frag_attacker = attacker;
frag_inflictor = inflictor;
+ frag_target = self;
MUTATOR_CALLHOOK(PlayerDies);
if(self.flagcarried)
var .string field;
fh = fopen(f, FILE_READ);
if(fh < 0)
+ {
+ dprint("Player sound file not found: ", f, "\n");
return;
+ }
while((s = fgets(fh)))
{
if(tokenize_console(s) != 3)