]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weapons.qc
change ALL sound calls AGAIN (damn Spike)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weapons.qc
index 9e59a4c5554edb9205d74ea6549893aff2641b06..044bdba1f398276bd8df5b320081a36cf5df0f0b 100644 (file)
@@ -375,7 +375,7 @@ void W_WeaponFrame()
                        {
 #endif
                        // UGLY WORKAROUND: play this on CH_WEAPON_B so it can't cut off fire sounds
-                       sound (self, CH_WEAPON_B, "weapons/weapon_switch.wav", VOL_BASE, ATTN_NORM);
+                       asound (self, CH_WEAPON_B, "weapons/weapon_switch.wav", VOL_BASE, ATTN_NORM);
                        self.weaponentity.state = WS_DROP;
                        // set up weapon switch think in the future, and start drop anim
                        weapon_thinkf(WFRAME_DONTCHANGE, autocvar_g_balance_weaponswitchdelay, w_clear);