.float istypefrag;
.float CopyBody_nextthink;
-.void(void) CopyBody_think;
-void CopyBody_Think(void);
+.void() CopyBody_think;
+void CopyBody_Think();
void CopyBody(float keepvelocity);
float player_getspecies();
void player_setupanimsformodel();
-void player_anim (void);
+void player_anim ();
void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);