.entity pusher;
.float pushltime;
+.float oldcolormap; // also used in cl_client.c:void respawn(void)
+
.float CopyBody_nextthink;
.void(void) CopyBody_think;
void CopyBody_Think(void)
self = spawn();
self.enemy = oldself;
self.lip = oldself.lip;
- self.colormap = oldself.colormap;
+ self.colormap = oldself.oldcolormap;
self.iscreature = oldself.iscreature;
self.damagedbycontents = oldself.damagedbycontents;
self.angles = oldself.angles;
if (keepvelocity == 1)
self.velocity = oldself.velocity;
self.oldvelocity = self.velocity;
+ self.alpha = oldself.alpha;
self.fade_time = oldself.fade_time;
self.fade_rate = oldself.fade_rate;
//self.weapon = oldself.weapon;