return 0;
if (g_weaponarena)
return 0;
- if (g_cts)
- return 0;
if (g_nexball && w == WEP_GRENADE_LAUNCHER)
return 0;
if(w == 0)
w = self.weapon;
if (w == 0)
return; // just in case
+ if(self.frozen)
+ return;
if(MUTATOR_CALLHOOK(ForbidThrowCurrentWeapon))
return;
if(!autocvar_g_weapon_throwable)
return 1;
if(player.player_blocked)
return 1;
- if(player.freezetag_frozen)
+ if(player.frozen)
return 1;
return 0;
}