wep.ammofield = thisammo;
own.ammofield -= thisammo;
s = strcat(s, " and ", ftos(thisammo), " ", Item_CounterFieldName(j));
+
+ // if our weapon is loaded, give its load back to the player
+ if(self.weapon_load[self.weapon] > 0)
+ {
+ own.ammofield += self.weapon_load[self.weapon];
+ self.weapon_load[self.weapon] = -1; // schedule the weapon for reloading
+ }
}
}
s = substring(s, 5, -1);
if(((arena_roundbased || g_ca || g_freezetag) && time < warmup) || ((time < game_starttime) && !autocvar_sv_ready_restart_after_countdown))
return;
- if(g_freezetag && self.freezetag_frozen == 1)
+ if(self.freezetag_frozen == 1)
return;
if (!self.weaponentity || self.health < 1)