Drag_MoveDrag(oldself, self);
+ self.owner = oldself;
+
if(self.colormap <= maxclients && self.colormap > 0)
self.colormap = 1024 + oldself.clientcolors;
Violence_GibSplash(self, 1, 1, attacker);
self.alpha = -1;
self.solid = SOLID_NOT; // restore later
+ self.takedamage = DAMAGE_NO; // restore later
}
}