#include "clientkill.qh"
#include "cheats.qh"
#include "g_world.qh"
+#include <server/gamelog.qh>
#include "race.qh"
#include "antilag.qh"
#include "campaign.qh"
#include <common/effects/qc/globalsound.qh>
#include "../common/mapobjects/func/conveyor.qh"
+#include <common/mapobjects/func/ladder.qh>
#include "../common/mapobjects/teleporters.qh"
#include "../common/mapobjects/target/spawnpoint.qh"
#include <common/mapobjects/trigger/counter.qh>
IL_REMOVE(g_swamped, this);
this.swampslug = NULL;
this.swamp_interval = 0;
+ if(this.ladder_entity)
+ IL_REMOVE(g_ladderents, this);
+ this.ladder_entity = NULL;
IL_EACH(g_counters, it.realowner == this,
{
delete(it);