float valid_damage_for_weaponstats;
float excess;
- if((g_arena && numspawned < 2) && !inWarmupStage)
- return;
-
dh = max(self.health, 0);
da = max(self.armorvalue, 0);
if(defer_ClientKill_Now_TeamChange)
ClientKill_Now_TeamChange(); // can turn player into spectator
- if(g_arena)
- Spawnqueue_Unmark(self);
-
// player could have been miraculously resuscitated ;)
// e.g. players in freezetag get frozen, they don't really die
if(self.health >= 1 || self.classname != "player")