a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo);
if not(a) return;
- Send_Notification(NOTIF_ONE, self, MSG_WEAPON, WEAPON_DROPPED, a, w);
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, WEAPON_DROPPED, a, w);
}
// Bringed back weapon frame