]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
fix code for checking if player killed himself, also print a message to someone spawn...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index a2943a76053e61e6e873e951594bfa7bd1898feb..8d4bdf6663d8a8f9085cadd88117bcb74f5e3645 100644 (file)
@@ -595,12 +595,16 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        }
                }
 
-               // become fully visible
-               self.alpha = 1;
-               // clear selected player display
-               ClearSelectedPlayer();
-               // throw a weapon
-               SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
+               if(!g_freezetag)
+               {
+                       // become fully visible
+                       self.alpha = 1;
+                       // clear selected player display
+                       ClearSelectedPlayer();
+                       // throw a weapon
+                       SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
+               }
+
                // print an obituary message
                Obituary (attacker, inflictor, self, deathtype);
                race_PreDie();
@@ -611,6 +615,9 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                frag_target = self;
                MUTATOR_CALLHOOK(PlayerDies);
 
+               if(g_freezetag)
+                       return;
+
                if(self.flagcarried)
                {
                        if(attacker.classname != "player" && attacker.classname != "gib")