for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
.entity weaponentity = weaponentities[slot];
- if(slot == 0)
+ if(slot == 0 || autocvar_g_weaponswitch_debug == 1)
this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
else
this.(weaponentity).m_switchweapon = WEP_Null;