_angle = this.v_angle;
        store.movement = this.movement;
 }
+
+NET_HANDLE(fpsreport, bool)
+{
+       int fps = ReadShort();
+       PlayerScore_Set(sender, SP_FPS, fps);
+       return true;
+}