if((fr == WFRAME_FIRE1 || fr == WFRAME_FIRE2) && t)
{
- if(self.weapon == WEP_SHOTGUN && self.BUTTON_ATCK2)
+ if(self.weapon == WEP_SHOTGUN && fr == WFRAME_FIRE2)
animdecide_setaction(self, ANIMACTION_MELEE, restartanim);
else
animdecide_setaction(self, ANIMACTION_SHOOT, restartanim);