if (frametime)
self.weapon_frametime = frametime;
- if(((g_arena && arena_roundbased) && time < warmup) || ((time < game_starttime) && !autocvar_sv_ready_restart_after_countdown))
+ if(time < game_starttime && !autocvar_sv_ready_restart_after_countdown)
return;
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
return;
+ if(self.player_blocked)
+ return;
+
if(self.freezetag_frozen == 1)
return;