STAT(REVIVE_PROGRESS, this) = 0;
this.revival_time = 0;
+ // TODO: we can't set these in the PlayerSpawn hook since the target code is called before it!
+ STAT(BUFFS, this) = 0;
+ STAT(BUFF_TIME, this) = 0;
+
this.air_finished = time + 12;
this.waterlevel = WATERLEVEL_NONE;
this.watertype = CONTENT_EMPTY;