]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Replace `vector_[xyz]` with `vector.[xyz]` where possible
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index d899b3db3a8f85587c1c9ab152f043b2db29f93e..de1996552d6f084ef4c860f407e7862ad5147f3b 100644 (file)
@@ -156,8 +156,8 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        damage = max(damage - 5, 1);
 
        v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-       take = v_x;
-       save = v_y;
+       take = v.x;
+       save = v.y;
 
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
@@ -323,7 +323,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                vector d;
                float f;
                ear1 = self.origin;
-               ear1_z += 0.125 * self.view_ofs_z + 0.875 * self.maxs_z; // 7/8
+               ear1_z += 0.125 * self.view_ofs.z + 0.875 * self.maxs.z; // 7/8
                ear2 = ear1;
                makevectors(self.angles);
                ear1 += v_right * -10;
@@ -352,8 +352,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
 
        v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-       take = v_x;
-       save = v_y;
+       take = v.x;
+       save = v.y;
 
        if(attacker == self)
        {
@@ -456,9 +456,9 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        if(IS_BOT_CLIENT(self) && self.health >= 1)
                        {
                                shake = damage * 5 / (bound(0,skill,100) + 1);
-                               self.v_angle_x = self.v_angle_x + (random() * 2 - 1) * shake;
-                               self.v_angle_y = self.v_angle_y + (random() * 2 - 1) * shake;
-                               self.v_angle_x = bound(-90, self.v_angle_x, 90);
+                               self.v_angle_x = self.v_angle.x + (random() * 2 - 1) * shake;
+                               self.v_angle_y = self.v_angle.y + (random() * 2 - 1) * shake;
+                               self.v_angle_x = bound(-90, self.v_angle.x, 90);
                        }
                }
                else
@@ -603,7 +603,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD1, TRUE);
                else
                        animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD2, TRUE);
-               if (self.maxs_z > 5)
+               if (self.maxs.z > 5)
                {
                        self.maxs_z = 5;
                        setsize(self, self.mins, self.maxs);